ARG! Never use either! I use AZ because I have a Mac and that's all we have, but PC f-ers should use DatEdit! Google it!Doctor Doack wrote: Never ever use arsenal 3 for editing images.dat. NEVER. It will corrupt it, usually instantly. Use arsenal zero. Arsenal zero also has the option you are looking for.
Sprite causing game to crash
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Re: Sprite causing game to crash
- Ardis
- Terran Nuclear Silo Safety Inspector
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Re: Sprite causing game to crash
Sadly, I can't use Arsenal Zero that well... I tried to use it and now that unit is crashing again.
EDIT: And I checked out DatEdit. This is so much easier! I wish I found this thing a while ago.
EDIT: And I checked out DatEdit. This is so much easier! I wish I found this thing a while ago.
Last edited by Ardis on Sat Dec 23, 2006 1:42 pm, edited 1 time in total.
I'm not unstable.
Unstable implies that I could BECOME more dangerous than I am now.
Unstable implies that I could BECOME more dangerous than I am now.
- IskatuMesk
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Re: Sprite causing game to crash
Arsenal zero is still faster for mass work, so depending on what you intend to do, either will get the job done.
edit - If you're interested in expanding your knowledge a bit and taking advantage of AZ this is how you would do it in AZ.
Overlays are stuff like the fire on buildings. If you change a building's animations in any shape or form you'll need to set those to 0 to prevent it from crashing. These are NOT iscript overlays.
Palette Type=0
Palette Special=0
That's the render state. 0/0 means it's using the normal palette.
File=222
GFX Turns=1
Shadow Turns=1
Important stuff. File is a grp reference.
If I wanted the bc to use the shadow palette I would make the above alterations. Do note that if the grp isn't built for that palette it will crash or go screwy.
Also lol @ mac
edit - If you're interested in expanding your knowledge a bit and taking advantage of AZ this is how you would do it in AZ.
Code: Select all
[218:Battlecruiser]
File=222
GFX Turns=1
Shadow Turns=1
Unknown 4=1
Floats=1
Palette Type=0
Palette Special=0
Iscript ID=66
Shield Overlay=2
Overlay 2=223
Overlay 3=0
Overlay 4=224
Overlay 5=0
Overlay 6=0
Palette Type=0
Palette Special=0
That's the render state. 0/0 means it's using the normal palette.
File=222
GFX Turns=1
Shadow Turns=1
Important stuff. File is a grp reference.
Code: Select all
[218:Battlecruiser]
File=222
GFX Turns=1
Shadow Turns=0
Unknown 4=0
Floats=0
Palette Type=10
Palette Special=0
Iscript ID=66
Shield Overlay=2
Overlay 2=0
Overlay 3=0
Overlay 4=0
Overlay 5=0
Overlay 6=0
Also lol @ mac
Last edited by Anonymous on Sat Dec 23, 2006 7:25 pm, edited 1 time in total.
Gameproc
Though we stand alone, stand we shall.
Though we stand alone, stand we shall.