For example:
(I suggest you read the following after your first playthrough attempt, otherwise you won't understand a good majority of it.)
Spoiler
-Khashilar's stats were increased to 200 shields and 240 HP from 160 shields and 200 HP.
-Rastadon's stats were increased to 240 shields and 240 HP from 200 shields and 240 HP.
-Scourges now do 60 damage instead of their original 120.
-Guardians do 15 damage instead of their original 20.
-Enemy ground unit spawn rates for the Caravan Escort were reduced; Galleons also recieved a boost in HP and armor.
-Enemy ground unit spawn rates for the Hallucination Push were also reduced.
-Enemy air unit spawn rates for the Island Defense objective were drastically nerfed.
-Finally, enemy units recieved reductions to their overall upgrade limits.
Map 2:
-The enemy waves for the first and second skirmish objectives were drastically reduced. (By half!)
-A unit death cap had previously been put in place (eg. keeping unit death rates to a minimum), but was removed in the easy version.
-Reduced the stats of the minions spawned during the boss fight.
-Reduced the boss' damage.
-The difficulty level for the summit level remains relatively unchanged. That's because you are pit against IskatuMesk's very own custom Zerg AI. If you are able to survive this section without using cheats, then you have truly made me proud.
-Allied fleets during the Summit Onslaught segment now arrive with twice their originally projected numbers.
(Also, thanks to Metathrom, RCX, and Desler for allowing me usage of their previous works as cameo references; I truly believed they spiced up this segment.)
-All heroes during the Summit Onslaught segment will constantly have their HP and Shields restored in order to promote the taste of victory.
Map 3:
-The first boss' stats were cut in half; her set upgrades were also reduced.
-Minions spawn less frequently during the first boss fight and also had their damaged reduced.
-Shield batteries during the first boss fight also activate more often.
-The Massive Onslaught segment's difficulty remains relatively unchanged. Once again, you and your allies are pit against IskatuMesk's custom Zerg AI. It makes for quite an epic battle, if you ask me.
-The final boss fight is just cakewalk. Have fun abusing his special attacks.
