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Re: Diablo 3 beta

Posted: Tue Sep 27, 2011 7:37 pm
by IskatuMesk
I don't think it's possible to miss currently. I'm not seeing it happen often at least.

Re: Diablo 3 beta

Posted: Tue Sep 27, 2011 9:27 pm
by UntamedLoli
Missing is retarded anyways, even Hellgate got rid of it.

Re: Diablo 3 beta

Posted: Wed Sep 28, 2011 12:44 am
by Lavarinth
DrumsofWar wrote:How are attack and miss chances handled in D3? Is it closer to D & D rules or an adaption of WoW mechanics?
It's realistic.

IE: If you swing at something in front of you, you will HIT the damn thing.

I hate miss mechanics.

Re: Diablo 3 beta

Posted: Wed Sep 28, 2011 1:36 am
by Hercanic
Now, if they had the animation budget to script cool Matrix-style dodging manuevers when you miss a monster, then that'd be pretty cool. Without visual feedback, however, miss mechanics simply disrupt immersion.

Re: Diablo 3 beta

Posted: Wed Sep 28, 2011 3:40 am
by Pr0nogo
budget
You DO know which developer we're talking about, right?

Re: Diablo 3 beta

Posted: Wed Sep 28, 2011 6:37 am
by IskatuMesk
You guys are missing the whole point of the game.

Physics.

God, haven't you ever played Titan Quest?

Re: Diablo 3 beta

Posted: Wed Sep 28, 2011 6:38 am
by Falchion
IskatuMesk wrote:You guys are missing the whole point of the game.

Physics.

God, haven't you ever played Titan Quest?


Mesk. Physics alone won't save Diablo 3.

And no, I didn't play it.

Re: Diablo 3 beta

Posted: Wed Sep 28, 2011 6:48 am
by Hercanic
Pr0nogo wrote:
budget
You DO know which developer we're talking about, right?
A developer that has been owned by a media conglomerate since 1994. While independently managed, they still have a bottom line, and every feature has a cost and priority.

What I was saying isn't so much about whether Blizzard could afford to do it, rather what it would take to make a small mechanic like missing work well. It'd be cool, but expensive, and for a company looking at returns, it's a lot more economical to simply cut the mechanic when its impact on gameplay is relatively minor.

Re: Diablo 3 beta

Posted: Wed Sep 28, 2011 10:18 am
by Lavarinth
Falchion wrote:Physics alone won't save Diablo 3.
Are you sure? It's pretty awesome to see things fly.

"Oh yeah?! Eat my arrow!" *Shoots* *Corpse rolls backwards 15 feet*

Re: Diablo 3 beta

Posted: Wed Sep 28, 2011 11:25 am
by IskatuMesk
lol, 15 feet? That's not even close to what I get in distances. Not even close.

Re: Diablo 3 beta

Posted: Wed Sep 28, 2011 11:44 am
by Falchion
Lavarinth wrote:
Falchion wrote:Physics alone won't save Diablo 3.
Are you sure? It's pretty awesome to see things fly.
Definitely sure. All kinds of games promise something new, yet they focus on it and not on the other IMPORTANT things which is graphics quality, sound, gameplay and such. A great example of it is STORMRISE (Which's a console port as well), in which it's "Whip Select" feature alone didn't save the game, with it's horrible texture work, clunky AI, glitched controls, lousy ending, poor camera management, and the list goes on. The only thing good out of it was voice acting and music, but still it wasn't enough.

Need more, Lav?

Re: Diablo 3 beta

Posted: Wed Sep 28, 2011 12:55 pm
by IskatuMesk
Actually, I think D3 is something I may end up doing an LP of. I mean, it has its weird shit and I don't agree with the decisions made in the graphics, but on its own it isn't as bad as Titan Quest or the million other clones. It doesn't disappoint me as much as sc2 did.

Re: Diablo 3 beta

Posted: Wed Sep 28, 2011 1:39 pm
by Lavarinth
Falchion wrote:
Lavarinth wrote:
Falchion wrote:Physics alone won't save Diablo 3.
Are you sure? It's pretty awesome to see things fly.
Definitely sure. All kinds of games promise something new, yet they focus on it and not on the other IMPORTANT things which is graphics quality, sound, gameplay and such. A great example of it is STORMRISE (Which's a console port as well), in which it's "Whip Select" feature alone didn't save the game, with it's horrible texture work, clunky AI, glitched controls, lousy ending, poor camera management, and the list goes on. The only thing good out of it was voice acting and music, but still it wasn't enough.

Need more, Lav?
Let's see... No AA yet, No Ultra settings yet, some still clear beta issues with sound including missing options, and bugs galore.. Oh, that's right, we're all playing and watching a beta, not a release.

You can't judge any of those aspects until the game's released.

Re: Diablo 3 beta

Posted: Wed Sep 28, 2011 1:47 pm
by IskatuMesk
I added an extended review to the OP.

Re: Diablo 3 beta

Posted: Wed Sep 28, 2011 1:54 pm
by Falchion
Lavarinth wrote:Let's see... No AA yet, No Ultra settings yet, some still clear beta issues with sound including missing options, and bugs galore.. Oh, that's right, we're all playing and watching a beta, not a release.

You can't judge any of those aspects until the game's released.
Remember B.Net 2.0 for WoL? In Beta. Mesk told the Diablo 3 beta is likely to be like that in gold. I fully agree with him.