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Re: StarCraft II Official! (Pictures)

Posted: Sun Jun 14, 2009 4:54 am
by Maglok
They might also make some UMS maps themselves. They did that with WC3.

Re: StarCraft II Official! (Pictures)

Posted: Sun Jun 14, 2009 8:25 am
by Meta
Desler wrote: I don't think I'll ever get down to working with the code.  I never did well in my computer programming courses, that kind of stuff just bores me to tears.  Of course, so does map making.  I know how to do it, but the doing it part is terribly boring.  At least till you get a significant portion of the map made, then it gets kind of fun.

I do like the fact that they are creating things like attributes that modify heroes even though Blizzard said they weren't planning to use leveling heroes in SC2.  They're essentially creating editor features strickly for community usage.  Of course, I imagine this might also stem from the fact that they don't want to lose one of their major community sucesses from WC3, DOTA.
Yeah, planning, triggering, terraining, testing, bugfixing and polishing are already plenty of work. Hopefully we can benefit from community coders though: the War3 community features plenty of custom resources like codes, custom spells made from scratch and other things only programmers do.

I don't think I'll ever touch this C language either, anyway.

Re: StarCraft II Official! (Pictures)

Posted: Sun Jun 14, 2009 9:06 am
by Maglok
Being a bachelor of information and communication technology, coding ain't the prob. They did say it ain't really Object oriented, which means swapping stuff out is less easy, but still quite doable. I am looking forward to a lot of custom stuff being downloadable aye.

Re: StarCraft II Official! (Pictures)

Posted: Sun Jun 14, 2009 9:10 am
by Marco
Maglok wrote: Being a bachelor of information and communication technology, coding ain't the prob. They did say it ain't really Object oriented, which means swapping stuff out is less easy, but still quite doable. I am looking forward to a lot of custom stuff being downloadable aye.
Well, if people make new spells that can be easily integrated into campaigns and make them a public resource, I can say that if they are well done and bug free, I certainly won't let pride get in the way of taking advantage of community resources this time around.  You often see people make these nice new units and spells, but you rarely see them in public campaigns and such.  I hope to change that by taking advantage of these community resources, as long as the authors are willing to allow it.

Re: StarCraft II Official! (Pictures)

Posted: Sun Jun 14, 2009 11:09 am
by Maglok
Rule 1 of programming is be lazy whenever you can. Use exsisting things. Hell that's the whole idea of reusable code. I for one ain't gonna spend hours and hours progging some spell if I can snatch a public domain version. :) I concur.

Re: StarCraft II Official! (Pictures)

Posted: Sun Jun 14, 2009 1:32 pm
by IskatuMesk
Desler> Actually, there is a lot of public domain stuff for wc3 if you know where to look, problem with it is they ALL require a "spell system" which only those extremely experienced in jass can get add in the first place. I expect sc2 to be very much the same.

Re: StarCraft II Official! (Pictures)

Posted: Mon Jun 15, 2009 5:15 pm
by tipereth
Yeah it's way too much to hope for people to develop things that are fun WITHOUT crazy amounts of custom code. God forbid someone use the regular trigger GUI to accomplish something.

Re: StarCraft II Official! (Pictures)

Posted: Mon Jun 15, 2009 5:50 pm
by Mucky
IskatuMesk wrote: Desler> Actually, there is a lot of public domain stuff for wc3 if you know where to look, problem with it is they ALL require a "spell system" which only those extremely experienced in jass can get add in the first place. I expect sc2 to be very much the same.
IskatuMesk wrote: problem with it is they ALL require a "spell system" which only those extremely experienced in jass can get add in the first place.
IskatuMesk wrote: which only those extremely experienced in jass can get add in the first place.
IskatuMesk wrote: extremely experienced in jass can get add in the
IskatuMesk wrote: can get add

Re: StarCraft II Official! (Pictures)

Posted: Mon Jun 15, 2009 5:50 pm
by IskatuMesk
can add get

Re: StarCraft II Official! (Pictures)

Posted: Mon Jun 15, 2009 6:06 pm
by Mucky
IskatuMesk wrote: can add get
Still makes no sense.
tipereth wrote: Yeah it's way too much to hope for people to develop things that are fun WITHOUT crazy amounts of custom code. God forbid someone use the regular trigger GUI to accomplish something.
Please explain to me how GUI triggering is supposed to be "regular".

Re: StarCraft II Official! (Pictures)

Posted: Mon Jun 15, 2009 6:31 pm
by IskatuMesk
Who said it was supposed to make sense?

Re: StarCraft II Official! (Pictures)

Posted: Tue Jun 16, 2009 7:23 am
by tipereth
Mucky wrote: Please explain to me how GUI triggering is supposed to be "regular".
Regular in the sense that you need no programming knowledge to make it work? Regular in the sense that it's supposed to be the out-of-the-box, user friendly interface? Regular in the sense that probably like 90% of people will be using the GUI over actually knowing how to code?

Re: StarCraft II Official! (Pictures)

Posted: Tue Jun 16, 2009 10:44 am
by Lavarinth
tipereth wrote:
Mucky wrote: Please explain to me how GUI triggering is supposed to be "regular".
Regular in the sense that you need no programming knowledge to make it work? Regular in the sense that it's supposed to be the out-of-the-box, user friendly interface? Regular in the sense that probably like 90% of people will be using the GUI over actually knowing how to code?
Like StarEdit.

Re: StarCraft II Official! (Pictures)

Posted: Tue Jun 16, 2009 1:27 pm
by Mucky
tipereth wrote: Regular in the sense that you need no programming knowledge to make it work? Regular in the sense that it's supposed to be the out-of-the-box, user friendly interface? Regular in the sense that probably like 90% of people will be using the GUI over actually knowing how to code?
You need knowledge of GUI to make GUI work, if the existence of tutorials are any indicator. JASS (or Galaxy in SC2's case) is the barebones interface, which is also "out-of-the-box" at any rate. That's like saying chocolate Skittles are the regular flavor just because 90% of the people who like Skittles eat them. GUI isn't any more regular.

Re: StarCraft II Official! (Pictures)

Posted: Tue Jun 16, 2009 1:55 pm
by tipereth
There is a user interface in Worldedit so that people who don't know how to script JASS can make triggers. There will be something similar in SC2. For obvious reasons, someone who knows the intricacies of whatever language will be able to achieve certain effects that someone just using the GUI would not. But the average user will use the GUI. This makes it regular. If 90% of people eat chocolate skittles than it IS the regular flavor.