Thank you Mesk, for asking about projectiles and movers right now, because it is precisely what I want to work on right now, and it's nice that Q already explained everything
But even with an explanation, it is still confusing as hell. I'm trying to make a weapon that will launch a series of missiles at a target, which I have been able to make, from scratch. But now I'm looking at the movers, because I want the missiles to... well... move a particular way.
I want them to launch out from the sides of the unit, go sideways, and arc toward the target. I copied the Phoenix's movers, so I've got a pretty good start for that, but what I have no idea about right now is how to randomize the launch direction. I want some to launch higher, some to launch lower. Is that what the "Throw Band" values determine?
Before I read your post, I was thinking that I might have to make several different copies of movers, with preset vectors, and create corresponding missile launch effects, but put them all into a "Set" effect, and randomize them. I'll have to play around with Throw Band and see what happens, though.
EDIT: Yes, that is EXACTLY what band does. Perfect.
Paging Dr. @Lavarinth