Re: Modding
Posted: Mon Sep 10, 2007 2:03 pm
And that's more than enough since it's through CC!Mantidz wrote: (like 3 at CC alone)
And that's more than enough since it's through CC!Mantidz wrote: (like 3 at CC alone)
That's retarded. That's like saying he should spend hard and time-consuming work patching it for 1.15.1 just so that it can be replaced in a couple of weeks by 1.15.2 because the hack wasn't fixed yet. You can't just universally release it for a "1.15" as the memory locations are constantly changing with each patch. He could probably get the button and dat requirements working fairly fast, but the second 15.2 pops out he'd have to re-do them all over again,DoA needs to just release it for 1.15, does he realize how many starcraft campaigns are in production! (like 3 at CC alone)
I think you missed the sarcasm.Durandal-Thoth wrote:That's retarded. That's like saying he should spend hard and time-consuming work patching it for 1.15.1 just so that it can be replaced in a couple of weeks by 1.15.2 because the hack wasn't fixed yet. You can't just universally release it for a "1.15" as the memory locations are constantly changing with each patch. He could probably get the button and dat requirements working fairly fast, but the second 15.2 pops out he'd have to re-do them all over again,DoA needs to just release it for 1.15, does he realize how many starcraft campaigns are in production! (like 3 at CC alone)
Agreed.Grandma wrote:I think you missed the sarcasm.Durandal-Thoth wrote:That's retarded. That's like saying he should spend hard and time-consuming work patching it for 1.15.1 just so that it can be replaced in a couple of weeks by 1.15.2 because the hack wasn't fixed yet. You can't just universally release it for a "1.15" as the memory locations are constantly changing with each patch. He could probably get the button and dat requirements working fairly fast, but the second 15.2 pops out he'd have to re-do them all over again,DoA needs to just release it for 1.15, does he realize how many starcraft campaigns are in production! (like 3 at CC alone)
Well I asked him to do a limit remover for 1.10 and he said he would if he ever came back from being retired. Well, he came back from being retired, then went against his word, so I don't really care what he does anymore.Durandal-Thoth wrote:That's retarded. That's like saying he should spend hard and time-consuming work patching it for 1.15.1 just so that it can be replaced in a couple of weeks by 1.15.2 because the hack wasn't fixed yet. You can't just universally release it for a "1.15" as the memory locations are constantly changing with each patch. He could probably get the button and dat requirements working fairly fast, but the second 15.2 pops out he'd have to re-do them all over again,DoA needs to just release it for 1.15, does he realize how many starcraft campaigns are in production! (like 3 at CC alone)
Is flingy.dat, sprites.dat, or images.dat included in the mod mpq? The references in those could potentially change, so it would be a good idea to include those from the version you are modifying, along with iscript.bin, if any of those 4 files are being modified. Blizzard could rearrange the order of them at any time, if they wanted to.Doctor Doack wrote: I urge you to stick to 1.10. HK is basically unplayable in 1.15 because iscript references have been broken (the random attack sequence on the elite spawns overlord sprites for some retarded reason) that work perfectly fine in 1.10. I can't guarantee ANYTHING working correctly at this rate.
I tested HK on previous versions. It has all of those .dat files to my knowledge, unless you are referring to hardcoded references in which I would need to re-extract those files and redo my modifications (which would take forever and really isn't worth it).ShadowFlare wrote:Is flingy.dat, sprites.dat, or images.dat included in the mod mpq? The references in those could potentially change, so it would be a good idea to include those from the version you are modifying, along with iscript.bin, if any of those 4 files are being modified. Blizzard could rearrange the order of them at any time, if they wanted to.Doctor Doack wrote: I urge you to stick to 1.10. HK is basically unplayable in 1.15 because iscript references have been broken (the random attack sequence on the elite spawns overlord sprites for some retarded reason) that work perfectly fine in 1.10. I can't guarantee ANYTHING working correctly at this rate.
Also, are you sure they didn't change before 1.15?