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Re: New Campaign: All Cerebrates Must Die! (working title)

Posted: Thu May 08, 2008 6:41 am
by emperormengsk
Hmmm... interesting campaign. How many time you think you're going to need to make it?

Re: New Campaign: All Cerebrates Must Die! (working title)

Posted: Fri May 09, 2008 9:53 am
by omega20
emperormengsk wrote: Hmmm... interesting campaign. How many time you think you're going to need to make it?
You're new. Have you play the campaign ACMD0, of the Starcraft Campaign Mini-Competition?

Re: New Campaign: All Cerebrates Must Die! (working title)

Posted: Fri May 09, 2008 9:57 am
by emperormengsk
Yeah. I have play almost all the campaign posted in this forum. I think that you question thst because ACMD0 is a prequel for this one, right? You can be quiet. I know this. :)

Re: New Campaign: All Cerebrates Must Die! (working title)

Posted: Fri May 09, 2008 11:58 am
by Thalraxal
emperormengsk wrote: Hmmm... interesting campaign. How many time you think you're going to need to make it?
I'm not sure how long I'm going to take to finish it.  I'll release it when it's done, and it will be done when it's done.

I'm still debating on my release schedule.  There's just something nice about releasing the whole thing at once when it's done, but the campaign does divide nicely into three acts.  So I might release each one seperately.  We'll see.

Re: New Campaign: All Cerebrates Must Die! (working title)

Posted: Fri May 09, 2008 11:18 pm
by omega20
Thalraxal wrote:
emperormengsk wrote: Hmmm... interesting campaign. How many time you think you're going to need to make it?
I'm not sure how long I'm going to take to finish it.  I'll release it when it's done, and it will be done when it's done.

I'm still debating on my release schedule.  There's just something nice about releasing the whole thing at once when it's done, but the campaign does divide nicely into three acts.  So I might release each one seperately.  We'll see.
The important is release the campaign. You can do it as you wants, this is your campaign. ;) ;)

Re: New Campaign: All Cerebrates Must Die! (working title)

Posted: Tue Jun 09, 2009 11:46 am
by Thalraxal
It's been a while since I last updated this thread, but I'm still working on ACMD!  Here's some screenshots to prove that.

[imgwh 640x480]http://img.photobucket.com/albums/v685/ ... md001a.png[/imgwh]
UED forces attack Cerebrate Thadrass and his Hive Cluster.

[imgwh 640x480]http://img.photobucket.com/albums/v685/ ... md001b.png[/imgwh]
Thadrass' forces move to rescue Cerebrate Arshan from the clutch's of the UED Science Division!

[imgwh 640x480]http://img.photobucket.com/albums/v685/ ... md001c.png[/imgwh]
Arshan is freed!

[imgwh 640x480]http://img.photobucket.com/albums/v685/ ... cmd001.png[/imgwh]
Tarcir clarifies his occupation to Dark Templar Emroth.

Now on hold while I work on my submission for the "Four Years Between" Campaign Contest.

Re: New Campaign: All Cerebrates Must Die! (working title)

Posted: Tue Jun 09, 2009 2:20 pm
by Pr0nogo
I haven't played any of your past campaigns, so I can't say anything in relation to how you (specifically you) work, but I have a good piece of advice.

There are a (pardon my French) shitload of characters. This can be a problem. Make sure you don't forget to characterize them all in relation to their role in your story (e.g. Cerebrates most important should be focused on more than other characters that are not as important).

Good luck, and I hope to play this!

Re: New Campaign: All Cerebrates Must Die! (working title)

Posted: Tue Jun 09, 2009 3:45 pm
by Lavarinth
So long as each character is impactful to the player, the amount isn't an issue, look at RXC's projects.

Re: New Campaign: All Cerebrates Must Die! (working title)

Posted: Tue Jun 09, 2009 6:53 pm
by Thalraxal
Pronogo wrote: I haven't played any of your past campaigns, so I can't say anything in relation to how you (specifically you) work, but I have a good piece of advice.

There are a (pardon my French) shitload of characters. This can be a problem. Make sure you don't forget to characterize them all in relation to their role in your story (e.g. Cerebrates most important should be focused on more than other characters that are not as important).

Good luck, and I hope to play this!
Thanks Pronogo!  Good advice, and something I've already taken into account.  As a writer, I love doing dialogue and characters.  Which is probably one of the reason I've enjoyed campaigning so much, since it allows me to focus on that.  I have run into that problem before, with minor characters stealing the spotlight from the main characters, but I don't expect to run into that problem here.

From experience, some stories can benefit from having the focus spread around alot.  However, ACMD! isn't one of those stories.  This campaign is very much about Thadrass and I don't expect to lose sight of that.
Lavarinth wrote: So long as each character is impactful to the player, the amount isn't an issue, look at RXC's projects.
Exactly!  That's one of the things I've always liked about RCX's campaigns.  It also reminds me that I still need to finish playing WoS.