Re: GGmap project
Posted: Tue May 27, 2008 2:24 am
So this is one b.net map? That ain't to big of a project is it? 

Yeah and it's usually preferable to cut at least some in the end (if not most) since either you can't give good quality in a specific element, too much time involved, it is just plain unnecessary or it just increase the file size for very little bang.Maglok wrote:There are some elements you can cut away though. Custom loaders, music and sound usually (to big) and storyline (it's DotA!).
I wouldn't also...)) I realize that a new branch of cybersport can be created only in atmosphere of democracy, reasoning and mutual respect. I speak my gameplay and universe-related ideas just like everyone else, and together we decide what will remain and what will go to a recycle bin. By the way, this Thursday we'll have the first Skype conference of GG team. I want to emphasize that we already have about 12 people in the team (all of them from ex-USSR countries, so we speak Russian) and the work has already started. Still I believe that to succeed we need foreign members and if enough talented people from this and other English forums join me, I'll link the discussion together.I wouldn't take part in anything where all the "leader" does is sit back and say "do this and that cause I'm a PROFESSIONAL DESIGNER!"
Well, if you mean that teamplay + replayability + new versions + 1 unit under control=DotA, ok, it’s DotA. But in the first post of the thread (the text was originally written by me) I distinguished DotA from GG step-by-step.So basically DotA in SC2
It’s inevitableThe later battle.net gets full of Dota servers the better
Till the SC2 release all we can do is TALKING! And in the end of this talking we’ll get the integral gameplay system ready to be implemented.Thus if the leader we see seems all talk
Where did you see anything about custom loaders? oO We don’t have professional assembler programmers for that and anyway GG don’t need any custom loaders.There are some elements you can cut away though. Custom loaders, music and sound usually (to big) and storyline (it's DotA!).
The difference I implied is between talking and having any sort of a real plan to present (although I have to agree that you need to discuss stuff and ideas for any sort of project).Till the SC2 release all we can do is TALKING! And in the end of this talking we’ll get the integral gameplay system ready to be implemented.Thus if the leader we see seems all talk