they stated they also didn't want a timer for Familiar since it's visually present.
Unacceptable.
Every buff should have a visual indicator for the sake of PvP, so the fact that Familiar has one is a pointless reason to forego a duration icon. It's knowing how close the buff is to expiring that I want to see, and nothing about the Familiar's graphic tells me that. In the end, I have to recast the spell every few breathers in a fight, so I don't risk having it fizzling out when I need it. This compulsion is neither fun nor rewarding. For the sake of consistency, Blizzard
must add a buff timer for Familiar.
It's the story that I think killed it for me.
Yes, the story was disappointing. There were many missed opportunities, poor writing, inconsistent pacing, unresolved plot threads, and an unsatisfying ending.
For the most part, I like Act I. You get a lot of atmosphere and gruesome backstory on Leoric. I like the twist on the meteor being a man, and then that man turning out to be Tyrael. Cain dying I'd have been fine with, but the way it was done could have been much better. The closing cinematic of Imperius vs. Tyrael was great.
Act II was good in the first half, but had some missteps. Kulle's "betrayal" was obnoxiously obvious. First of all, they needed to cut out all that maniacal laughter. They had an opportunity to create a deeper, morally gray character, but instead opted for another two-dimensional cartoon villain. The child emperor was another missed opportunity. They could have taken him in a more surprising direction, or provided a deeper backstory (Leoric, as an example) so we might actually
feel something. Belial tricking or framing us for the child emperor’s murder would have been a devious plot twist that'd underscore Belial's title as the Lord of Lies and actually make him seem competent.
Act III, lost potential. Tyrael taking up the mantle of Wisdom at the end would have made a lot more sense if he had actually acted as a clever tactician and strategist while in our presence. Instead of directly heading off every move Azmodan made, it would have been much more interesting if we did something else that ultimately countered Azmodan. Instead, we get Tyrael the Locksmith and Azmodan the Incompetent. If this were chess, Azmodan would be announcing his next three moves, then scoffing at how your countering him was meaningless, again and again until he loses. Boring, annoying, adds nothing, and actually detracts from the character and story.
Act IV, rushed. I really like that we got to go to Heaven. This is the first entirely new location (all others are essentially from D2), but you ultimately don't do much here beyond cut your way to Diablo, kill him, and The End. Angels really should have been portrayed as more badass than the couple of fodder units we got to see. New Tristram had been besieged for weeks, defended by inexperienced militia who were low on rations. Caldeum had its government subverted. Bastion's Keep was manned by an unsuspecting army of young and old men in an ancient, degrading fortress. Heaven? These are immortal warriors who've been fighting hell for an eternity. Showing them being cut down like they were nothing doesn't demonstrate Diablo's power. It just makes the angels look weak. Judging strength is a comparative exercise. I'd have liked to see a contingent of angels using superior battlefield tactics to obliterate a much larger force of demons (ones difficult for our own character to slay), only to be baited into a trap and killed. In one fell swoop we'd get a sense of their strength, but also how they could be losing despite such power.
I presume Blizzard is saving certain things for the expansion, such as the fate of Leah, concluding the backstories of our followers, searching out Shen's haunted gem, and tracking down Adria. All but one of these are excusable. Leah has been in every cinematic, save the last. She is the thread that binds all others. To leave her out in the end, I think, is anticlimactic. And what about the Black Soulstone? I thought it had to be destroyed or
something. What did I accomplish in the end? Did I really slay all the lords of hell, or will they simply come back in time? Very little to nothing is answered, so I'm left with an empty ending.
Oh yeah, and TER-ROAR!