Re: StarCraft - Solace of the Fallen
Posted: Thu Aug 06, 2009 1:28 am
Hey man, take it easy. Everybody's scared that their blood sweat and tears will result in nothing. And everybody wants the highest praise when it's done. That doesn't mean they copy someone else's stuff. Imagine what it would be like. Your campaign finished, couple of solid missions and a decent story. Would you want half of it to be actually theft and heavy inspiration?omega20 wrote:Hmm... I'll be sincere with you. The problem I have is that, when I see something in a campaign that I like, I want to do it by myself. That's the problem I've, my insidious wishes to repeat something I've seen in another campaigns before (Actually, it has done some good to my mapping skills. Now I know more than before. But that isn't an excuse for what I do, anyways). As my grammar and spelling aren't at any way perfect (I've been improving them throughout the last months, though), sometimes I must relay on another campaigns to see expresions I need. But even if I try, when I start a campaign it always resembles another campaign (gameplay, etc, etc).Laconius wrote: You know that's all complete bullshit. After obviously playing my work, how can you claim those features as your own original ideas by throwing in stupid excuses such as, "I used it to make the map easier..." Seriously, if you enjoyed playing my campaign entry, I'd appreciate it if you could repay me in kind by producing material that is more or less original to your own style. I seriously thought you were above this, Omega.
I'll put you an obvious example:
Fall and Rise -> Well, what can I say about it, it was my first campaign. I used many campaigns to improve my dialogues (at that moment, my grammar and spelling were far worse than they're now. I don't need now to relay in such a thing to do it (just a few times, though).
Because, and I hope God forgives me for what I'm about to see, I've fear. Fear for my projects to be ugly to people. And I envy you and admire for achieving such marvelous projects.
I must relay on other people project's sounds becuase I don't have the proper software I need for it. Hell, I don't even know how to record voices!
Now, if what you want to know is if I used your campaign as a reference, well of course I did! And I'm sorry about it, but I can't avoid it. I admire you and your campaign, as well as I admire all those campaign maker that put their efforts in doing a really good project!
Now, if you want to see my own style, very well then. From now on, you're gonna see the true Omega. In honor of your project, and in honor for all those people who gives their efforts, their time, and their best wishes for their projects, now you're gonna see my true stly. I promise you.
That'd mean starting the campaign from the beginning again... aw :p)
Obviously. But don't get a wrong idea. My campaign's plot centers on Aiur, but not because of Laconius' campaign. As I said in VE own thread, Aiur is one of my favourite planets. I attempted to make a campaign about it before (My Life for Aiur, wasn't it). I'm just a car. Laconius' project give me the oil.BadManners! wrote: With the multitude of Starcraft campaigns out there, it's hard to do something nobody else has done before (like Oracle also said in his contest campaign thread), but still anyone can tell the difference between two people coincidentally coming up with a simila
No crime, but it's obviously taken Laconius a long time and hard work to get to this point, and I imagine it's frustrating to see someone else doing something similar less than a week after showing his work to the world. I suggest you rehash it if you want to complete this work and give credit where it's due. VE seems to be one of your greatest inspirations so far.
Yes, I know. I'm very experienced in B&D missions. But my goal has been always to make a 'micro' campaign. My futile attempts to accomplish this goal is what make me gain experience on B&D. They were also what make me to cancel my previous projects.Krazy wrote: Yeah, really. I mean, really, Yells of Freedom was fun in a very different way from VE. You have a real knack for b&d missions that have a smooth and natural flow to them, omega. And your DT hero has a lot of potential.
Not understanding how something works shouldn't force you to take someone's finished product and copy things from it. Not having enough experience with something doesn't mean you can't get that experience now. Step one of creation is acknowledging what you can and can't do. Think, what are my limitations? Can I get around them, or should I find a different approach?
I don't want to see any other Omega or Omega-style whatever that means. Hell, this is for fun, remember? A hobby... All we're asking is if you're gonna embark on a mission to create a campaign for Starcraft, make certain it doesn't heavily resemble someone else's work. If you want to do that, keep it yourself, show it to your mother, but understand that people here will not like it very much.
If you need help with stuff, ask around. This place has turned into a campaign workshop more than anything else, so take advantage of that!