TEAMS/ROLES
TEAM MAFIA
Dedicated to killing all opposition and ruling the town for themselves.
GOAL: Eliminate Teams Justice and Paranormal.
ADVANTAGE: All members automatically know each other's identities at the start of the game.
MAFIOSO
A shadowy killer, the end of many an innocent life.
NIGHT ACTION: ASSASSINATION
-Kill 1 player during the night.
DAY ACTION: DERRINGER
-Kill 1 player in daytime.
-Single use only.
-Reveals the
MAFIOSO's identity.
-Must be used before the lynch vote tally is finalized. Forces a lynch revote after use.
INFILTRATOR
A dark figure with questionable operating practices.
NIGHT ACTION: PARALYZE
-Removes 1 player from the game for a full turn. The targeted player is unable to perform a day/night action for that turn, or cast a lynch vote.
-This ability is only usable two times for the entire game.
DAY ACTION: MISINFORMATION
-Allows the
INFILTRATOR to publicly state a false lynch vote, while PM-ing
GOD his real lynch vote.
-The identity of the
INFILTRATOR is not revealed.
-If Hex (see
WITCH) is used to nullify the false lynch vote, the real lynch vote is also discounted.
DON
The mastermind of the Mafia.
SPECIAL ABILITY (PERSISTENT): CONNECTIONS
-Allows the members of the
MAFIA (
MAFIOSO,
INFILTRATOR,
DON) to PM each other during the game concerning strategy and information.
-If the
DON is killed, this ability is lost.
SPECIAL ABILITY: CRACKDOWN
-Allows the
DON to kill any player at any time, unless the target was protected by the
DOCTOR.
-If this is the case, the
DOCTOR's identity is revealed to the
DON.
-Single use only.
-If Crackdown is used on a
CIVILIAN who has initiated Call Authorities in that same phase, the
DON's identity is revealed to the
DETECTIVE.
TEAM JUSTICE
Determined to restore law and order to the town.
GOAL: Eliminate Teams Mafia and Paranormal.
ADVANTAGE: None.
DETECTIVE
A private investigator, gathering information.
NIGHT ACTION: INVESTIGATION
-Reveals role of targeted player to the
DETECTIVE.
DAY ACTION: LEAK INFORMATION
-PMs
GOD to anonymously reveal the role of 1 player already investigated by the
DETECTIVE to all players.
-Usable once every two turns.
DOCTOR
A man dedicated to saving the lives of the innocent.
NIGHT ACTION: PROTECTION
-Prevents 1 player from being killed during the night.
DAY ACTION: HOUSE CALL
-Prevents 1 player from being killed during the day by special ability/day action.
-Does not prevent a player from being lynched.
(
NOTE: If Crackdown is used on either Protection or House Call, the
DOCTOR's identity is revealed to the
DON.)
AGENT
A secret agent of the government.
NIGHT ACTION: WIRETAP
-Allows
AGENT to know which individuals had a night action or special ability performed on them and the action/ability, but not who performed the actions.
-Cannot detect Connections.
DAY ACTION: VETO
-Allows the
AGENT to nullify the result of a lynch vote for that day.
-The first use of Veto automatically reveals the
AGENT's identity to all remaining players.
CIVILIAN
The
CIVILIAN is a bystander, but not necessarily innocent. There can be more than one civilian.
SPECIAL ABILITY: SELL DRUGS
-Prevents the target player from committing an action in whichever phase the
CIVILIAN sold the drugs in.
-The
CIVILIAN sends the name of his target to
GOD via PM.
-Single use only.
-If two civilians give each other drugs, both lose their special ability.
SPECIAL ABILITY: CALL AUTHORITIES
-All actions (with exceptions, see below) against the
CIVILIAN in the phase the call was made in are canceled, and any other actions made against the
CIVILIAN in that phase are considered null.
-The exceptions are:
MAFIOSO's Derringer,
DON's Crackdown,
DETECTIVE's Investigation,
DOCTOR's Protection and House Call, and
PSYCHIC's Mind Control.
-Single use only.
-Using this ability reveals the
CIVILIAN's identity.
TEAM PARANORMAL
Freaks of nature, outcasts of society, bent on vengeance!
GOAL: Eliminate Teams Mafia and Justice.
ADVANTAGE: None.
WITCH
A mysterious person with extensive knowledge of black magic.
NIGHT ACTION: RESURRECTION
-Brings 1 previously killed player back from the dead.
-Usable once every two turns.
-Cannot use on self.
DAY ACTION: HEX
-Nullifies the lynch vote of 1 player. PM
GOD with the vote you want to Hex.
-You
can use Hex on your own vote.
PSYCHIC
A Russian science experiment gone horribly wrong.
NIGHT ACTION: CONFUSION
-Scrambles the night action/special ability of 1 player, causing it to occur to a random player selected by
GOD.
-If used on the
AGENT, makes Wiretap useless that night.
-If used on Resurrection, causes a random dead person to be resurrected instead of the original target unless only one person died up to that point.
-If used on the
CHANGELING, prevents Mimicry from being used (in other words, it makes the
CHANGELING useless that turn).
DAY ACTION: MIND CONTROL
-Usurps control of 1 player's day action and lynch vote for a single phase.
-Forces the targeted player to vote with the
PSYCHIC.
-The target player is not made aware of the
PSYCHIC's identity.
-The
PSYCHIC is made aware of the target's identity.
-Does not affect the
DON or the
CHANGELING.
-Useable once every three turns.
CHANGELING
An odd creature of unknown origin.
SPECIAL ABILITY: MIMICRY
-Allows the
CHANGELING to perform either the night action or day action of any other role in the game, except for the
PSYCHIC's Mind Control.
-Since the
DON only has Special Abilities, the
CHANGELING cannot use Mimicry on him.
-Once the
CHANGELING has used a role, it cannot use that role again for the rest of the game.
-Also, the
CHANGELING takes the appearance of the role it's mimicking, so if the original role is targeted for a day/night action, the
CHANGELING receives the result of that action instead of the original role.
-This also means if the person with the original role is voted to be lynched, the
CHANGELING is lynched instead, and its identity will be revealed.
-The
CHANGELING player himself can still be targeted.
OTHER ROLES
GOD
Moderator of the game, observes all proceedings of the lowly mortals. Also receives the PMs for certain actions.
SPECIAL ABILITY: GOD DAMN YOU!!!
-Boots the target player from the game and sends them to hell for being a cheat.
-Is used at
GOD's discretion, to ensure all people are following the rules.
-Can be used at any time.
-Immune to Mind Control and Mimicry.
SPECIAL ABILITY: IMMUNE TO ALL ACTIONS CAUSED BY A PLAYER
-Exactly what it looks like it means.
END OF LONG AND LENGTHY EXPLANATIONS
If you have further questions, just PM me. Have fun playing the game!