Re: In The Admiral's Service: Ultimate Showdown
Posted: Thu Jul 26, 2007 1:44 pm
The Crusader is a terrifying opponent with one of the most powerful direct-damage weapons in the game. Its tower section fires from a crystal of Concentrated Evil, firing bursts of Deimos synthetic beams that slice through most ships in a matter of seconds. The Crusader is also fast, and has the ability to Deep Scan locations to reveal enemies. It also has several other special abilities, including a Dread Cannon.
The Supership has a Reactive Armor ability. While its hull points are very low, lower than most Battlecruisers, very strong attacks have little effect on it. This makes taking down a Crusader an interesting challenge, as smaller weapons, particularily those found on Frigates, are ideal for doing damage to it, but it can destroy frigates very quickly. This should promote some interesting flanking and positioning tactics.
http://img64.imageshack.us/img64/2167/crusaderv1jj5.jpg
[imgwh 640x480]http://img64.imageshack.us/img64/2167/crusaderv1jj5.jpg[/imgwh]
edit -
Additionally, a composer dude messaged me last night at like 1:30AM offering his services when the project begins to take shape (closer to sc2's release). I'll give more details as they come, but I'll tell you right now, he is good.
Additionally, here is some preview shots from models I have personally created in Maya.



The Supership has a Reactive Armor ability. While its hull points are very low, lower than most Battlecruisers, very strong attacks have little effect on it. This makes taking down a Crusader an interesting challenge, as smaller weapons, particularily those found on Frigates, are ideal for doing damage to it, but it can destroy frigates very quickly. This should promote some interesting flanking and positioning tactics.
http://img64.imageshack.us/img64/2167/crusaderv1jj5.jpg
[imgwh 640x480]http://img64.imageshack.us/img64/2167/crusaderv1jj5.jpg[/imgwh]
edit -
Additionally, a composer dude messaged me last night at like 1:30AM offering his services when the project begins to take shape (closer to sc2's release). I'll give more details as they come, but I'll tell you right now, he is good.
Additionally, here is some preview shots from models I have personally created in Maya.


