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Re: StarCraft: Vile Egression [Completed]

Posted: Wed Aug 05, 2009 9:39 am
by IskatuMesk
Yes, Imrian was my first protoss voice ever.

Re: StarCraft: Vile Egression [Completed]

Posted: Wed Aug 05, 2009 4:53 pm
by Laconius
Symmetry wrote: Haven't had a chance to finish this yet - so I'll be a little while on a review - but one thing I noticed is that at least one of the hotkeys doesn't work (the build Immortal). I don't remember if the other changed ones work or not.
Yeah I changed the hotkey to "I" for Immortal in TBL Pad, but it didn't actually change the hotkey itself.  (It still remains "D").  However, I don't believe it's a serious detriment to the gameplay factor, seeing as how most people are accustomed to using "D" anyway.

Re: StarCraft: Vile Egression [Completed]

Posted: Fri Aug 07, 2009 1:32 pm
by Symmetry
Well, IMO you should indicate the hotkey in the string rather than having the 'I' highlighted but not actually work.

Re: StarCraft: Vile Egression [Completed]

Posted: Fri Aug 07, 2009 4:59 pm
by Laconius
Hmm I guess I could go for "Train 'D' Immortal" but that'd look pretty silly overall.

Also, aside from my original entry, I have uploaded yet another version of map 2 in which I corrected a single typo found in the previous version.  (Yes, I am that anal about typos.)  Additionally, Warblades' shields are now set to 100 to coincide with their map 3 counterparts.

Map 2 (Update): 
http://www.filefront.com/14226995/VE-2.scx
(For anyone (other than the judges) seeking to play the latest update, please use this link for map 2 instead of the one found in the original post.  Once the contest entries have been judged, I will replace the link to map 2 (located in the original post) with this one.)

Re: StarCraft: Vile Egression [Completed]

Posted: Sat Aug 08, 2009 7:46 pm
by AngelSpirit
Laconius wrote: Hmm I guess I could go for "Train 'D' Immortal" but that'd look pretty silly overall.
I've extracted the stat_txt.tbl from VE and found your problem.
[imgwh 444x340]http://img12.imageshack.us/img12/5748/ve1.png[/imgwh]

The d in the string(circled in red) is the actual hotkey for the string.  In order to make it work correctly, it should look like this:

[imgwh 445x341]http://img136.imageshack.us/img136/4402/ve2.png[/imgwh]

That aside, excellent campaign.

Re: StarCraft: Vile Egression [Completed]

Posted: Sat Aug 08, 2009 8:50 pm
by Laconius
Oh bollocks, I was using StarDraft's TBL editor; that's probably why I didn't see those initial hotkey letters.  Anyhow, I'll fix that right away.  Thanks for your input!  :D

Re: StarCraft: Vile Egression [Completed]

Posted: Sun Aug 09, 2009 8:14 am
by IskatuMesk
Dude, I told you how to fix that on more than one occasion.

Why the hell were you using the stardraft tbl editor? I told you to use shadowflare's tblpad.

Re: StarCraft: Vile Egression [Completed]

Posted: Sun Aug 09, 2009 8:50 am
by Laconius
IskatuMesk wrote: Dude, I told you how to fix that on more than one occasion.

Why the hell were you using the stardraft tbl editor? I told you to use shadowflare's tblpad.
For some reason, TBL Pad doesn't display tbl files properly for me; they just show up as a blank file.  :-\

Re: StarCraft: Vile Egression [Completed]

Posted: Sun Aug 09, 2009 9:25 am
by IskatuMesk
Did you download the required files for it to work?

Re: StarCraft: Vile Egression [Completed]

Posted: Sun Aug 09, 2009 9:28 am
by AngelSpirit
If TBLPad refuses to work for you, try PyTBL.  It is availible here:
http://www.broodwarai.com/index.php?page=pyms

Re: StarCraft: Vile Egression [Completed]

Posted: Sun Aug 09, 2009 8:00 pm
by Laconius
IskatuMesk wrote: Did you download the required files for it to work?
Yes.
AngelSpirit wrote: If TBLPad refuses to work for you, try PyTBL.  It is availible here:
http://www.broodwarai.com/index.php?page=pyms
I got it to work.  Once again, thanks a bunch! :D

Mod (Update):
http://www.filefront.com/14242581/Vile%20Egression.exe
(For anyone (other than the judges) seeking to play the latest update, please use this link for the mod instead of the one found in the original post.  Once the contest entries have been judged, I will replace the link to the mod (located in the original post) with this one.)

Re: StarCraft: Vile Egression [Completed]

Posted: Thu Aug 13, 2009 2:08 pm
by thebrowncloud
This may or may not have already been asked, but is the song you use in ur mod for the main menu from Killer Instinct for the SNES?

Re: StarCraft: Vile Egression [Completed]

Posted: Thu Aug 13, 2009 2:09 pm
by Laconius
Yeah, it's one of the Killer Instict tracks.  I can't remember from which game though.  :-\

Re: StarCraft: Vile Egression [Completed]

Posted: Thu Aug 13, 2009 4:38 pm
by thebrowncloud
Weak...... I had 5 seconds left on the defense portion of the first map and then died...... And the worst part is that I hadn't been saving like the map told me  :(

Re: StarCraft: Vile Egression [Completed]

Posted: Thu Aug 13, 2009 5:10 pm
by Ricky_Honejasi
thebrowncloud wrote: Weak...... I had 5 seconds left on the defense portion of the first map and then died...... And the worst part is that I hadn't been saving like the map told me  :(
Heheheh, in my case I tend to oversave. Probably out of fear of losing ANY progress. On more difficult situations or cases, I can easily save on every single corner.

Just for the campaigns of this contest, my average is like 100 saves per campaign tested.