Re: Diablo 3 beta
Posted: Sun Apr 22, 2012 12:43 pm
So my long-winded open beta impressions :
After finally managing to get in (after seeing more logging/hero selection errors), the game went quite smoothly overall. So I am presuming they are using different servers for the games themselves and the logging screen/auction house. Still, I find it very bad for a stress test beta.
I took the Monk. Liked that it had some AoE healing abilities although I might be sad to see Auras go (compared to the D2 Paladin). It also have AoE attacks and I kind of liked being able to break multiple barrels at once instead of poking of each them individually.
I only played said Monk to finish at lv9. I kind of felt it was pointless to redo it with other characters in a beta.
I do dislike the game became a bit too linear compared to D2. While making the quests more linear aren't a bad thing by itself, you do have less side areas to poke for more loot/levels. Thus you probably have to remake games more often if that's your goal.
I do like that they tried to put some story effort along the way during the quests. Thus, you feel less doing the quests just for some shiny reward.
Gold is pickable along the way, less useless clickies for that 2 gold, 5 gold and 14 gold on the ground.
Inventory items tend to take 1x2 and the char's inventory space is larger compared to D2. As someone who like to keep too many things I like that. The stash seems to have a final higher space cap although the initial size sucks.
Kind of like that the artisan mimics WoW's enchanting by scrapping magic items into "essences"-like items to hopefully better stuff after. So no magic item becomes 100% useless.
Although a valid fear would be that it feels too easy. Despite playing like a brainless grunt, I think my HP only went down to 40% HP without using a single potion excluding the Skeleton King fight. The Skeleton King only required to use my AoE heal about 2-3 times + a 400 hp pot. Started with 5 heal low-pots, bought 3 low-pots "in case" with my started gold and ended up with 31 low-pots at end game. Fortunately, healing potions stack in D3 rather than using 15 spaces for 15 pots.
I am aware that the difficulty is very likely to be higher eventually. After all in Blizzard's interest, players have to have a need to buy better stuff with real cash off the AH at some point. In my mind, the 1 million question is ... when? I honestly don't want to wait for end-Nightmare or mid-Hell difficulty to be any afraid of dying. Although, perhaps Blizzard is trying to cater more to casuals. Hopefully not too much.
Anyway, I tried a public game real quick. No more named games and all mixed in a big bag where you randomly join one. People tend to run straight to the goal. After a game, the good thing is you see people as your "recently played players" tab. So blizzard actually tried to add some way to make friends.
I am not 100% sure if it's possible to have a private game with friends but it seems so since I could potentially invite said players from my "recently played players" into my game.
Then I tried the auction house. At the time, it did seem Blizzard had trouble of some point (likely the same server as the login one). What I disliked most is seeing the message : "Please wait while your item auction is being processed. This may take a couple minutes."
I just called bull on that one. Auction stuff should be fairly instantaneous. With the problems at the time, I couldn't buy or bid on any item without an error showing up on me.
So in the grand scheme of things, I would have much less doubts about buying D3 if it wasn't the online-only enforcement to avoid all the internet-related issues I had only to play it solo. Although, I am not saying that I am not buying either. Still a bit on the fence.
I did consider TERA more although the pay-per-month always tend to drag me back. I am just that cheap heh.
So if I buy Diablo 3, it would likely be as that "Just to pass time" game rather to play for big fun and such. If it becomes better later then good and if not, at least I wouldn't too deceived in my expectations.
EDIT : So it seems the transaction fee for the gold-based auction house is 15% of selling price. Seems a bit too high to my tastes. I expected it to be between 5-10% quite frankly. Wonder if it will be the same for the real money one.
After finally managing to get in (after seeing more logging/hero selection errors), the game went quite smoothly overall. So I am presuming they are using different servers for the games themselves and the logging screen/auction house. Still, I find it very bad for a stress test beta.
I took the Monk. Liked that it had some AoE healing abilities although I might be sad to see Auras go (compared to the D2 Paladin). It also have AoE attacks and I kind of liked being able to break multiple barrels at once instead of poking of each them individually.
I only played said Monk to finish at lv9. I kind of felt it was pointless to redo it with other characters in a beta.
I do dislike the game became a bit too linear compared to D2. While making the quests more linear aren't a bad thing by itself, you do have less side areas to poke for more loot/levels. Thus you probably have to remake games more often if that's your goal.
I do like that they tried to put some story effort along the way during the quests. Thus, you feel less doing the quests just for some shiny reward.
Gold is pickable along the way, less useless clickies for that 2 gold, 5 gold and 14 gold on the ground.
Inventory items tend to take 1x2 and the char's inventory space is larger compared to D2. As someone who like to keep too many things I like that. The stash seems to have a final higher space cap although the initial size sucks.
Kind of like that the artisan mimics WoW's enchanting by scrapping magic items into "essences"-like items to hopefully better stuff after. So no magic item becomes 100% useless.
Although a valid fear would be that it feels too easy. Despite playing like a brainless grunt, I think my HP only went down to 40% HP without using a single potion excluding the Skeleton King fight. The Skeleton King only required to use my AoE heal about 2-3 times + a 400 hp pot. Started with 5 heal low-pots, bought 3 low-pots "in case" with my started gold and ended up with 31 low-pots at end game. Fortunately, healing potions stack in D3 rather than using 15 spaces for 15 pots.
I am aware that the difficulty is very likely to be higher eventually. After all in Blizzard's interest, players have to have a need to buy better stuff with real cash off the AH at some point. In my mind, the 1 million question is ... when? I honestly don't want to wait for end-Nightmare or mid-Hell difficulty to be any afraid of dying. Although, perhaps Blizzard is trying to cater more to casuals. Hopefully not too much.
Anyway, I tried a public game real quick. No more named games and all mixed in a big bag where you randomly join one. People tend to run straight to the goal. After a game, the good thing is you see people as your "recently played players" tab. So blizzard actually tried to add some way to make friends.
I am not 100% sure if it's possible to have a private game with friends but it seems so since I could potentially invite said players from my "recently played players" into my game.
Then I tried the auction house. At the time, it did seem Blizzard had trouble of some point (likely the same server as the login one). What I disliked most is seeing the message : "Please wait while your item auction is being processed. This may take a couple minutes."
I just called bull on that one. Auction stuff should be fairly instantaneous. With the problems at the time, I couldn't buy or bid on any item without an error showing up on me.
So in the grand scheme of things, I would have much less doubts about buying D3 if it wasn't the online-only enforcement to avoid all the internet-related issues I had only to play it solo. Although, I am not saying that I am not buying either. Still a bit on the fence.
I did consider TERA more although the pay-per-month always tend to drag me back. I am just that cheap heh.
So if I buy Diablo 3, it would likely be as that "Just to pass time" game rather to play for big fun and such. If it becomes better later then good and if not, at least I wouldn't too deceived in my expectations.
EDIT : So it seems the transaction fee for the gold-based auction house is 15% of selling price. Seems a bit too high to my tastes. I expected it to be between 5-10% quite frankly. Wonder if it will be the same for the real money one.