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Re: Sprite causing game to crash

Posted: Sat Dec 23, 2006 11:26 am
by Lord_Jeremy
Doctor Doack wrote: Never ever use arsenal 3 for editing images.dat. NEVER. It will corrupt it, usually instantly. Use arsenal zero. Arsenal zero also has the option you are looking for.
ARG! Never use either! I use AZ because I have a Mac and that's all we have, but PC f-ers should use DatEdit! Google it!

Re: Sprite causing game to crash

Posted: Sat Dec 23, 2006 11:52 am
by Ardis
Sadly, I can't use Arsenal Zero that well... I tried to use it and now that unit is crashing again.

EDIT: And I checked out DatEdit. This is so much easier! I wish I found this thing a while ago.

Re: Sprite causing game to crash

Posted: Sat Dec 23, 2006 7:09 pm
by IskatuMesk
Arsenal zero is still faster for mass work, so depending on what you intend to do, either will get the job done.

edit - If you're interested in expanding your knowledge a bit and taking advantage of AZ this is how you would do it in AZ.

Code: Select all

[218:Battlecruiser]
File=222
GFX Turns=1
Shadow Turns=1
Unknown 4=1
Floats=1
Palette Type=0
Palette Special=0
Iscript ID=66
Shield Overlay=2
Overlay 2=223
Overlay 3=0
Overlay 4=224
Overlay 5=0
Overlay 6=0
Overlays are stuff like the fire on buildings. If you change a building's animations in any shape or form you'll need to set those to 0 to prevent it from crashing. These are NOT iscript overlays.

Palette Type=0
Palette Special=0

That's the render state. 0/0 means it's using the normal palette.

File=222
GFX Turns=1
Shadow Turns=1

Important stuff. File is a grp reference.

Code: Select all

[218:Battlecruiser]
File=222
GFX Turns=1
Shadow Turns=0
Unknown 4=0
Floats=0
Palette Type=10
Palette Special=0
Iscript ID=66
Shield Overlay=2
Overlay 2=0
Overlay 3=0
Overlay 4=0
Overlay 5=0
Overlay 6=0
If I wanted the bc to use the shadow palette I would make the above alterations. Do note that if the grp isn't built for that palette it will crash or go screwy.


Also lol @ mac