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Re: sequel to resurgence - VERY BAD VOICING
Posted: Tue Jan 08, 2008 7:06 am
by Revan
You don't have to use it, just because I suggested that. 4 years have passed and I think you would be able to do a high quality voicing now. Of course if you don't have the time then using the simple transmission.wav is the way to go, or any other short beeping sound.

Re: sequel to resurgence - VERY BAD VOICING
Posted: Tue Jan 08, 2008 10:26 am
by chris
I'll see...
Re: sequel to resurgence - VERY BAD VOICING
Posted: Wed Jan 09, 2008 12:25 pm
by Lavarinth
THREAD PURGED OF OFF-TOPIC POSTS.
CONTESTANT IS APPROVED- SUFFICIENT UPDATES.
Re: sequel to resurgence - VERY BAD VOICING
Posted: Mon Jan 21, 2008 3:11 pm
by chris
ok, I will be done with this by sunday.
Hello there and congratulations for wasting a minute of your life in an attempt to read this microscopic message
Re: sequel to resurgence - VERY BAD VOICING
Posted: Mon Jan 21, 2008 3:15 pm
by Marine
Post some screenshots, or betas or something..
Re: sequel to resurgence - VERY BAD VOICING
Posted: Mon Jan 21, 2008 3:23 pm
by chris
beta was the old version of my mod, the one made with the bad voicing. I removed the link now though. As for screenshots.... bah...
Re: sequel to resurgence - VERY BAD VOICING
Posted: Mon Jan 21, 2008 3:45 pm
by Marine
Well so far no one wants to probably play it because we dont get a glimpse of what you have redone to your campaign.
Re: sequel to resurgence - VERY BAD VOICING
Posted: Mon Jan 21, 2008 11:05 pm
by Legion
chris wrote:
ok, I will be done with this by sunday.
Hello there and congratulations for wasting a minute of your life in an attempt to read this microscopic message
You, sir, are weird.
Re: sequel to resurgence - VERY BAD VOICING
Posted: Tue Jan 22, 2008 2:34 am
by chris
yep. I know I'm weird.
Also, whats going to change is that I'm going to go over the triggers and tweak some options. I'm gonna make the stuff they say be more mature and not have phrazes like "yuck!" in them. The rest I don't know, depends on how creative I feel. also, even if I wanted to get screenies I can't because both the program that came with my digital camera and fraps are refusing to make screenshots of SC.
Re: sequel to resurgence - VERY BAD VOICING
Posted: Tue Jan 22, 2008 2:54 am
by Maglok
Tip: Use the print screen key.
Re: sequel to resurgence - VERY BAD VOICING
Posted: Tue Jan 22, 2008 1:10 pm
by Marine
Make your characters actually act like the character normall would, you made the Cerebrates sound like 5 year old queers and dont try to make them during the dialogue stumble when they talk like "I believe uhh... ya.. mhmm three troops will assist you..." and Maglok is right, StarCraft can take its own screenshots, just press Print Screen and it says "Screenshot taken.''
Re: sequel to resurgence - VERY BAD VOICING
Posted: Tue Jan 22, 2008 5:03 pm
by Jadefang
Hi Chris,
I did play your missions when they first came up and I liked them. I wanted to encourage you to continue with voice acting. I think it does give a campaign its extra flair that will make it individual and special, even if it is not absolutely perfect. I just recently decided, that I will have to do VA for my campaign, too. It is a ton of work, but I think the results should be worth it.
Re: sequel to resurgence - VERY BAD VOICING
Posted: Wed Jan 23, 2008 9:34 am
by chris
Bad news and good news:
First the bad news: I'm going to have to postpone the release of my campaign until at least the 10th of februrary. The reason why is simple= Just when you think its all over, this fucking school throws a heap of work that I have to do onto me.
The good news: I'm gonna try and re-voice the campaign voices. Also, I think that I will be able to get you screenies this weekend.
EDIT: hold on! I jsut realised I need help. For some reason when I tell the triggers to spawn a unit, it spawn double. so lets say I want it to spawn 1 hydralisk, it will spawn 2 instead of 1 in the game instead. How do I fix this?
Re: sequel to resurgence - VERY BAD VOICING
Posted: Wed Jan 23, 2008 9:48 am
by Revan
I guess it happens when the trigger is running for 2 players. Just my guess, you can fix it by making the triggers run for only one player.
Let me explain. When a trigger runs for more players, for example player 1 and player 3, then the game will first go through the trigger actions for player 1...then it repeats all of them for player 3, in your case, creating anpther hydra.
Re: sequel to resurgence - VERY BAD VOICING
Posted: Wed Jan 23, 2008 1:59 pm
by Marine
Ya if you set a trigger for player 2 and player 3 then it will spawn two, set it for a force instead, that happened to me when I learned if you set mission briefings to two players it plays it twice.