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Re: Wanderers of Sorceria Dedicated Update Thread

Posted: Fri May 23, 2008 12:19 am
by vlad_k
from what i know there is a beta...
and they finished 80% of the project :X

got an update...
"HoS is not dead yet. Don't consider this a promise, but chances are that you'll see the public beta this summer.

If anybody cares.

*vanishes back*"

seems that rommel reappeared
:D
well back to our topic...
how much % of book 6 is done? :O

Re: Wanderers of Sorceria Dedicated Update Thread

Posted: Sat May 24, 2008 9:26 am
by Lavarinth
vlad_k wrote: from what i know there is a beta...
and they finished 80% of the project :X

got an update...
"HoS is not dead yet. Don't consider this a promise, but chances are that you'll see the public beta this summer.

If anybody cares.

*vanishes back*"

seems that rommel reappeared
:D
well back to our topic...
how much % of book 6 is done? :O
Hey Vlad, is Niko, I kill you now!

Re: Wanderers of Sorceria Dedicated Update Thread

Posted: Sat May 24, 2008 9:35 am
by vlad_k
huh?.....i think that you mistaken me for another guy :S

Re: Wanderers of Sorceria Dedicated Update Thread

Posted: Sat May 24, 2008 12:31 pm
by Lavarinth
vlad_k wrote: huh?.....i think that you mistaken me for another guy :S
It's from GTA4. ;)

Re: Wanderers of Sorceria Dedicated Update Thread

Posted: Tue May 27, 2008 10:20 pm
by Whiplash!
SantaBla wrote:
Blake wrote:
Lavarinth wrote: If ONE person could release chapter upon chapter of content, making a full fledged campaign.. Then these guys not releasing anything for years is a pure joke.
well it takes a lot of dedication to create a campaign, as well as good planing and tons of creativity...
Good planning you say. They really planned their time properly. :P
How many people is working on HoS? More than one.
How many releases they got? Zero.
How many people is working on WoS? One.
How many releases he got? Five.

5 years of hard work for nothing :D. If they actually release something before Starcraft 2, that would science fiction, considering their working speed.
Razorclaw X is just a pure machine of will power and talent though. You'll rarely see anyone with that kind of work ethic.

Re: Wanderers of Sorceria Dedicated Update Thread

Posted: Sat May 31, 2008 12:34 am
by RazorclawX
Swear to god if my hard drive and all my backups were destroyed I'd go ballistic.


Most of the Districts are in varying stages of completeness (with the West District being the most complete; it's completely playable but has no Items implemented in it). The stupid Tug-of-War in the South District needs to be fixed because the entire thing goes into a perpetual stalemate until the Legion randomly decides to overwhelm the Guardians with Doomwalker (as opposed to the Tug-of-War in Book 5 where the battle momentum can actually change). I do think it's because I'm allowing both sides to build too many units, so I'm probalby going to restrict the Food cap and see how that works out. The North District bosses are mostly implemented, but the regular level stuff isn't (well, actually it is, it's just there's no enemies on the map). And the East District is the least touched, there's practically nothing on that level at the moment.

Still haven't figured out how I'm going to lay-out the Sorceria Core, though. It's probably not going to be all that big as my outlines only really call for successive bosses in it.

Re: Wanderers of Sorceria Dedicated Update Thread

Posted: Tue Jun 03, 2008 11:21 pm
by Blake
Sounds like lots of progress was made, so is there a large variety in the types of units the Sorceria Guardians are able to build?

Re: Wanderers of Sorceria Dedicated Update Thread

Posted: Wed Jun 04, 2008 3:01 pm
by Larc
Larc wrote: Book 5 Chapter 6
Kanna says that Purgatory is like a giant computer that controls this world,and that can have a soul of its own.

I don't get it,but Purgatory is the Entire Prison\Dream World or the Giant Computer controlling it? Or both of them?

Correct me if I'm wrong
So the entire world has his own personality?
With a Soul,a Mind (the giant computer) and a heart (the Black Pearl in Sorceria)?
And Lord Darm is the Guardian of it?

Sorry if I sound stupid but I want to know the details. ;)
Your answer?  :D

Re: Wanderers of Sorceria Dedicated Update Thread

Posted: Thu Jun 05, 2008 8:39 pm
by tipereth
matrix within the matrix

Re: Wanderers of Sorceria Dedicated Update Thread

Posted: Sat Jun 07, 2008 11:34 am
by RazorclawX
Blake wrote: Sounds like lots of progress was made, so is there a large variety in the types of units the Sorceria Guardians are able to build?
Not really. The Sorceria Guardians don't have a huge variety; they are rather overpowered in general (they use Ancestral Spirit on each other, for instance). All their units are reskinned Naga and they use the flying dragons in Book 4 as air units.

The West District, so far, is the one district where you generally get to fight them. The other districts have different flavors; the South District primary enemies are the Burning Legion and the North District primary enemies are the Mur'gul (and the Guardians, but it's a fairly Murloc-dominated zone)-- and perhaps Kuth'kullen's Black Moon undead forces as well. The East Distrct has the Guardians in it as well, but it also is being attacked by the Invaders, a new faction of enemy that appeared in the city (they aren't completely unknown to the story, but that's all I'm going to reveal about them for the time being), so I don't know how extensively the Guardians will feature there.

The North District, being Kuth'kullen's former abode, is perhaps the most story-oriented, as there's a huge amount of backstory floating around in here and reveals just what Kuth'kullen was planning to do (or, perhaps, NOT do).

Re: Wanderers of Sorceria Dedicated Update Thread

Posted: Sat Jun 07, 2008 1:11 pm
by Blake
This isn't really campaign related, but how exactly did you alter the ancestral spirit ability to revive Naga units?

Re: Wanderers of Sorceria Dedicated Update Thread

Posted: Sat Jun 07, 2008 3:43 pm
by Mucky
Blake wrote: This isn't really campaign related, but how exactly did you alter the ancestral spirit ability to revive Naga units?
Give them the Tauren classification.

Re: Wanderers of Sorceria Dedicated Update Thread

Posted: Sat Jun 07, 2008 10:23 pm
by Blake
Mucky wrote:
Blake wrote: This isn't really campaign related, but how exactly did you alter the ancestral spirit ability to revive Naga units?
Give them the Tauren classification.
It's that simple?

Re: Wanderers of Sorceria Dedicated Update Thread

Posted: Sun Jun 08, 2008 9:14 am
by Mucky
Yes. Ancestral spirit is hardcoded to only work on Tauren classified units. If you don't want them to have Tauren under the unit name, go into Windows->Game Interface, scroll to the very bottom where it'll have the unit classifications and change it to whatever.

Re: Wanderers of Sorceria Dedicated Update Thread

Posted: Sun Jun 08, 2008 12:19 pm
by RazorclawX
Finished completing one of the bosses. This boss is based off the Ys Origin boss, Kishgal (look it up on Youtube). Probably my favorite boss fight after Metallus the Shining Blade, as there's so much crap happening in it.