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Re: StarCraft: Vile Egression

Posted: Sun Jul 12, 2009 8:52 am
by Laconius
Eredalis wrote: Whoa... 
Thanks, man. :D

Now Vile Egression gets a stamp of me...

[imgwh 184x184]http://img133.imageshack.us/img133/5562 ... rforve.jpg[/imgwh]

I hope, you know, what that means...  ;)
Spoiler
Good old StarCraft history!
Spoiler

Re: StarCraft: Vile Egression

Posted: Sat Jul 18, 2009 11:28 pm
by Laconius
Oh dicks, I totally forgot about the weekly update.  Hope these are on time;

[UPDATE]

Custom Splash Screen:
[imgwh 640x480]http://i243.photobucket.com/albums/ff13 ... /ve3-1.jpg[/imgwh]
(Thanks to Elune for the amazing planet image.)

New mission previews:
[imgwh 640x480]http://i243.photobucket.com/albums/ff13 ... cy/ve4.jpg[/imgwh]

[imgwh 640x480]http://i243.photobucket.com/albums/ff13 ... cy/ve5.jpg[/imgwh]

[imgwh 640x480]http://i243.photobucket.com/albums/ff13 ... cy/ve9.jpg[/imgwh]

[imgwh 640x480]http://i243.photobucket.com/albums/ff13 ... y/ve12.jpg[/imgwh]

[imgwh 640x480]http://i243.photobucket.com/albums/ff13 ... y/ve14.jpg[/imgwh]

[imgwh 640x480]http://i243.photobucket.com/albums/ff13 ... y/ve15.jpg[/imgwh]

[imgwh 640x480]http://i243.photobucket.com/albums/ff13 ... y/ve16.jpg[/imgwh]

[imgwh 640x480]http://i243.photobucket.com/albums/ff13 ... y/ve17.jpg[/imgwh]

[imgwh 640x480]http://i243.photobucket.com/albums/ff13 ... y/ve18.jpg[/imgwh]

Boss Arena in development:
[imgwh 640x480]http://i243.photobucket.com/albums/ff13 ... ridged.jpg[/imgwh]

Re: StarCraft: Vile Egression

Posted: Sat Jul 18, 2009 11:50 pm
by thebrowncloud
I must say that your immortal sprite and platforms on the water look kickass! that splash screen is really cool too! is that planet in the background supposed to be any planet in particular?

Re: StarCraft: Vile Egression

Posted: Sat Jul 18, 2009 11:52 pm
by Laconius
Thanks.  The planet in question is Aiur.

Re: StarCraft: Vile Egression

Posted: Sun Jul 19, 2009 12:17 am
by Laconius
Hmm....











Nope! :D

Re: StarCraft: Vile Egression

Posted: Sun Jul 19, 2009 10:36 am
by omega20
Krazy wrote: Hey Laconius, do you know what your total mission count is going to be yet?
It'll be what he thinks it needs to be. A campaign doesn't need a high mission count to be great, and you can check some examples on this site (of course, the more missions the more fun!)
Laconius wrote: Thanks.  The planet in question is Aiur.
Aaaahhh... Aiur. It's the planet that most intrigues me and fascinates me by far. It's so mysterious and dangerous... of all the planets, it's the only one that haven't yet uncovered all of its secrets (of course I'm not counting the yet unexplored SC II new worlds like Bel'Shir or Jotun). It's a really good choice, Laconius. ;)

Re: StarCraft: Vile Egression

Posted: Fri Jul 24, 2009 1:28 pm
by YamiShadow
omega20 wrote:
Aaaahhh... Aiur. It's the planet that most intrigues me and fascinates me by far. It's so mysterious and dangerous... of all the planets, it's the only one that haven't yet uncovered all of its secrets. ;)
complete agreement!

Re: StarCraft: Vile Egression

Posted: Sun Jul 26, 2009 9:24 pm
by Laconius

Re: StarCraft: Vile Egression

Posted: Mon Jul 27, 2009 6:53 am
by omega20
Well, after seeing the screenshots, the only thing I can say is... WOW!!!

The wireframes for all your new units, (specially the Stalker) are amazing, as well as... well, everything else!

There're only a few days left before the end of the contest. I really hope you can finish your project within that time. Seriously, I'm becoming eager and eager to play your campaign every moment it passes!
Spoiler
Whoa, whoa... what?!! Executor Mytradites?? Wasn't him one of the main antagonist from Metathrom's Flame Knives campaign?? And if I recall correctly, Arbiter Restrainer was his flagship... Can I ask what'll be His role in your campaign?
Spoiler
Aaah, the famous Proximity Beams. They bring me old memories...
Anyways, good luck, Lac! I've faith on you. If there's anyone able to finish this in time, it's you!

Re: StarCraft: Vile Egression

Posted: Mon Jul 27, 2009 8:55 am
by Eredalis
Absolute approval with omega20!!!  :D
I become the Overmind if Vile Egression does not win this contest, or isn't under the first three places.

From all what you have shown to us till present, there is in my opinion no doubt:
We have here the next campaign, which is on eye level with the legendary and high quality Antioch Chronicles.  8)

Best of luck to you, Laconius.
And, of course, to all other contestants too.  :)

Re: StarCraft: Vile Egression

Posted: Wed Jul 29, 2009 3:50 am
by Laconius
With the deadline closing in, I'm just going to unload.

[UPDATE]

Rushing towards salvation...
[imgwh 640x480]http://i243.photobucket.com/albums/ff13 ... /ve1-3.jpg[/imgwh]

[imgwh 640x480]http://i243.photobucket.com/albums/ff13 ... y/ve1a.jpg[/imgwh]

[imgwh 640x480]http://i243.photobucket.com/albums/ff13 ... /ve2-3.jpg[/imgwh]

[imgwh 640x480]http://i243.photobucket.com/albums/ff13 ... /ve3-3.jpg[/imgwh]

[imgwh 640x480]http://i243.photobucket.com/albums/ff13 ... /ve4-2.jpg[/imgwh]
(Experimental unit armor: Blade Mail)

Re: StarCraft: Vile Egression

Posted: Wed Jul 29, 2009 7:00 am
by omega20
Keeping what I said in previous posts... just 100 times better! :)

Re: StarCraft: Vile Egression

Posted: Thu Jul 30, 2009 2:25 am
by Laconius
Krazy wrote: Is that a custom lurker sprite or did the screenshots do something weird to them? 
[imgwh 640x480]http://i243.photobucket.com/albums/ff13 ... 042422.jpg[/imgwh]

Re: StarCraft: Vile Egression

Posted: Sat Aug 01, 2009 3:14 pm
by Rocco
Are you going to finish it because it looks very promising and I am dying to play the mod.

Re: StarCraft: Vile Egression

Posted: Sat Aug 01, 2009 3:33 pm
by omega20
Rocco wrote: Are you going to finish it because it looks very promising and I am dying to play the mod.
Well, I think he wouldn't be working so hard on his project if he isn't gonna finish it. ;) The contest hasn't ended yet.