To anyone who's been following this up, I apologize for not offering a proper update at this time. In case you're wondering what the hell is taking so long, let me take this opportunity to share some thoughts about one of my main inspirations, and how it affects my work.
Some years back, I was reading an interview with Auspex Turmalis just a few months before the release of Antioch Chronicles: Episode II. He described some of the things he wanted to achieve, and the one that really stuck with me was how he talked about the environments. In particular, he mentioned the "Bora Dalis Spaceport", which would be the backdrop for one of the missions. I can't recall his exact words, but it was something like "
It will be a living, breathing place, instead of just throwing in some buildings here and there and calling it a spaceport". And boy, did he mean every word of it. Bora Dalis was a tremendous eye-opener for me, both as a SC player and mapper. It contained a sprawling setting with well-defined ideas and numerous little touches. Its 256x256 glory really communicated the impression of a larger-than-life locale, a detailed and thriving world teeming with its denizens. Sometimes I would cruise through its pathways with no real intent, just looking at the scenery and the random characters going about their business. And I would think, "
this is so cool". To this day I've never experienced anything that compares to it in any other campaign.
That, my friends, is exactly what I'm trying to achieve with the first mission of my campaign. I want the player to be impressed, immersed and even intimidated by it. And pulling this off takes time. For instance, some sections of the map were redone until I felt they had a minimal amount of "wow factor" to them; even if they're not exactly groundbreaking, they should at least make an impression on you. Story-wise, I'm making an effort to add several little verbal exchanges that are acessory to the main route -- for me, it makes no sense to be in a huge place if you only interact with 2 or 3 characters. So there will be brief conversations and comments for the sole purpose of fleshing out the world and its inhabitants.
All of this may sound like a lot, and I'm just realizing it is, really. So bear with me here and you'll be rewarded when the time comes.
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Ling666 wrote:Teleporters are overdone, sure. But have you considered elevators? =P You can achieve interesting effects with triggers. I remember doing it once... but I forget how it was done or how well it turned out.
There will be something like that, yes, although I wouldn't call it an elevator, since that implies vertical movement. More like going through a door and winding up in another place.
Other than that, looks pretty cool. I'm a great fan of the installation tileset.
Thanks. When the units are placed it will surely look more alive. I too like installation maps, for their atmosphere especially. Installation, Space Platform and Ice World are my favorites.
![Smile :]](./images/smilies/flat-smile.gif)