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Re: Need help to start campaign mods
Posted: Tue Sep 02, 2014 2:08 pm
by Firerush
Crap, even after a clean reinstall I still get the message "the patch was unsuccessful"
Re: Need help to start campaign mods
Posted: Tue Sep 02, 2014 4:03 pm
by Church
Okay, just for clarity's sake, can you please list specifically what mods you are having trouble with? Please also mention what version of starcraft you're using when you tried them. You said you had trouble with the "gear" exes? That's weird, because those and the firegraft exes are the ones I've had least trouble with. Also what folder are your exes stored in?
On a quick test: Vison3.exe (prophecy) works fine on 1.07, with the exe and its mpq both stored directly in the StarCraft folder and no subfolders.
Every other VotF campaign works fine on 1.16.1, stored in their own subfolders in my maps folders. Both of Metathrom's campaigns run fine on 1.10.
Re: Need help to start campaign mods
Posted: Tue Sep 02, 2014 11:20 pm
by Firerush
I'm trying to start the following mods: Vision of the Future, Black Dream, Final Destiny, Zeji + Mekani conversion, Resurgence, Legacy of the Confederation (all 4 mods), and the Fenix, but I've tried a couple others like the Antioch chronicles but they all have the same error.
I put the mods directly in the Starcraft game folder, and I just tried to put the Vision of the future mod into it's own folder in the maps folder and I still get the same message no matter what version of Starcraft I'm trying to load (1.10 or 1.16.1)
Still every time I try to load them I get a "ding" and a message that says "The Patch was Unsuccessful"
One thing I noticed is that the Prophecy mod comes with an MPQ while none of the other mods do, might that have an effect on this?
Re: Need help to start campaign mods
Posted: Tue Sep 02, 2014 11:34 pm
by IskatuMesk
Was your first installation a CD installation or a digital installation?
I would try a fresh reinstall of all that first before trying to make a new exe, since you'll probably need to figure out what button changes they did. As for that, if the files in your exe are under the same paths of those in the old one, I have no idea why they wouldn't work...
/edit
Oh, there was another page I didn't see. hue
What is the mpq called? If it's patch_rt, then you can do one of the following.
1 - Back up your old patch_rt and toss it in its place for the duration of your play. This thing has to predate Stardraft to do this...
2 - Pull out the files and put them into an exe.
Re: Need help to start campaign mods
Posted: Wed Sep 03, 2014 3:28 am
by Firerush
The MPQ that comes with Prophecy is called vision3.mpq
my original install on this computer, when the thing did work, was the digital install, and I did do a clean reinstall, I even deleted the old Starcraft folder before I reinstalled it.
Re: Need help to start campaign mods
Posted: Wed Sep 03, 2014 8:32 am
by Church
You have the weirdest problem I've ever experienced with this.
You seem to run stardraft exes (like vision3.exe) with absolutely no problem, but MPQdraft exes (the gear ones) don't work. This makes basically no sense to me since the MPQdraft ones are much newer than stardraft, and I've always had an easier time with the newer ones.
I have another idea, but it's a stretch. Do you have both WinMPQ and MPQdraft on your computer? Try using WinMPQ to extract all of the files out of one of the exes you're having trouble with, compile all that data (with the same file names, folder names, etc) into a new and fresh mpq, and then run that mpq with MPQdraft. I'm hoping that by bypassing the .exe it'll run the data properly. It's not my best idea but I can't think of anything else right now. I'm not confident that this will work with all of them.
Re: Need help to start campaign mods
Posted: Wed Sep 03, 2014 9:30 am
by IskatuMesk
The thing about reinstalling is, deleting the folder doesn't matter for a lot of mods. They're actually looking at your registry for the install directory. So, if your registry is pointing somewhere incorrect, it won't work.
Re: Need help to start campaign mods
Posted: Wed Sep 03, 2014 9:34 am
by Church
Doesn't SCV Selector fix the registry? I know there's an option for that but I don't really know how it works in detail so I just left it checked.
Re: Need help to start campaign mods
Posted: Wed Sep 03, 2014 10:26 am
by Firerush
I'll try the MPQ thing but is there something in the Registry I can edit? Is there I way I can send a snapshot here so you can compare it to yours and figure out what might be causing the problem?
Re: Need help to start campaign mods
Posted: Wed Sep 03, 2014 10:33 am
by Firerush
IskatuMesk wrote:The thing about reinstalling is, deleting the folder doesn't matter for a lot of mods. They're actually looking at your registry for the install directory. So, if your registry is pointing somewhere incorrect, it won't work.
if I delete the starcraft registry then reinstall might that work or would that just cause more problems?
Edit: No, deleting the registry didn't work, I'll try the MPQ thing now
Re: Need help to start campaign mods
Posted: Wed Sep 03, 2014 11:05 am
by Firerush
Jim_Raynor wrote:You have the weirdest problem I've ever experienced with this.
You seem to run stardraft exes (like vision3.exe) with absolutely no problem, but MPQdraft exes (the gear ones) don't work. This makes basically no sense to me since the MPQdraft ones are much newer than stardraft, and I've always had an easier time with the newer ones.
I have another idea, but it's a stretch. Do you have both WinMPQ and MPQdraft on your computer? Try using WinMPQ to extract all of the files out of one of the exes you're having trouble with, compile all that data (with the same file names, folder names, etc) into a new and fresh mpq, and then run that mpq with MPQdraft. I'm hoping that by bypassing the .exe it'll run the data properly. It's not my best idea but I can't think of anything else right now. I'm not confident that this will work with all of them.
How do I run things with MPQDraft
I load up winMPQ, I extract the content of a mod, I save it as an exe then reload that to save it as an MPQ, I load up MPQdraft, I find the new MPQ, I select it then it asks for a plug in and I can't find what it's asking for. Where is the plug in?
Re: Need help to start campaign mods
Posted: Wed Sep 03, 2014 11:57 am
by Church
You don't need a plugin. Leave that blank and just continue.
Re: Need help to start campaign mods
Posted: Wed Sep 03, 2014 12:15 pm
by Firerush
I tried, but when I clicked "finish" it just dumped me back to the first screen
Re: Need help to start campaign mods
Posted: Wed Sep 03, 2014 12:18 pm
by Church
Okay, I think you misunderstood part of it.
Using WinMPQ, open the exe you want to use. Extract all the files. Close the exe. Make a new mpq, titled whatever you want. Import all the files with the same filenames and folders. That way you will have two exact same things, but one is an exe and one is your new mpq. Run that mpq using MPQdraft.
Re: Need help to start campaign mods
Posted: Wed Sep 03, 2014 1:38 pm
by Firerush
when I created a new "MPQ" the way you described it became an exe.
Am I supposed to use the "MPQ embedder" function?
Or Am I supposed to manually title the created file a .mpq