Only Insane and some of the campaign scripts. The melee doesn't get resources, and it's also programmed by a moron.Lavarinth wrote: The AI is already given resources in the standard AI, I believe.
ZONS 3.3
- IskatuMesk
- Xel'naga World Shaper
- Posts: 8332
- Joined: Sat Feb 07, 2009 1:40 pm
- Location: M͈̙̞͍͞ͅE̹H̨͇̰͈͕͇̫Ì̩̳CO̼̩̤͖͘ జ్ఞా
Re: ZONS 3.3
- Lavarinth
- Xel'naga Administrator
- Posts: 6539
- Joined: Wed Aug 16, 2006 5:21 pm
- Location: His Ashworld Planet
Re: ZONS 3.3
Then why do I always freaking get owned by it.Doctor Doack wrote:Only Insane and some of the campaign scripts. The melee doesn't get resources, and it's also programmed by a moron.Lavarinth wrote: The AI is already given resources in the standard AI, I believe.
- - Lavarinth
Campaign Creations Administrator
Campaign Creations Administrator
- Maglok
- Xel'naga World Shaper
- Posts: 1312
- Joined: Sun May 20, 2007 12:48 pm
- Location: The Netherlands
Re: ZONS 3.3
Because it does cheat with it's map knowledge. It doesn't need to scout, it knows exactly where you are. Cool tidbit is that in SC2 the AI actually scouts and micro's it's units, it's awesome seeing a probe enter your base, look around, and get back. 

- IskatuMesk
- Xel'naga World Shaper
- Posts: 8332
- Joined: Sat Feb 07, 2009 1:40 pm
- Location: M͈̙̞͍͞ͅE̹H̨͇̰͈͕͇̫Ì̩̳CO̼̩̤͖͘ జ్ఞా
Re: ZONS 3.3
Yes, faked AI goodness tends to be more cheesy and dumb than just outright cheating and going with it.