Re: new campaigns
Posted: Fri Jun 01, 2007 11:38 am
Too bad I have no idea how to do that and get them down to that point in the first place, eh? That's kind of the entire point.
hey, how about a protoss carrier with interceptors that shoot yamato bullets!......I think I'm gonna try and make something like that with my next mod....Freakohollik wrote: Yeah the announcement has gotten me tinkering around with campaign ideas.
Maybe a soopa batel croizer...
With TWO Yamta Canonz....
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Very easy, just have the interceptor's attack use the yomatto cannon graphic and weapon data.chris wrote:hey, how about a protoss carrier with interceptors that shoot yamato bullets!......I think I'm gonna try and make something like that with my next mod....Freakohollik wrote: Yeah the announcement has gotten me tinkering around with campaign ideas.
Maybe a soopa batel croizer...
With TWO Yamta Canonz....
![]()
....and voila it is done!Mantidz wrote:Very easy, just have the interceptor's attack use the yomatto cannon graphic and weapon data.chris wrote:hey, how about a protoss carrier with interceptors that shoot yamato bullets!......I think I'm gonna try and make something like that with my next mod....Freakohollik wrote: Yeah the announcement has gotten me tinkering around with campaign ideas.
Maybe a soopa batel croizer...
With TWO Yamta Canonz....
![]()
Doesn't mean I don't love hearing it every time. Bootcamp was sitting on my hard drive forgotten for almost a year. All the main mapwork was done in the space of about a month. The basic holdup was that I was having composer's block, since I'm doing the entire musical score. But ever since the PC Gamer article that featured me, I've gotten a second wind. If all goes well you should be expecting it "soon."Fatburger666 wrote: BTW, Gemini, you've probably heard this many times but your LoaM campaign was great, I hope you finish bootcamp.