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Re: THE THING - GAME ONE (DAY TWO)
Posted: Wed Feb 18, 2009 11:28 am
by Lavarinth
Is that a gun? Search for Shotgun.
Re: THE THING - GAME ONE (DAY TWO)
Posted: Wed Feb 18, 2009 12:50 pm
by Thalraxal
"Now where did I leave that flashlight of mine?"
Search for other item (flashlight)
Re: THE THING - GAME ONE (DAY TWO)
Posted: Wed Feb 18, 2009 6:48 pm
by FlyingHat
There should be more than one in that wreck. Search for M16.
Re: THE THING - GAME ONE (DAY TWO)
Posted: Wed Feb 18, 2009 6:50 pm
by Lavarinth
FlyingHat, looking for a weapon? You realize you're already holding a Pistol, my copilot. If you'd prefer to hand that over so you can have your M16 I wouldn't mind. I have a feeling there really isn't a Shotgun in here.
Re: THE THING - GAME ONE (DAY TWO)
Posted: Wed Feb 18, 2009 8:24 pm
by DrumsofWar
Small note: Just like any action movie and FPS, you can have more than one weapon or even an infinity of them for some reason. However, you can give or trade items but it will consume a day action.
Re: THE THING - GAME ONE (DAY TWO)
Posted: Wed Feb 18, 2009 9:34 pm
by Tramau
"I need to be able to defend myself. Who knows what's going to pop out at us next?"
Search for Weapon (Pistol)
(Apologies for the lack of bold, but my internet's down so I'm forced to do this on my phone.)
Re: THE THING - GAME ONE (DAY TWO)
Posted: Thu Feb 19, 2009 4:28 am
by DrumsofWar
I'll end this day by tonight if AA7 doesn't sign in since I'll assume he's still fixing the radio.
Tramau: S'all good.
Re: THE THING - GAME ONE (DAY TWO)
Posted: Thu Feb 19, 2009 10:30 am
by Lavarinth
What is that annoying whisper in my ear! Sounds like DoW.
Re: THE THING - GAME ONE (DAY TWO)
Posted: Thu Feb 19, 2009 3:26 pm
by AA7Dragoon
[me=AA7Dragoon]pauses in horror at what happened. Regaining composure, he quickly wastes no time gathering supplies and shutting himself in the radio room to fix it before anything else crazy happens.[/me]
Search for Other item: Tear Gas
Re: THE THING - GAME ONE (DAY TWO)
Posted: Thu Feb 19, 2009 8:29 pm
by DrumsofWar
Sorry, you can only either repair the radio or search for an item but you can "break" the repair and go back to it another day.
Re: THE THING - GAME ONE (DAY TWO)
Posted: Thu Feb 19, 2009 10:46 pm
by AA7Dragoon
Oh okay. I thought you were expecting me to start a second action.
Continue repair.
Re: THE THING - GAME ONE (DAY TWO)
Posted: Fri Feb 20, 2009 12:26 am
by Lavarinth
[me=Lavarinth]yells from outside.[/me]
Obviously, there's no tear gas in a radio room!
Re: THE THING - GAME ONE (DAY THREE ABOUT TO BEGIN)
Posted: Fri Feb 20, 2009 7:37 am
by DrumsofWar
AA7Dragoon continues to repair the radio to prepare for the eventual escape which will take another 2 days.
Thalraxal, with an unsmoked pack of cigarettes, decides to add to his hoard of bartering goods by searching for a Flashlight. However, instead of finding 1 Flashlight, he finds TWO. (CRITICAL Roll of 12 for 12 vs. DC of 2)
Lavarinth trudges through the snow and tries to see if he can find a shotgun which he finds with his piloting skill easily. (Roll of 12 - 2 Paranoia for 10 vs. DC of 8)
Tramau puts away his flashlight to search for a pistol but fumbles and trips over himself, losing 1 HP, before he can even get to the supply room. (Roll of 2 - 2 Paranoia for 0 vs. DC of 6)
Mucky decides to join the pilots and head outside in search of some quality Antarctic ice, which he does with medical precision.
Flyinghat, not content with his trusty sidearm, tries to see if the Norwegian had a spare M16 but only manages to fall into a snow-covered sinkhole, losing 1 HP, to Lavarinth and Mucky's laughter. (Roll of 3 - 3 Paranoia for 0 vs. DC of 10)
As the day draws to a close, the two pilots have lost 2 HP from trudging outside and Mucky has lost 1 HP from joining them. But before the next day will begin, THE THING must strike!
Re: THE THING - GAME ONE (DAY THREE ABOUT TO BEGIN)
Posted: Fri Feb 20, 2009 6:51 pm
by FlyingHat
Aw, balls.
Re: THE THING - GAME ONE (DAY THREE ABOUT TO BEGIN)
Posted: Sat Feb 21, 2009 11:33 am
by DrumsofWar
As the night bends around our beleaguered group, they discover when they are not alone when THE THING strikes!
Still wiling away on the damaged radio, AA7Dragoon (20 HP) is suddenly attacked by THE THING (30 HP) and the combat has begun!
The Thing attacks AA7Dragoon for 3 damage! (6 vs. 3) 17 HP Left
AA7Dragoon attacks The Thing for 1 damage! (6 vs. 5) 29 HP Left
The Thing attacks AA7Dragoon for 2 damage! (3 vs. 1) 15 HP Left
AA7Dragoon attacks The Thing and misses! (12 CRITICAL vs. 12 CRITICAL) 29 HP Left
The Thing attacks AA7Dragoon and misses! (6 vs. 10) 15 HP Left
AA7Dragoon attacks The Thing for 7 damage! (8 vs. 1) 22 HP Left
The Thing attacks AA7Dragoon and misses! (2 vs. 12) 15 HP Left
AA7Dragoon attacks The Thing and misses! (4 vs. 5) 22 HP Left
The Thing attacks AA7Dragoon for 1 damage! (7 vs. 6) 14 HP Left
AA7Dragoon attacks The Thing and misses! (4 vs. 9) 22 HP Left
The Thing attacks AA7Dragoon for 7 damage! (12 CRITICAL vs. 5) 7 HP Left
AA7Dragoon attacks The Thing and misses! (4 vs. 12 CRITICAL) 22 HP Left
The Thing attacks AA7Dragoon and misses! (1 vs. 4) 7 HP Left
AA7Dragoon attacks The Thing and misses! (4 vs. 12 CRITICAL) 22 HP Left
The Thing attacks AA7Dragoon and misses! (2 vs. 12 CRITICAL) 7 HP Left
AA7Dragoon attacks The Thing for 5 damage! (12 CRITICAL vs. 7) 17 HP Left
The Thing attacks AA7Dragoon and misses! (6 vs. 10) 7 HP Left
AA7Dragoon attacks The Thing and misses! (3 vs. 9) 17 HP Left
The Thing attacks AA7Dragoon for 1 damage! (7 vs. 6) 6 HP Left
AA7Dragoon attacks The Thing for 1 damage! (8 vs. 7) 16 HP Left
The Thing attacks AA7Dragoon and misses! (8 vs. 11) 6 HP Left
AA7Dragoon attacks The Thing for 5 damage! (10 vs. 5) 11 HP Left
The Thing attacks AA7Dragoon and misses! (3 vs. 8) 6 HP Left
AA7Dragoon attacks The Thing and misses! (1 vs. 11) 11 HP Left
The Thing attacks AA7Dragoon and misses! (1 vs. 3) 6 HP Left
AA7Dragoon attacks The Thing for 1 damage! (4 vs. 3) 10 HP Left
The Thing attacks AA7Dragoon and misses! (10 vs. 10) 6 HP Left
AA7Dragoon attacks The Thing and misses! (5 vs. 5) 10 HP Left
The Thing attacks AA7Dragoon for 6 damage who attempts to flee! (Attack roll of 8 vs. Defense Roll of 2)
AA7Dragoon failed to flee and is killed! (Run Away Roll of 5) 0 HP Left
As AA7Dragoon's bloody corpse pools over the radio equipment, The Thing slinks away in pain but in victory. Only Thalraxal can finish repairing the radio now to prepare for an escape as the third day begins....
_____
Note: Right now, rolling a critical (12) on attack or defense gives no bonuses. Would you guys be okay if a Critical on an attack roll meant doing a full 12 (unanswerable) damage and a Critical on a defense roll means they get a free counterattack?
If it's too complicated, let me know. Also, keep in mind The Thing's human form could have been inside or outside while AA7Dragoon was killed inside so it could be anyyybodddyy.