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Re: New Campaign: Fall and Rise
Posted: Sun Jul 27, 2008 1:46 pm
by omega20
This is the current status of the campaign
Intro 1: Finished. Fixing some bugs.
Intro 2: 25% done
Map 1: 95 % done (missing music and some minor triggers)
Map 2: 90 % done (missing some triggers and music)
Map 3 (New): 10 % done (missing triggers, music, half of terrain and briefing)
Map 4 (New): 15 % done (this map is big. REALLY big; missing triggers, briefing, music,...)
Map 5: 80 % done (fixing some bugs; missing triggers and music)
Maps 6, 7 and 8 (New): 0-5 % done
Maps 9 - 12: improving and/or replacing old maps
Epilogue: 0 % done
I think that's all.
Re: New Campaign: Fall and Rise
Posted: Sun Jul 27, 2008 2:15 pm
by Rocco
Great new, really looking forward to it's finish omega.
Re: New Campaign: Fall and Rise
Posted: Sun Aug 03, 2008 5:19 am
by omega20
The last update before I can release the first map. Three new screenshots:
[imgwh 640x480]
http://s286.photobucket.com/albums/ll10 ... creen1.jpg[/imgwh]
Did you can survive the Zerg attacks?
[imgwh 640x480]
http://s286.photobucket.com/albums/ll10 ... creen2.jpg[/imgwh]
The Overlords are bringing reinforcements to defend their base.
[imgwh 640x480]
http://s286.photobucket.com/albums/ll10 ... creen3.jpg[/imgwh]
Hey! These aren't normal Zergs!
Re: New Campaign: Fall and Rise
Posted: Fri Aug 08, 2008 2:51 pm
by noname
Can`t wait.

Re: Update 09/20/08
Posted: Sat Sep 20, 2008 10:59 am
by omega20
SEPTEMBER 20 UPDATE
Very well. I've good news about the campaign. I've some maps finished, but I'm not going to put any screenshots at this time. However, I've information about its current progrees, as well as some descriptions for the maps:
CURRENT PROGRESS:
Intro 1
Status:
100% finished.
Place: Tarsonis Orbital Platform
Terrain: [Cinematic] Space Platform
Fixed bugs:
- The Zerg can attack the Endeavour now (I'm fixing this matter yet, as now all the Zerg take the flagship as their primary target
)
- I've added the Tyrant (McAllen's flagship) to the map, as well as his own fleet. He has now a most important role in the map.
- The map has now a very different final scene. It is worth to watch.
Intro 2
Status:
100% finished.
Place: [Flashback] Several places)
Terrain: Twilight
Map 1
Status:
100% finished.
Place: Tarsonis Surface
Terrain: Badlands
Fixed bugs:
- I've changed the map, as it was too difficult. The dialogues, special units and story, however, are the same
Map 2
Status:
100% finished.
Place: Confederate installation, Tarsonis
Terrain: Installation
Map 3
Status:
50% finished.
Place: Tarsonis Surface
Terrain: Badlands
Map 4
Status:
60% finished.
Place: Tarsonis Surface
Terrain: Badlands
Map 5
Status:
90% finished.
Place: Tarsonis Orbital Platform
Terrain: Space Platform
Map 6
Status:
20% finished.
Place: Char Surface
Terrain: Ashworld
Map 7
Status:
10% finished.
Place: Char Surface
Terrain: Ashworld
Map 8
Status:
0% finished.
Place: Char Surface
Terrain: Ashworld
Map 9
Status:
0% finished.
Place: Char Surface
Terrain: Ashworld
Map 10
Status:
0% finished.
Place: Dominion Orbital Blockade, Aiur
Terrain: Space Platform
Map 11
Status:
0% finished.
Place: Aiur Surface
Terrain: Jungle
Map 12
Status: Status:
60% finished.
Place: Aiur Surface
Terrain: Jungle
Map 13
Status:
30% finished.
Place: Protoss Temple
Terrain: Jungle
Map 14
Status:
50% finished.
Place: Aiur Surface
Terrain: Jungle
Map 15
Status:
100% finished.
Place: Aiur Surface
Terrain: Jungle
Epilogue
Status:
0% finished.
Place: Aiur Surface
Terrain: Jungle
Cheers!
-omega20
Re: New Campaign: Fall and Rise
Posted: Fri Oct 10, 2008 12:04 am
by PineCone_Vodka
Hey man, this sounds/looks great... <3 Confederate campaigns!!!
I just played through Introduction 1 and I was impressed! I loved the relentlessness of the Zerg and the terrain/trigger work was incrediable/intense. Story was GREAT... one of the main things I looked at all custom camps. Music was great, but I would check out the copyright laws (unsure on american c/r shiz... Aussie here

). There was few things that didn't workout tho (You've probally fixed them tho haha), recheck alll your text work, I found some spelling errors (Chara names/simple mistakes etc..) and you could of probally added a lil more time for people to read Ledbetters speech in the beginning. Unplaceable unit warnings came up near the end which should def be fixed, but overall it was a fun cinematic map! Oh, and one more thing, it was strange to see the Zerg fly straight past the endeavor :/ and not attack it.... haha.
Can't wait for it to be finished, good luck Omega.
Re: New Campaign: Fall and Rise
Posted: Fri Oct 10, 2008 7:55 am
by omega20
PineCone_Vodka wrote:
Hey man, this sounds/looks great... <3 Confederate campaigns!!!
I just played through Introduction 1 and I was impressed! I loved the relentlessness of the Zerg and the terrain/trigger work was incrediable/intense. Story was GREAT... one of the main things I looked at all custom camps. Music was great, but I would check out the copyright laws (unsure on american c/r shiz... Aussie here

). There was few things that didn't workout tho (You've probally fixed them tho haha), recheck alll your text work, I found some spelling errors (Chara names/simple mistakes etc..) and you could of probally added a lil more time for people to read Ledbetters speech in the beginning.
Glad you liked it. However, I've some problems with that map. Yes, the Zerg were relentless, but there were so many of them.

The half of the Zerg Mutalisks don't attack after their first strike; and I'm adding new dialogues and story to the map, as there is little information about the McAllen's desertion. Well, I hope to have this fixed in a few days.

Of course, you can't play it until the entire campaign will be finished. Sorry about that.
PineCone_Vodka wrote:Unplaceable unit warnings came up near the end which should def be fixed, but overall it was a fun cinematic map! Oh, and one more thing, it was strange to see the Zerg fly straight past the endeavor :/ and not attack it.... haha.
That's strange, I haven't seen any warning about the units. Well, I should fix that. As for the Endeavour problem, I've noticed that. However, if I allow to the Zerg to attack it, they don't attack the remaining Confederate forces and send ALL their flyers to attack the ship.

I'm fixing it, however.
PineCone_Vodka wrote:Can't wait for it to be finished, good luck Omega.
Thanks.

Good luck to you as well; I hope your campaign will be finished soon.
I'll attempt to do the same.

Re: New Campaign: Fall and Rise
Posted: Fri Oct 10, 2008 8:45 am
by noname
I can`t wait.

First Mission!!!!!!!
Posted: Sun Oct 19, 2008 7:20 am
by omega20
The first mission is 'finished' (well, it is in its beta stage). If you want to download it, use the link below:
Link:
http://www.4shared.com/file/67547576/ca ... FAR01.html
If you want to know more information about the map, please visit
this page
P.S. Don't worry about the grammatical/spelling/syntactic errors, this is only the beta version. I'm now working to fix them.

Re: New Campaign: Fall and Rise
Posted: Wed Nov 05, 2008 11:52 am
by noname
Waiting for the rest!

Re: New Campaign: Fall and Rise
Posted: Wed Nov 05, 2008 12:24 pm
by omega20
noname wrote:
Waiting for the rest!
Oh, I'm sorry if I'm disappointing you, but unfortunately, I'm not working anymore in this campaign.

Don't worry, it hasn't been cancelled. I just... have decided to remade it for SCII. I believe that it will be a bit boring if I make a campaign for SCI... specially if it is related to the original SC storyline. I've seen too many of these campaigns. However, perhaps it would be interesting if I make this campaign for SCII. Same storyline, same characters, same planets... but different games.
By the way, I'm definitely decided to make a SCI campaign before the SCII release. I'm modifying an old campaign I've in stored for long time. However, I'm not sure if it would be released. You'll receive news about it anytime soon.
PS - This campaign
ISN'T cancelled
Re: New Campaign: Fall and Rise
Posted: Wed Nov 05, 2008 2:34 pm
by The Cobaininator
Don't worry Omega, we're not angry or anything. It just makes the wait all the more better.

Re: New Campaign: Fall and Rise
Posted: Wed Nov 05, 2008 3:16 pm
by Whiplash!
I would recommend trying to still wrap it up in a presentable package and releasing it at the very least.
Re: New Campaign: Fall and Rise
Posted: Tue Nov 11, 2008 11:23 am
by noname
Whiplash! wrote:
I would recommend trying to still wrap it up in a presentable package and releasing it at the very least.
+1