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Re: Terran Dominion Campaign
Posted: Sun Jun 22, 2008 2:12 pm
by infestedraynor31
Falchion wrote:
First of all, before I begin, I want to give some bad news and good news.
The bad news is, I'm quitting on Project State of War for SC I and I'm thinking about moving it to SC II when it comes out. Story was already getting boring in my opinion, I have a serious problem of lazyness and with the deadline of before SC II coming out, I don't think I'll manage to make it in time.
The good news is, I'm not leaving the SC I map/mod-making universe without making a final gift to SC I. It's a non-modded campaign, with custom heroes, 10 missions and a brand new storyline focusing exclusively on the most infamous of all governments in the Koprulu Sector: The Terran Dominion.
However, don't think it's not relationed with SC, because it is. Actually, I've spent hours researching all of the SC story (from it's roots to the end of the Brood War and the Dominion's rumored ascension to power theories of SC II). As a result, since I don't know how the Dominion has risen again, so it's a fictional bridge between SC I and SC II.
Anyway, forumers and admins, here I give you:
DOMINION: THE KOPRULU CRISIS
RESUMED STORY:
you have to change a part because when roonney tries to go one my side hes like a enemy
Re: Terran Dominion Campaign
Posted: Sun Jun 22, 2008 4:09 pm
by omega20
infestedraynor31 wrote:
Falchion wrote:
First of all, before I begin, I want to give some bad news and good news.
The bad news is, I'm quitting on Project State of War for SC I and I'm thinking about moving it to SC II when it comes out. Story was already getting boring in my opinion, I have a serious problem of lazyness and with the deadline of before SC II coming out, I don't think I'll manage to make it in time.
The good news is, I'm not leaving the SC I map/mod-making universe without making a final gift to SC I. It's a non-modded campaign, with custom heroes, 10 missions and a brand new storyline focusing exclusively on the most infamous of all governments in the Koprulu Sector: The Terran Dominion.
However, don't think it's not relationed with SC, because it is. Actually, I've spent hours researching all of the SC story (from it's roots to the end of the Brood War and the Dominion's rumored ascension to power theories of SC II). As a result, since I don't know how the Dominion has risen again, so it's a fictional bridge between SC I and SC II.
Anyway, forumers and admins, here I give you:
DOMINION: THE KOPRULU CRISIS
RESUMED STORY:
you have to change a part because when roonney tries to go one my side hes like a enemy
This happens because the player 2 is seen as an enemy to the players 3 and 8.
Re: Terran Dominion Campaign
Posted: Sat Jul 05, 2008 4:46 am
by Meta
I like the dialogue, but the lack of custom music is annoying.
And stolen sfx too.

Re: Terran Dominion Campaign
Posted: Sat Jul 05, 2008 6:41 am
by omega20
Meta wrote:
I like the dialogue, but the lack of custom music is annoying.
Well, the War of the Tribes campaign hasn't custom music. However, it's awesome.
Meta wrote:
And stolen sfx too.
Haha. That is your favorite phrase today, right Meta?
I like the maps, the story and the dialogue. One question, Falchion. When you're going to release the remaining maps?
Re: Terran Dominion Campaign
Posted: Sat Jul 05, 2008 7:38 am
by Meta
The terrain is also very nice, but custom music adds so much to the atmosphere, it's hard to ignore it.

Re: Terran Dominion Campaign
Posted: Mon Jul 07, 2008 3:16 am
by Maglok
The main reason for there not being custom music in old campaign is because you just didnt have the download power on a 56K.

Re: Terran Dominion Campaign
Posted: Mon Jul 07, 2008 5:08 am
by Legion
Maglok wrote:
The main reason for there not being custom music in old campaign is because you just didnt have the download power on a 56K.
Indeed.
But custom music is never a must. I find it extremely annoying when there's custom music and it's too loud or too... I don't know, un-Starcrafty.
Re: Terran Dominion Campaign
Posted: Mon Jul 07, 2008 5:18 am
by Maglok
Same goes for sounds, voice, WRITING and gameplay.

When you do it, do it correctly. Music can be left out easier then story though.
Re: Terran Dominion Campaign
Posted: Mon Jul 07, 2008 5:41 am
by omega20
The music isn't an essential element of a campaign, however, it adds a really nice atmoshpere to the maps.
Anyway, I think Falchion is doing a great job with his campaign. I don't care if the maps have music or not. What I appreciate is the quality of the maps themselves. I mean, good story, good terrain, good gameplay, good dialogues, good characters... Until now, I believe that this campaign has fulfilled all these conditions.
