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Re: Custom maps - Blizzard increases limits

Posted: Sun Sep 05, 2010 1:06 pm
by The Oracle
It's not totally murdered; just taking peeps longer I think.

Re: Custom maps - Blizzard increases limits

Posted: Sun Sep 05, 2010 1:18 pm
by Legion
The Oracle wrote:It's not totally murdered; just taking peeps longer I think.
I guess we'll see. Setting this bunch of limitations is a bad start, though.

Re: Custom maps - Blizzard increases limits

Posted: Sun Sep 05, 2010 1:24 pm
by IskatuMesk
No, they're murdered. But it's not all Blizzard's fault, it's the trend of the Blizzard community as a whole, which relies on copying the same things over and over again.

Everyone was like omg wc3 is just taking longer to start but you know what happened there? That's right, nothing! RCX was the only person in the entire WC community to actually put a shitton of devotion into something big and complete it. PR was a joke, Rommel's HoS and DR's DoC had a lot of potential for greatness but neither were completed.

SC2 is playing the exact same way.

Re: Custom maps - Blizzard increases limits

Posted: Sun Sep 05, 2010 1:28 pm
by RazorclawX
IskatuMesk wrote: Everyone was like omg wc3 is just taking longer to start but you know what happened there? That's right, nothing! RCX was the only person in the entire WC community to actually put a shitton of devotion into something big and complete it.
And I'm pulling for Oracle to do the same for SC2. I don't want to do something that big for a long time.

Re: Custom maps - Blizzard increases limits

Posted: Sun Sep 05, 2010 1:30 pm
by Legion
IskatuMesk wrote:No, they're murdered. But it's not all Blizzard's fault, it's the trend of the Blizzard community as a whole, which relies on copying the same things over and over again.

Everyone was like omg wc3 is just taking longer to start but you know what happened there? That's right, nothing! RCX was the only person in the entire WC community to actually put a shitton of devotion into something big and complete it. PR was a joke, Rommel's HoS and DR's DoC had a lot of potential for greatness but neither were completed.

SC2 is playing the exact same way.
Amen. SC2 has had a bigger creative fanbase, I guess, so I'm still hoping against hopes that it's not going to come to that.

Re: Custom maps - Blizzard increases limits

Posted: Sun Sep 05, 2010 2:07 pm
by IskatuMesk
I'd like to do something big but I don't have it in me. I mean, I have a nice concept I'm going to try, but it's not going to make it I'm sure.

SC2's fanbase is bigger, but it's as I've always said, there's a lot working against them. The editor is so disorganized and haphazardly laid out that the most simple of tasks are rendered tedious and annoying. This will drive off most newbies and really hurt the motivation of the more dedicated individuals.

Plus the publishing limits rule out any mod or campaign at the time.

Re: Custom maps - Blizzard increases limits

Posted: Sun Sep 05, 2010 2:28 pm
by The Oracle
@RCX:

To quote Prince Valerian, "I simply have too much invested in this operation to let it fail." The investment being close to five digits worth of money and a LOT of time. LotC will be done. Or it will kill me. But that will be the only reason it's not completed if it isn't.

Re: Custom maps - Blizzard increases limits

Posted: Sun Sep 05, 2010 3:54 pm
by RazorclawX
The Oracle wrote:@RCX:

To quote Prince Valerian, "I simply have too much invested in this operation to let it fail." The investment being close to five digits worth of money and a LOT of time. LotC will be done. Or it will kill me. But that will be the only reason it's not completed if it isn't.
While I haven't spent THAT much monetary-wise on my own project (buying a whole new computer may or may not qualify), there were so many times I deliberately wanted to avoid working on my project even though I knew I had to finish it or it would eat away at my ego. At one point I was contemplating handing over the master outline to Lavarinth in case I died (obviously this didn't happen, but it's something that did cross my mind could happen).

Re: Custom maps - Blizzard increases limits

Posted: Sun Sep 05, 2010 4:12 pm
by DrumsofWar
The overall playerbase and Blizzard both don't care about mods, whether we like modding or not. Both care about the next megahit multiplayer map and it took tons of time for the biggest SC1 UMS to hit maturity to say nothing of the time it took for DotA to go from being another crappy Warcraft 3 custom map to spawning TWO separate published games.

Re: Custom maps - Blizzard increases limits

Posted: Mon Sep 06, 2010 2:34 am
by Legion
DrumsofWar wrote:The overall playerbase and Blizzard both don't care about mods, whether we like modding or not. Both care about the next megahit multiplayer map and it took tons of time for the biggest SC1 UMS to hit maturity to say nothing of the time it took for DotA to go from being another crappy Warcraft 3 custom map to spawning TWO separate published games.
Probably one of the reasons why Blizz felt it was okay to put an end to Starcraft modding as we know it. It's not the best or the fastest way to make money. I think I'd have done the same thing.

Re: Custom maps - Blizzard increases limits

Posted: Mon Sep 06, 2010 9:12 am
by dreamerhorwitz
Bravo Blizzard! Bravo!
Learn from your mistakes and improve your decision making!
???
Why does this feel like a page from a moral story?

Re: Custom maps - Blizzard increases limits

Posted: Mon Sep 06, 2010 10:44 pm
by GreatGodSajuuk
Legion wrote: Probably one of the reasons why Blizz felt it was okay to put an end to Starcraft modding as we know it. It's not the best or the fastest way to make money. I think I'd have done the same thing.
Supporting modding can only attract more players thus selling more games. I do not see your logic here.

Re: Custom maps - Blizzard increases limits

Posted: Mon Sep 06, 2010 11:29 pm
by DrumsofWar
GreatGodSajuuk wrote:
Legion wrote: Probably one of the reasons why Blizz felt it was okay to put an end to Starcraft modding as we know it. It's not the best or the fastest way to make money. I think I'd have done the same thing.
Supporting modding can only attract more players thus selling more games. I do not see your logic here.
Supporting formulaic multiplayer grind custom maps attracts more players and is easier to do, since the skill required for a mapmaker is lower than that of a modmaker to say nothing of the fact that you have to make less of your game engine/files/data open to the public for a custom map. Odds are the makers of DotA know little about WC3's file structure but anyone making even a basic conversion would have to.

Re: Custom maps - Blizzard increases limits

Posted: Mon Sep 06, 2010 11:36 pm
by UntamedLoli
DrumsofWar wrote:
GreatGodSajuuk wrote:
Legion wrote: Probably one of the reasons why Blizz felt it was okay to put an end to Starcraft modding as we know it. It's not the best or the fastest way to make money. I think I'd have done the same thing.
Supporting modding can only attract more players thus selling more games. I do not see your logic here.
Supporting formulaic multiplayer grind custom maps attracts more players and is easier to do, since the skill required for a mapmaker is lower than that of a modmaker to say nothing of the fact that you have to make less of your game engine/files/data open to the public for a custom map. Odds are the makers of DotA know little about WC3's file structure but anyone making even a basic conversion would have to.
It's always hilarious reading posts about how most of the uneducated players thinks armour works in WoW.

Re: Custom maps - Blizzard increases limits

Posted: Tue Sep 07, 2010 2:03 pm
by GreatGodSajuuk
DrumsofWar wrote: Supporting formulaic multiplayer grind custom maps attracts more players and is easier to do, since the skill required for a mapmaker is lower than that of a modmaker to say nothing of the fact that you have to make less of your game engine/files/data open to the public for a custom map. Odds are the makers of DotA know little about WC3's file structure but anyone making even a basic conversion would have to.
Are you implying that mods and custom maps cannot co-exist? I do not see logic here too.