Re: IskatuMesk SC2 Beta Coverage
Posted: Wed Feb 17, 2010 5:31 pm
There is no campaign in betas.
I just played my first game versus the AI.
First Impressions
The AI is dreadfully bad. You'll have to see my video for details, but in short the transport usage is the worst I have ever seen in any game. Obviously this is a beta and I could only select the "Very Easy" difficulty, but still. The transport usage was so bad that I am most certain it is extremely bugged right now.
My Terran AI ally spent the time between 2:45 and something like 8:06 doing absolutely nothing. 22 minutes into the game the enemy zerg had acquired an army of... 6 hydralisks. None of the comps expanded and ran out of minerals in their mains but I suspect they had 30k+ floating in their banks.
The game load time is not nearly as fast as it was during their presentations. It's about as fast as a big wc3 UMS map. I have heard that i7 performance is kind of broken in sc2 right now so I can't say much about that.
Graphics -
The graphics are less impressive ingame than they are in screenshots and videos but they are still pretty good. The units are a little blurry and some of the particles could use more density and such but overall they are quite nice. I don't have any difficulty in reading the game but I have yet to see a big fight because the AI is so bad.
90% of the options in the graphics defaulted to "Ultra" so I guess the beta does have the high-rez textures (models defaulted to high), which is quite the achievement because I dug through the mpq and found multiple 40-50meg DDS files but the game somehow compresses them nice and tight and is sitting at a cool 2gb or so installed right now.
Vespene geysers KILL performance. With 6 on the screen and recording with fraps my FPS dropped from 24 to 16. Even with a ton of carriers wasting a zerg base my fps never dropped past 24. Without fraps going I got a solid 45fps or so in the carrier slaughter. I suspect a big fight could potentially cripple my computer. Which is kind of bad news for lower-end system. Again, I haven't tried it, so I don't know. SC2 does have instancing in some areas and this might make big fights run a lot better. No idea why geysers made such a huge hit.
Sounds -
I've only played Protoss so far, but the majority of voice acting is very disappointing. The Immortal's voice sounds like they applied a stretch onto a guy's voice and just left it the way it was without restoring the fidelity of the voice, so it sounds pretty amateurish.
The sound effects on the other hand are quite wonderful. I love hearing Zerg die. It's great. So much squishy.
Liking new Protoss music.
UI -
I feel the UI for battle.net is too damn cluttered and "puffy". I preferred Warcraft 3 over this. The menus still have animations in some instances which is also kind of annoying but at least they are faster. I would prefer a minimalist approach to the battle.net interface over the current rendition. I'll get used to it I guess. I think they could have improved the game creation menu by allowing you to select the map while the game is hosted, but it's still like sc/wc3 where you can't change it once hosted.
Gameplay -
Holy fuck sc2 is faster than sc1. Mining seems to be nearly twice as fast and you start with more workers. I ended up floating like 20k minerals just like the Blizzard employees because I was too busy watching zerg die and my idiot ally flail medivacs uselessly across the map. Faster mining = faster mineral depletion.
You can't mine gas when it depletes. That's it, the geyser's dead. This is a pretty big change.
Carriers are INSANE. They start with 4 interceptors, you can build 4 more. You can upgrade their deployment speed. In addition to that, when the interceptors deploy they all shoot out the front. If the target is the front, they all fire as soon as they spawn. HUGE damage. They fly very fast and attack very fast. Carriers utterly slaughter hydras now.
Mothership is not nearly as slow as people made her out to be but the new "time bomb" has a very small aoe. Can't teleport to allied structures, only your own.
There seemed to be a native 1 second delay to all of my commands and actions. Either the beta servers are laggy because it's beta and all or we're seeing a remake of wc3. I'm betting the former.
I just played my first game versus the AI.
First Impressions
The AI is dreadfully bad. You'll have to see my video for details, but in short the transport usage is the worst I have ever seen in any game. Obviously this is a beta and I could only select the "Very Easy" difficulty, but still. The transport usage was so bad that I am most certain it is extremely bugged right now.
My Terran AI ally spent the time between 2:45 and something like 8:06 doing absolutely nothing. 22 minutes into the game the enemy zerg had acquired an army of... 6 hydralisks. None of the comps expanded and ran out of minerals in their mains but I suspect they had 30k+ floating in their banks.
The game load time is not nearly as fast as it was during their presentations. It's about as fast as a big wc3 UMS map. I have heard that i7 performance is kind of broken in sc2 right now so I can't say much about that.
Graphics -
The graphics are less impressive ingame than they are in screenshots and videos but they are still pretty good. The units are a little blurry and some of the particles could use more density and such but overall they are quite nice. I don't have any difficulty in reading the game but I have yet to see a big fight because the AI is so bad.
90% of the options in the graphics defaulted to "Ultra" so I guess the beta does have the high-rez textures (models defaulted to high), which is quite the achievement because I dug through the mpq and found multiple 40-50meg DDS files but the game somehow compresses them nice and tight and is sitting at a cool 2gb or so installed right now.
Vespene geysers KILL performance. With 6 on the screen and recording with fraps my FPS dropped from 24 to 16. Even with a ton of carriers wasting a zerg base my fps never dropped past 24. Without fraps going I got a solid 45fps or so in the carrier slaughter. I suspect a big fight could potentially cripple my computer. Which is kind of bad news for lower-end system. Again, I haven't tried it, so I don't know. SC2 does have instancing in some areas and this might make big fights run a lot better. No idea why geysers made such a huge hit.
Sounds -
I've only played Protoss so far, but the majority of voice acting is very disappointing. The Immortal's voice sounds like they applied a stretch onto a guy's voice and just left it the way it was without restoring the fidelity of the voice, so it sounds pretty amateurish.
The sound effects on the other hand are quite wonderful. I love hearing Zerg die. It's great. So much squishy.
Liking new Protoss music.
UI -
I feel the UI for battle.net is too damn cluttered and "puffy". I preferred Warcraft 3 over this. The menus still have animations in some instances which is also kind of annoying but at least they are faster. I would prefer a minimalist approach to the battle.net interface over the current rendition. I'll get used to it I guess. I think they could have improved the game creation menu by allowing you to select the map while the game is hosted, but it's still like sc/wc3 where you can't change it once hosted.
Gameplay -
Holy fuck sc2 is faster than sc1. Mining seems to be nearly twice as fast and you start with more workers. I ended up floating like 20k minerals just like the Blizzard employees because I was too busy watching zerg die and my idiot ally flail medivacs uselessly across the map. Faster mining = faster mineral depletion.
You can't mine gas when it depletes. That's it, the geyser's dead. This is a pretty big change.
Carriers are INSANE. They start with 4 interceptors, you can build 4 more. You can upgrade their deployment speed. In addition to that, when the interceptors deploy they all shoot out the front. If the target is the front, they all fire as soon as they spawn. HUGE damage. They fly very fast and attack very fast. Carriers utterly slaughter hydras now.
Mothership is not nearly as slow as people made her out to be but the new "time bomb" has a very small aoe. Can't teleport to allied structures, only your own.
There seemed to be a native 1 second delay to all of my commands and actions. Either the beta servers are laggy because it's beta and all or we're seeing a remake of wc3. I'm betting the former.