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Re: Unused/empty sprites

Posted: Tue Dec 11, 2007 2:40 pm
by Ardis
((You're the Administrator, so you can go off topic.))

I'll try adding entries if necessary, but I think I've worked around it for now. I'll probably start using it when I get to adding more projectile sprites (I've only got one for now and it is replacing the Yamato Gun blast sprite.)

Re: Unused/empty sprites

Posted: Wed Dec 19, 2007 2:11 pm
by Ardis
Okay, how do I add entries to Images.dat? The Flingy.tbl and sprites.tbl files are both blank for some reason. I added a few new sprites by using images.tbl

EDIT: Also, does anyone know what the neutral/nrcdeath.grp file is? Is it some old, unused sprite that Blizzard never got rid of? Or is it the death for something that I just can't seem to make a mental link to?

Re: Unused/empty sprites

Posted: Wed Dec 19, 2007 8:56 pm
by ShadowFlare
You can't add entries to images.dat.

Re: Unused/empty sprites

Posted: Thu Dec 20, 2007 2:43 pm
by Ardis
Okay. Also, for some reason, DatEdit and StarCraft have problems reading my new sprites on the list. Do they have to be in a specific directory in the MPQ?

My files were in as follows:
unit\iron\iwe\scythe.grp
unit\iron\eff\mesallas.grp
unit\iron\eff\slayer.grp

I also added them to the bottom of images.tbl (which is when I started getting the "can not read file" errors.) Is there something I did wrong?

Re: Unused/empty sprites

Posted: Fri Dec 21, 2007 4:26 pm
by Ardis
Okay, here's a list of files I think I can get rid of/replace:
neutral\starbase.grp
neutral\nrcdeath.grp
protoss\archon.grp
protoss\archont2.grp
protoss\darchn.grp
protoss\darchnt2.grp

I can just set up the archons to not use the extra parts and use a new sprite for the base.

I still would like help as to why DatEdit and StarCraft couldn't read the .grp files I added to images.tbl like I mentioned earlier. Does it only accept protoss, terran, zerg, neutral, bullet, cmdbtns, wirefram, flingy and thingy for directories? Or is there something else preventing me from adding new files to the list?

Also, is it possible to add new iscripts instead of just replacing current ones? Because I'm running out of iscripts for the different units I have.

Re: Unused/empty sprites

Posted: Sat Dec 22, 2007 11:05 am
by Fyrinite
For the tbl, have you set the custom file option for that one in DatEdit?  It's File->Options, Custom Files tab.  Setting that with a copy of the tbl your using should let DatEdit see your new strings.

Iscript.bin can accept additional entries.  Just copy/paste a new one in your txt file that IceCC spits out, change the ID(you'll have to type it in in DatEdit rather than use the dropbox), and it should work like the existing entries from that point on..

Re: Unused/empty sprites

Posted: Sat Dec 22, 2007 2:45 pm
by Ardis
Okay, I see what you mean.

Silly me, apparently, I forgot to use the on the end of each line earlier, that explains my "cannot read file" error, it tried reading my files as one big line. That's why it couldn't read them. Now my big limiters are the images.dat and flingy.dat entries.