Wanderers of Sorceria Dedicated Update Thread

Created by RazorclawX, Wanderers of Sorceria tells an epic length story through multiple chapters and books for WarCraft III.

Moderator: RazorclawX

Post Reply
vlad_k
Terran Barracks Laundry Master
Terran Barracks Laundry Master
Posts: 35
Joined: Thu Oct 11, 2007 12:00 pm

Re: Wanderers of Sorceria Dedicated Update Thread

Post by vlad_k »

from what i know there is a beta...
and they finished 80% of the project :X

got an update...
"HoS is not dead yet. Don't consider this a promise, but chances are that you'll see the public beta this summer.

If anybody cares.

*vanishes back*"

seems that rommel reappeared
:D
well back to our topic...
how much % of book 6 is done? :O
Last edited by vlad_k on Fri May 23, 2008 12:23 am, edited 1 time in total.
User avatar
Lavarinth
Xel'naga Administrator
Xel'naga Administrator
Posts: 6539
Joined: Wed Aug 16, 2006 5:21 pm
Location: His Ashworld Planet

Re: Wanderers of Sorceria Dedicated Update Thread

Post by Lavarinth »

vlad_k wrote: from what i know there is a beta...
and they finished 80% of the project :X

got an update...
"HoS is not dead yet. Don't consider this a promise, but chances are that you'll see the public beta this summer.

If anybody cares.

*vanishes back*"

seems that rommel reappeared
:D
well back to our topic...
how much % of book 6 is done? :O
Hey Vlad, is Niko, I kill you now!
- - Lavarinth
Campaign Creations Administrator
vlad_k
Terran Barracks Laundry Master
Terran Barracks Laundry Master
Posts: 35
Joined: Thu Oct 11, 2007 12:00 pm

Re: Wanderers of Sorceria Dedicated Update Thread

Post by vlad_k »

huh?.....i think that you mistaken me for another guy :S
User avatar
Lavarinth
Xel'naga Administrator
Xel'naga Administrator
Posts: 6539
Joined: Wed Aug 16, 2006 5:21 pm
Location: His Ashworld Planet

Re: Wanderers of Sorceria Dedicated Update Thread

Post by Lavarinth »

vlad_k wrote: huh?.....i think that you mistaken me for another guy :S
It's from GTA4. ;)
- - Lavarinth
Campaign Creations Administrator
User avatar
Whiplash!
Xel'naga World Shaper
Xel'naga World Shaper
Posts: 963
Joined: Wed Sep 13, 2006 4:21 pm
Location: Florida
Contact:

Re: Wanderers of Sorceria Dedicated Update Thread

Post by Whiplash! »

SantaBla wrote:
Blake wrote:
Lavarinth wrote: If ONE person could release chapter upon chapter of content, making a full fledged campaign.. Then these guys not releasing anything for years is a pure joke.
well it takes a lot of dedication to create a campaign, as well as good planing and tons of creativity...
Good planning you say. They really planned their time properly. :P
How many people is working on HoS? More than one.
How many releases they got? Zero.
How many people is working on WoS? One.
How many releases he got? Five.

5 years of hard work for nothing :D. If they actually release something before Starcraft 2, that would science fiction, considering their working speed.
Razorclaw X is just a pure machine of will power and talent though. You'll rarely see anyone with that kind of work ethic.
¯\_(ツ)_/¯
User avatar
RazorclawX
Xel'naga World Shaper
Xel'naga World Shaper
Posts: 2101
Joined: Thu Aug 24, 2006 7:19 pm

Re: Wanderers of Sorceria Dedicated Update Thread

Post by RazorclawX »

Swear to god if my hard drive and all my backups were destroyed I'd go ballistic.


Most of the Districts are in varying stages of completeness (with the West District being the most complete; it's completely playable but has no Items implemented in it). The stupid Tug-of-War in the South District needs to be fixed because the entire thing goes into a perpetual stalemate until the Legion randomly decides to overwhelm the Guardians with Doomwalker (as opposed to the Tug-of-War in Book 5 where the battle momentum can actually change). I do think it's because I'm allowing both sides to build too many units, so I'm probalby going to restrict the Food cap and see how that works out. The North District bosses are mostly implemented, but the regular level stuff isn't (well, actually it is, it's just there's no enemies on the map). And the East District is the least touched, there's practically nothing on that level at the moment.

Still haven't figured out how I'm going to lay-out the Sorceria Core, though. It's probably not going to be all that big as my outlines only really call for successive bosses in it.
Image
-- Razorclaw X
Creator of Wanderers of Sorceria and Vision of the Future
Blake
Terran Goliath Dome Polisher
Terran Goliath Dome Polisher
Posts: 106
Joined: Fri Feb 15, 2008 12:02 pm

Re: Wanderers of Sorceria Dedicated Update Thread

Post by Blake »

Sounds like lots of progress was made, so is there a large variety in the types of units the Sorceria Guardians are able to build?
User avatar
Larc
Terran Goliath Dome Polisher
Terran Goliath Dome Polisher
Posts: 106
Joined: Thu Feb 14, 2008 1:26 am
Location: Italy

Re: Wanderers of Sorceria Dedicated Update Thread

Post by Larc »

Larc wrote: Book 5 Chapter 6
Kanna says that Purgatory is like a giant computer that controls this world,and that can have a soul of its own.

I don't get it,but Purgatory is the Entire Prison\Dream World or the Giant Computer controlling it? Or both of them?

Correct me if I'm wrong
So the entire world has his own personality?
With a Soul,a Mind (the giant computer) and a heart (the Black Pearl in Sorceria)?
And Lord Darm is the Guardian of it?

Sorry if I sound stupid but I want to know the details. ;)
Your answer?  :D
tipereth
Zerg Hydralisk Nail Stylist
Zerg Hydralisk Nail Stylist
Posts: 597
Joined: Tue Sep 19, 2006 7:37 pm

Re: Wanderers of Sorceria Dedicated Update Thread

Post by tipereth »

matrix within the matrix
User avatar
RazorclawX
Xel'naga World Shaper
Xel'naga World Shaper
Posts: 2101
Joined: Thu Aug 24, 2006 7:19 pm

Re: Wanderers of Sorceria Dedicated Update Thread

Post by RazorclawX »

Blake wrote: Sounds like lots of progress was made, so is there a large variety in the types of units the Sorceria Guardians are able to build?
Not really. The Sorceria Guardians don't have a huge variety; they are rather overpowered in general (they use Ancestral Spirit on each other, for instance). All their units are reskinned Naga and they use the flying dragons in Book 4 as air units.

The West District, so far, is the one district where you generally get to fight them. The other districts have different flavors; the South District primary enemies are the Burning Legion and the North District primary enemies are the Mur'gul (and the Guardians, but it's a fairly Murloc-dominated zone)-- and perhaps Kuth'kullen's Black Moon undead forces as well. The East Distrct has the Guardians in it as well, but it also is being attacked by the Invaders, a new faction of enemy that appeared in the city (they aren't completely unknown to the story, but that's all I'm going to reveal about them for the time being), so I don't know how extensively the Guardians will feature there.

The North District, being Kuth'kullen's former abode, is perhaps the most story-oriented, as there's a huge amount of backstory floating around in here and reveals just what Kuth'kullen was planning to do (or, perhaps, NOT do).
Last edited by RazorclawX on Sat Jun 07, 2008 11:41 am, edited 1 time in total.
Image
-- Razorclaw X
Creator of Wanderers of Sorceria and Vision of the Future
Blake
Terran Goliath Dome Polisher
Terran Goliath Dome Polisher
Posts: 106
Joined: Fri Feb 15, 2008 12:02 pm

Re: Wanderers of Sorceria Dedicated Update Thread

Post by Blake »

This isn't really campaign related, but how exactly did you alter the ancestral spirit ability to revive Naga units?
User avatar
Mucky
Protoss Khalai Missionary
Protoss Khalai Missionary
Posts: 1014
Joined: Thu Aug 24, 2006 10:35 pm

Re: Wanderers of Sorceria Dedicated Update Thread

Post by Mucky »

Blake wrote: This isn't really campaign related, but how exactly did you alter the ancestral spirit ability to revive Naga units?
Give them the Tauren classification.
Blake
Terran Goliath Dome Polisher
Terran Goliath Dome Polisher
Posts: 106
Joined: Fri Feb 15, 2008 12:02 pm

Re: Wanderers of Sorceria Dedicated Update Thread

Post by Blake »

Mucky wrote:
Blake wrote: This isn't really campaign related, but how exactly did you alter the ancestral spirit ability to revive Naga units?
Give them the Tauren classification.
It's that simple?
User avatar
Mucky
Protoss Khalai Missionary
Protoss Khalai Missionary
Posts: 1014
Joined: Thu Aug 24, 2006 10:35 pm

Re: Wanderers of Sorceria Dedicated Update Thread

Post by Mucky »

Yes. Ancestral spirit is hardcoded to only work on Tauren classified units. If you don't want them to have Tauren under the unit name, go into Windows->Game Interface, scroll to the very bottom where it'll have the unit classifications and change it to whatever.
User avatar
RazorclawX
Xel'naga World Shaper
Xel'naga World Shaper
Posts: 2101
Joined: Thu Aug 24, 2006 7:19 pm

Re: Wanderers of Sorceria Dedicated Update Thread

Post by RazorclawX »

Finished completing one of the bosses. This boss is based off the Ys Origin boss, Kishgal (look it up on Youtube). Probably my favorite boss fight after Metallus the Shining Blade, as there's so much crap happening in it.
Image
-- Razorclaw X
Creator of Wanderers of Sorceria and Vision of the Future
Post Reply