Re: [Workshop] Campaign Development
Posted: Fri Aug 21, 2009 9:47 pm
OMG I JUST GOT A REALLY GOOD IDEA (imo). This will address some of the stuff that Pronogo brought up:
I generally agree with Krazy in his philosophy to stay away from canon characters, but more for personal reasons in that I don't often like to involve characters that I can't call my own in case things get a little too out of character for them.
However, my idea is that the Kimeran Pirates stumble upon the ship and end up capturing the guy that finds the psychic (I will refer to him as the resident until we come up with a name) and the psychic once they go through an ordeal on the ship (the one that Krazy suggested with finding a power suit and oxygen supply sounded pretty good). So this would mean that they get the suit and the Kimerans corner them in the armory (or wherever they find the suit and oxygen). Then, as they are leaving the ship, the pirates are confronted by Infested Stukov and Kaloth's forces (I was thinking an ashworld map so there would be no trees = no oxygen. I'll pick out a few and we can decide in a poll or something). So this would establish the zerg force as Infested Stukov's New Swarm. The pirates would narrowly escape (most likely with a "bring the squad to the pirate base for extraction" kind of objective). It would turn out that the pirates had some Umojan scientists (or something like that) held captive on their ship (aka the Kimera) and the Umojans would come to rescue them, the resident, and the psychic. The Dominion would come into play in one form or another, but the motives are listed below:
Kimeran Pirates: capture the psychic and sell him to the highest bidder (since that is what they do with valuable "stock")
New Swarm: capture the psychic to use him in mutate-like experiments (basically to create an intelligent infested terran with powerful psychic abilities)
Dominion: always willing to have more talented psychics on their hands
Umojans: something along the lines of research him to find out what makes him special (from the powers that Krazy was initially talking about) and incorperate that property in any way they can to their own psychics/military
This would set the timeline part-way into the Infested Stukov mini-arc (after "Deception" but before "Mercenaries II" and "Resurrection IV")
I'll try to think of any ways to incorperate the protoss into it. Zeratul, Kerrigan, and Duran (imo) will certainly not make an appearence in this campaign. Zeratul I am absolutely positive will not be in it because Twilight reveals what he did during the entirety of the four years between SC: BW and SC2. All I have for the protoss so far is that they would want to use him to be able to see the past of xel'naga-visited planets so that they might be able to learn more about them. The Shelak tribe is designated the "guardians of xel'naga relics" by the Hierarchy, so maybe they would want to capture him? Idk. This is the section I'm still on the fence the most about. 
If it did come to a "who gets the psychic" in the end, it couldn't be the protoss, though (at least with the idea I just listed) because they would then know everything they needed to about the xel'naga and there would be no mystery in SC2 (planning for the futurue here
). The Pirates probably also wouldn't get him because then he could end up anywhere from there and I think adding too many more factions would oversaturate this story as it is. That would leave the New Swarm, Umoja (which I am leaning towards), and the Dominion.
Thoughts? Ideas? I'm totally chill if people don't like this idea. It just sort of came to me while reading the later posts here and thought I would throw it out to see how people react to it.
I generally agree with Krazy in his philosophy to stay away from canon characters, but more for personal reasons in that I don't often like to involve characters that I can't call my own in case things get a little too out of character for them.
However, my idea is that the Kimeran Pirates stumble upon the ship and end up capturing the guy that finds the psychic (I will refer to him as the resident until we come up with a name) and the psychic once they go through an ordeal on the ship (the one that Krazy suggested with finding a power suit and oxygen supply sounded pretty good). So this would mean that they get the suit and the Kimerans corner them in the armory (or wherever they find the suit and oxygen). Then, as they are leaving the ship, the pirates are confronted by Infested Stukov and Kaloth's forces (I was thinking an ashworld map so there would be no trees = no oxygen. I'll pick out a few and we can decide in a poll or something). So this would establish the zerg force as Infested Stukov's New Swarm. The pirates would narrowly escape (most likely with a "bring the squad to the pirate base for extraction" kind of objective). It would turn out that the pirates had some Umojan scientists (or something like that) held captive on their ship (aka the Kimera) and the Umojans would come to rescue them, the resident, and the psychic. The Dominion would come into play in one form or another, but the motives are listed below:
Kimeran Pirates: capture the psychic and sell him to the highest bidder (since that is what they do with valuable "stock")
New Swarm: capture the psychic to use him in mutate-like experiments (basically to create an intelligent infested terran with powerful psychic abilities)
Dominion: always willing to have more talented psychics on their hands
Umojans: something along the lines of research him to find out what makes him special (from the powers that Krazy was initially talking about) and incorperate that property in any way they can to their own psychics/military
This would set the timeline part-way into the Infested Stukov mini-arc (after "Deception" but before "Mercenaries II" and "Resurrection IV")
I'll try to think of any ways to incorperate the protoss into it. Zeratul, Kerrigan, and Duran (imo) will certainly not make an appearence in this campaign. Zeratul I am absolutely positive will not be in it because Twilight reveals what he did during the entirety of the four years between SC: BW and SC2.
Spoiler
He went on a bit of a soul-searching road trip through a variety of Warp Gates and no one was able to find him

If it did come to a "who gets the psychic" in the end, it couldn't be the protoss, though (at least with the idea I just listed) because they would then know everything they needed to about the xel'naga and there would be no mystery in SC2 (planning for the futurue here

Thoughts? Ideas? I'm totally chill if people don't like this idea. It just sort of came to me while reading the later posts here and thought I would throw it out to see how people react to it.