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Re: StarCraft II Official! (Pictures)

Posted: Fri Apr 11, 2008 4:30 pm
by Xenon
I think that unit was just a (very old) rumor. Especially considering the new Zerg caster that one Bnet poster aptly compared to Attack of the Killer Tomatoes.

Re: StarCraft II Official! (Pictures)

Posted: Sat Apr 12, 2008 8:27 am
by Lavarinth
Hercanic wrote: Yes, but when infested, the Zerg absorb the DNA. It's the first stage of incorporating a new breed into the swarm. Hm, that just gave me an idea. The Succubus unit that is supposed to replace the Defiler... I wonder if it's based on Kerrigan's genetic template?
Replace the Defiler!? WHAAAAAAAAAAAAAAAAA'!?

Re: StarCraft II Official! (Pictures)

Posted: Sat Apr 12, 2008 6:09 pm
by Ricky_Honejasi
Something I personally really need to know about Starcraft 2 ...

Will it support game cache for multiplayer? Was it confirmed either way so far?

Note that in WC3, it's singleplayer only for persistent stored data (as in store X data from one singleplayer map and can recall that X data in singleplayer from another map).

The closest clue I got about it that they intended to support multiplayer campaigns (at least in the sense of players being able to go from one campaign map to another) which logically a multiplayer game cache would be highly preferable.

It would be more than interesting since it would allow a lot of extra possibilities such as persistent scoring, remembering heroes' data without passwords, importing stored data done via a completely different singleplayer/multiplayer/campaign map, make stuff in some creative-like map and then load the map in multiplayer to show it to your friends.

Re: StarCraft II Official! (Pictures)

Posted: Sat Apr 12, 2008 9:16 pm
by WB
whoa. Deja vu.

Re: StarCraft II Official! (Pictures)

Posted: Sun Apr 13, 2008 1:28 am
by omega20
Perhaps Raszagal was not infested. You must keep in mind that when Zeratul destroyed her Stasis Cell, Raszagal regained consciousness. Maybe Kerrigan was controlling she by a parasite, and she was not fully infested.

Re: StarCraft II Official! (Pictures)

Posted: Sun Apr 13, 2008 3:21 am
by WB
Infestation != Assimilation Terrans are infested. Mantis Screamers(mutalisks) are Assimilated.

I do think the new queen is what has been assimilated of the protoss, they've killed so goddamn many of them.

Re: StarCraft II Official! (Pictures)

Posted: Tue Apr 15, 2008 6:18 pm
by Marine
Karune wrote:
All visitors please share your feedback on the Baneling. Your feedback will be forwarded to Karune.

Karune: Last month was all about the Zerg. For the first time members of the Community and the press had the privilege to test StarCraft II's third race. You could read a lot about the different units and buildings, see movies and screenshots, hear about the gameplay experiences. This month's discussion topic will be about one of the new Zerg units: The Baneling, the mutation of one of the most popular Zerg units, of the Zergling. The Baneling has undergone quite a few changes in the past couple of weeks and we'd like to hear your feedback!

Information on the new Baneling:

Now

190 damage per Baneling (40+150 to building)

Increased splash range (100% damage taken throughout range)

Can be well positioned to hit multiple buildings

Larger & Movement Speed Slower (possible to defend with focus fire)

Counters Zealots, Zerglings, base Marines (not upgraded) -More Narrow window of use

Before

Fast and small- Unable to defend against (focus fire)

Countered virtually all ground units

Questions for fans:

How do you like the new Baneling?

What possibilites do you see for using the Baneling, what strategies could be viable with the Baneling against the different races?

What are the pros/cons for this new Baneling?

Additional feedback you might have

Each StarCraft II fansite will be featuring different types of questions, so be sure to also visit those sites. All of this feedback will be compiled and sent to the dev team.

Post your answers at our forum thread or email them here.

Please structure feedback as follows:

-----
(question you'd like to answer)
(your answer)

(question you'd like to answer)
(your answer)
-----

Were looking forward to seeing great discussions on the new Zerg Baneling!
Thought it was interesting. What do you guys think of the Baneling?

Re: StarCraft II Official! (Pictures)

Posted: Tue Apr 15, 2008 6:31 pm
by Lavarinth
I'd actually prefer a combination of all that- Small and defendable, but undefendable in time if a large pack begins to approach (like the Infested Terran in SC)

Re: StarCraft II Official! (Pictures)

Posted: Wed Apr 16, 2008 3:07 pm
by Meta
Newest Q&A is up!

I italicized or whatever it's called the parts I found more interesting, there are some nice changes. :)

Here it goes:


"Despite seeing all three factions, there are still many changes being made to all factions which continue to finesse the gameplay of StarCraft II.

Furthermore, if you are reading this batch, and love StarCraft, show everyone! For the "I <3 SC" event, we've been getting tons of fun entries of StarCraft lovers in their classrooms, playing the game, posing at famous landmarks, and many unique digitally edited entries!

What does StarCraft mean to you?

Make sure you are represented in this wall of fans that will be engraved in Blizzard history. It is very simple to participate- Take a picture and join us!
http://blizzard.com/us/inblizz/contests/ilovesc/

For newcomers, if you want a quick rundown on the story leading into StarCraft II- we have it here in a nutshell:
http://www.starcraft2.com/features/storysofar.xml
http://www.starcraft2.com/features/storysofar2.xml

Chat with the Devs: The Dev team has been working hard to find the best defense mechanic that works for the Zerg. The latest builds have brought back Sunken and Spore Colonies, with a new twist. Sunken and Spore Colonies can now uproot and crawl to a more advantageous position. Incidentally, Protoss Phase Cannons no longer have the ability to change positions.

Giving the Zerg mobile defensive structures feels a lot more right as this ability opens up many more aggressive strategies in both Zerg mirrors as well as combined with Overlords generating creep to push these defenses up towards the front lines. Furthermore, there definitely is something about watching defenses crawling around that just seems very Zerg-like. Its worth noting that Zerg defenses while in mobile form have fewer hit points and are more vulnerable to attack.

Gameplay Blog: Over the past few weeks Ive really been practicing up with the Terran faction, as it is probably the one that I am weakest at playing with. After getting beat about three or four times and finally getting my build order up to speed, I realized Terrans actually have a huge advantage in StarCraft II with being able to block off choke points to your base with ease.

Currently, on most maps a Terran player is able to block off their base entry point before the enemy is able to scout, making it nearly impossible for the enemy to find out what the Terran player is doing behind that wall. With only a few Marines and a couple SCVs, the Terran player can fend off most early attacks, especially since they usually also have a higher elevation sight advantage.

Three popular options amongst the staff playing at Blizzard include:

1) Tech straight to Banshees, which have a very powerful single target attack, and can be researched to cloak. This unit devastates if the opponent is not prepared with both anti- air units as well as detectors.

2) Tech straight to Reapers, which can jump up and down hills without a spotter, and get an added bonus damage versus light units. What this means is that the Reapers are able to quickly get in an enemys resource line to annihilate workers at an astounding rate, as well as get out before the enemy can react. This works great if you can scout/scan to see if their main base is defended well with static defenses. On top of that, did I forget to mention that they can drop mines that do significant damage towards buildings? Yes, that means with a handful of these guys, you can drop enough mines to take out whole Hatcheries/ Nexuses, or strategically use them to take out Pylons or tech buildings. After you drop the mines, jump back out of combat and let the mine cooldown reset for another round of raids.

3) If a Terran player bunkers up as mentioned above and no attacks are made by this player, one way an opponent may respond is to expand and build a stronger economy, as they do not feel threatened. In this case, a Terran player can simply build up a huge force of Marines and Marauders behind the wall without the opponent knowing, and then strike when their opponent drops their guard.

Luckily, the Dev Team is well on top of balance, as they have introduced new abilities such as the Nullifiers Anti Gravity ability to lift up buildings blocking choke points and Nydus Worms to bypass such defenses to keep those Terran players honest. Maps will likely have larger choke points in the future to offer a little more chance for opponents to get a Probe or Drone in early to scout early teching Terran players.

As always, feel free to give the Devs and I a w00t if you are enjoying the batches.

---StarCraft II Q&A - Batch 35---

1. Do Banelings damage nearby friendly units when they explode onto an enemy target? (www.starcraft2.com.au)

No, in the current build the Banelings do not damage friendly units caught in the splash. The splash damage does cover its area of effect range evenly, doing the same damage to enemy units throughout the whole area.

2. When a Nydus Worm is detected, is it possible to shoot it down while it is traveling? (www.starcraftcz.com)

Yes, having detectors in strategic places will keep you from being surprised by an unexpected Nydus Worm showing up in your base.

3. Does the Nydus Worm, a ground unit, move through open space? (battle.net) pop.helo

Yes. We dont know how we are going to make this look yet. When we come up with a visual solution we are happy with we will show it to the community.

4. Can Zerg buildings be infested, and if so, what units are produced? (starcraft2forum.org)

Zerg buildings cannot be infested. It is planned that infested Protoss buildings will produce an infested Protoss unit that will play differently than the infested Marine.

5. Will be there such doodads like customizable light or shader? (battle.net) Dagguh

Yes.

6. The first screenshot listed in Karune's 33rd Q&A shows what looks like the Mothership's Black Hole ability. However, it was said that the Black Hole was removed. Does this mean the ability has returned in the current build? (Starcraft.org)

As mentioned before, the state of many of these units are always changing. In the current build, the Mothership has become more of a support unit with increased hit points and decreased speed. The Mothership now allows Protoss Gateways that have converted to Warp Gates to be able to warp units straight to the Mothership. The warp-in mechanic (which cannot be queued) has also been tweaked to allow Protoss players who use it to get a slight time decrease in unit production as opposed to queuing units traditionally at the Gateways. In other words, the cooldown timer on warp-in doesnt take as long as the build time for units at a Gateway.

Furthermore, the Mothership will also have the ability to transfer energy down to casters below it, such as Templars. Both the Time Bomb and Black Hole abilities have been removed

7. Will Phase Cannons be able to rematerialize on an allys Pylon Power, or an enemys Pylon Power for that matter? (sclegacy.com)

Phase Cannons are no longer able to move in the current build.

8. Is the Tauren Marine going to be included in the StarCraft II map editor? (battle.net) scorpionbrood

Yes.
"

---End of Transmission---

Don't forget to check the Story update (it still lists Artanis as the Executor though  ::))

Re: StarCraft II Official! (Pictures)

Posted: Wed Apr 16, 2008 9:42 pm
by Thalraxal
Meta wrote: Don't forget to check the Story update (it still lists Artanis as the Executor though  ::))
And Aldaris (ALDARIS!?!?) has been reduced to being a nameless traitor. :(

And all the Cerebrates went to Shakuras and got blown up by the Xel'naga Temple?  Well... at least that's a step up from 'death by lack of Overmind'.

Re: StarCraft II Official! (Pictures)

Posted: Thu Apr 17, 2008 1:17 am
by Lavarinth
I don't recall the story too well, I'm assuming Aldaris is the Protoss that was against Razagal. If so, yes, him being nameless was rather disappointing. Aside that, once again- The question suck, terribly. I mean.. You answer a question that we read the answer to earlier? What's the point in answering that question..

Re: StarCraft II Official! (Pictures)

Posted: Thu Apr 17, 2008 4:20 am
by Meta
Yeah, the thing about Aldaris really sucked, especially because he was a really cool character. That, along with Artanis being called Executor again makes me wonder if we'll see major retcon in SC2. The thing about Cerebrates all being dead is frustrating to me, since there were few things as Zergish as Cerebrates, but I guess we should see what SC2's plot will hold in storage. I guess one can always make campaigns with rogue Cerebrates who survived in the middle of nowhere by hiding with a few minions. -_-

Regarding gameplay, removing Time Bomb for the Mothership also sucked IMHO, although its new role does sound interesting. It's basically Arbiter 2.0 now. :P

Re: StarCraft II Official! (Pictures)

Posted: Fri Apr 18, 2008 1:46 am
by Maglok
Characters that are dead and of no consequence in the SC2 story (like Aldaris) are just being annonymous as to not confuse new players with stuff that doesn't concern the current storyline.

Re: StarCraft II Official! (Pictures)

Posted: Fri Apr 18, 2008 6:27 am
by WB
There is always the possibility of additional zerg broods that trailed the zerg invasion force, is there not? meaning there is always the possibility of additional cerebrates, meaning another fused overmind thing, etc.

Its an open door in the story. :)

Re: StarCraft II Official! (Pictures)

Posted: Fri Apr 18, 2008 10:11 pm
by AA7Dragoon
^ We just need to accept the fact that the Hivemind has become a Matriarchy.