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Re: Anyway to get around the annoying max tree cap?
Posted: Thu Jul 31, 2008 9:34 am
by Marine
When it says max doodad/destructibles cap you cant. You should do the following:
Make less trees but place them more in a better way not just clustered.
Make the teres bigger so you dont need so much. Because if you have patch 1.2+ you cant use World Editor No Limits.
Re: Custom Abilties
Posted: Thu Jul 31, 2008 9:34 am
by Marine
Stop making so many threads because you cant work World Editor, just make one and ask questions.
Re: Anyway to get around the annoying max tree cap?
Posted: Thu Jul 31, 2008 10:20 am
by Inuyasha7
Ok i get it so instead of just making big squares of trees to save time place each tree by hand? (oh god i'm gonna be here all day). But i can modify the tree to make it bigger?
Ok well how do i make a town hall a nutrel building.
Also how do i delete stuff. Yes i am a noob at editor just trying to learn right now.
Re: Anyway to get around the annoying max tree cap?
Posted: Thu Jul 31, 2008 10:40 am
by Marine
Select the building (STEP ONE)
You press enter/double click it (STEP TWO)
You see where it says what player it is in? (STEP THREE)
You click it and scroll down till you see Neutral Passive/Hostile (STEP FOUR)
Press Enter (STEP FIVE)
Re: Anyway to get around the annoying max tree cap?
Posted: Thu Jul 31, 2008 10:58 am
by Inuyasha7
Thanks Marine:D
also did you read my results from testing your campaign?
Re: Anyway to get around the annoying max tree cap?
Posted: Thu Jul 31, 2008 11:12 am
by Marine
Yes, i'm working on it.
Re: Anyway to get around the annoying max tree cap?
Posted: Thu Jul 31, 2008 11:21 am
by Lavarinth
How to Delete "stuff:"
- Select it.
- Press Delete.
[imgwh 640x512]
http://incarna.andablog.com/2007/10/02/SeriousCat.jpg[/imgwh]
Re: Anyway to get around the annoying max tree cap?
Posted: Thu Jul 31, 2008 1:08 pm
by Inuyasha7
Lol i always tried backspace it dint work

Re: A Question for Razorclaw.
Posted: Thu Jul 31, 2008 2:47 pm
by Blake
It's accomplished by triggers, goes something like this:
Untitled Trigger 001
Events
Destructible - Cage 0000 dies
Conditions
Actions
Unit - Create 1 Footman for Player 1 (Red) at (Position of (Dying destructible)) facing Default building facing degrees
Re: A Question for Razorclaw.
Posted: Thu Jul 31, 2008 4:52 pm
by Inuyasha7
Oh Wow can i ask u some more questions as i work on my map?
Re: A Question for Razorclaw.
Posted: Thu Jul 31, 2008 5:17 pm
by Marine
Since you are VERY new and are trying to make a campaign on World Editor. Just start slow, fool around with the Editor. Just make a simple map and fool around with the triggers/doodads/unit editors and all that stuff. Sooner or later you'll get a little more insight on it.
Re: A Question for Razorclaw.
Posted: Thu Jul 31, 2008 5:20 pm
by Lavarinth
You'll learn more be having an open mind. "Hmm, ok. Let me think about this. What just happened. A cage was there. Then the cage appeared to "die." Ok, then a unit appeared out of no where. But WarCraft 3 is not real life so the unit had to pop in on that area after the cage broke/died.. So obviously the event would be if the cage where to die that the action will be a unit is created. Brilliant!" See?
Re: A Question for Razorclaw.
Posted: Thu Jul 31, 2008 5:44 pm
by Blake
Inuyasha7 wrote:
Oh Wow can i ask u some more questions as i work on my map?
go ahead, i just might not be on here too often though
Re: A Question for Razorclaw.
Posted: Thu Jul 31, 2008 6:35 pm
by niGGa_Train
A saying of Lao Tzu's would come in handy. "Give a man a fish; feed him for a day. Teach a man to fish; feed him for a lifetime"
So here,
feed yourself.
If you're still having trouble, then I just suggest giving up, and going back to school.
p.s.
this will also help
Re: A Question for Razorclaw.
Posted: Thu Jul 31, 2008 7:37 pm
by Inuyasha7
Thank you i love this community. Bunch of good people trying to help eachother. What i find ironic is this post has razorclaws name on it and he hasnt even posted in it lol.
I do have one more question for everyone and this was in a diffrent thread. I make a skin i use the correct path(got the path from the skiining tutorial from this site) and it cant display for me. Could the fact that i'm running vista which i beleive too be the worst operating system ever have something to do with it.