Re: New D3 Gameplay Vid
Posted: Fri Aug 21, 2009 6:08 am
Runes like adding another arrow to multishot without a bonus for having X, Y, Z they didn't like how runewords worked in D2.
https://www.campaigncreations.org/forum/
https://www.campaigncreations.org/forum/viewtopic.php?t=1881
Somehow, I kind of doubt it. The Witch Doctor is a summoner, so if they do add the necromancer they probably won't reveal him for quite a while.mAc Chaos wrote: It looks awesome.
What character class was that? I wish the Necro was in the game but that one looks like I might enjoy it...
Fixed.mAc Chaos wrote: It always lagged for me, but I thought it had more to do with my Mac... it certainly lags less with my newer Macs, compared to the old Macs I used when D2 actually came out. I just like the Necromancer concept. I don't like being some diseased voodoo doll waving loon or whatever.
I think the necro should make a return, hopefully without bone wall, that lagged me ot of bnet games when mindlessly spammed too.IskatuMesk wrote:Somehow, I kind of doubt it. The Witch Doctor is a summoner, so if they do add the necromancer they probably won't reveal him for quite a while.mAc Chaos wrote: It looks awesome.
What character class was that? I wish the Necro was in the game but that one looks like I might enjoy it...
But then again, D2 had Necros and Druids. Maybe the Witch Doctor is a Druid reflection and not a Necro. The big problem with Necros in diablo 2 was that their huge number of minions would actually overload battle.net and drop/lag people quite a lot. I don't see that as a problem in d3 with their new network framework, so I hope the necro does make a return.
Not when mindlessly spammed by fucking retards, also with bone wall, bone prison was pretty much useless.IskatuMesk wrote: What, are you kidding? Bone wall was great to block people out of town when they try to run out to get their bodies. Or when doing baal runs and you trap everyone inside his spawning room and they get killed by lister.
Necromancers without Uber Golem or Super Poison Dagger were basically useless by Hell Act I anyway. It was also usually the weakest in PvP, duels or otherwise, since any half-leveled spell could clear an entire screen's worth of skeletons.Rocco wrote:Not when mindlessly spammed by fucking retards, also with bone wall, bone prison was pretty much useless.IskatuMesk wrote: What, are you kidding? Bone wall was great to block people out of town when they try to run out to get their bodies. Or when doing baal runs and you trap everyone inside his spawning room and they get killed by lister.
That's the best part.Rocco wrote:Not when mindlessly spammed by fucking retards, also with bone wall, bone prison was pretty much useless.IskatuMesk wrote: What, are you kidding? Bone wall was great to block people out of town when they try to run out to get their bodies. Or when doing baal runs and you trap everyone inside his spawning room and they get killed by lister.
Are you kidding, a geared bone necro can 1 or 2 shot most every character since it's pure magic, with BSpear at 5 or 6k.DrumsofWar wrote:Necromancers without Uber Golem or Super Poison Dagger were basically useless by Hell Act I anyway. It was also usually the weakest in PvP, duels or otherwise, since any half-leveled spell could clear an entire screen's worth of skeletons.Rocco wrote:Not when mindlessly spammed by fucking retards, also with bone wall, bone prison was pretty much useless.IskatuMesk wrote: What, are you kidding? Bone wall was great to block people out of town when they try to run out to get their bodies. Or when doing baal runs and you trap everyone inside his spawning room and they get killed by lister.
Not when everyone uses enigma.IskatuMesk wrote: Also I should point out that bone prison was actually pretty useful - in PvP.