FFS Event Info and Replays

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Ricky_Honejasi
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Re: FFS Event Info & Replays

Post by Ricky_Honejasi »

Alevice wrote:Actually the display doesnt necessarily have to be a grid, nor it really has to differ much from your current design to preserve the same design focus and functionality. Here is a somewhat compromised layout that could actually be more efficient at the task:

***Picture**

The goal with the wares filter is thatif you don't feel like sailing across seas of pages, you could type ultralisk and it would display all the wares of the current tab type (units/researches/etc) that had the word ultralisk in it (maybe also a check box that allows to filter via unit description too?).

If you know a merch has consistently good prices and shit, picking him/her on the Prefered Merchant would show his wares on top and having him preselected in the merchant comboboxes, while still displaying other merch wares eblow the prefered merch's ones.
The thing is textboxes (as in click in & write) still don't work as far I know and I am not going to wait for Blizzard to change them as it can potentially take forever.

Personally, I rather prefer to fit them into some kind of "grid" or "line". With my personal layouts based on yours, I would have them have an unit icon then the name in short then a 2-line listbox to properly everything on a merchant-basis.

Unfortunately, I quickly tested it on a map and it only shows a single line for selection thus I would be kind of forced to keep it on a line-basis like how the current interface is.

Thus, I am rethinking again for the whole thing although ill also think about that newest picture too.
HunterKillers wrote:There is always limiting it to 200% of the price, still if you were going to set the price to 999% you shouldn't be playing with us anymore.

An instant mouseover isn't exactly hidden either, I'm talking about using tooltips.
For ultimate limits, Ill change it to 499% (could be logical for greedy research merchants for key researches).

Personally, I don't intend to put my prices as merchant to 999% or even 499%. I do have faith that none of us would seriously do it. However, since I am considering having this map publicly over battle.net eventually, I do have to consider it for public games.
Krazy wrote:Want a faster game, then remove the "Warlord Guardians" so someone can actually die before half an hour in to the game.
Totally denied. Pretty much for the same reasons stated by Xenon.
Xenon wrote:if the resources are also made finite it may make the game longer due to having fewer players to mine out the map.
The real idea behind making it finite is to avoid staying 3 hours in your main still mining those same resources.

Thus when the main no longer have resources (and probably soon any early expansions), that's when either more players start to be more aggressive to conquer what's remains (and usually defeat their competitors on the way) or plain out starve financially so they don't stay alive forever. Either way, ultimately leading quicker to the game's end.
Mesk wrote:how about you add those special siege units I suggested ages ago instead of pussyfooting around it?
For that Yamato splash line cruiser, I still didn't find out how to deal a line splash that 1) Show the graphic right, 2) Doesn't multiply its damage to even instant-kill an Odin (when it's supposed to do 300 damage per target) due to how the damn search (for AoE stuff) works.

So in terms of any early siege units (as in easily feasible), it would be either some ship with Yamato modified to do splash on hit (rather than line) or maybe some siege tank with even more range or something easy to add up.

Also it doesn't look like it, but last week I did put like 15 hours of work into W&M (unlike the usual 4-8 hours per week). As you are aware, it does take forever to do anything in the SC2 Editor and in a map like W&M, there is always a little something to fix/change some way or another.

However, as homework and exams are arriving, ill have less time to do stuff for W&M.

So the best way to get them faster in W&M would for you to actually make them then send me the map to fuse it into W&M. All with credits to you. Just try to rename custom's internal names (actors, new abilities, etc.) so that it don't accidentally conflict with melee units or with W&M stuff.

Same offer to pretty much everyone else including HKS. Otherwise, you will have to wait until ill bother about it.
HunterKillers wrote:Moustache Lords that shoot Immortals ogogogogog
If you want to make it ... as long those immortals are "mini" immortals (about like 1/4 hp, 1/4 shields and about 1/4 damage while keeping Hardened Shields) + more or less the same duration as Moustaches, I would actually be willing to add it as a Combo Lv3 to Lv5 unit.

I could make it but my mind is much more set into changing the current interface to show all unit types of a same merchant for this week (and possibly next week too). That's unless, I have less time and/or feel much more willing to do smaller stuff such as that Guardian when it comes to actually do something in W&M.

EDIT : ***Extra***

Oh yes, about Tipereth's suggestion, I rethought about it and I might manage to do something about it in the end.

Basically I could have a "request" dialog where the various unit buttons shows up and you can click on them. Clicking on them will show up "(Player Name) requests (Unit Name)" to all merchants.

Normally that would take forever to do such thing. However, I did get more experience with catalog triggers, I can actually just "loop read" the specific merchant training abilities to fetch out all unit types to add on buttons and just keeping their unit names to pop up.

The advantages would be :
1) That merchants can feel safe to click on them without asking to reveal their plans.
2) If I show every unit type, it also means that I can show up the list of combo units which the common player would have no clue other than what those the merchants would actually make.

However beyond that, I don't intend to make any advanced stuff off this specific idea. So no "auto-buy" when the first merchant makes X units of the requested type and so on.
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Re: FFS Event Info & Replays

Post by IskatuMesk »

Ricky> I was referring to the massive expensive siege carrier with a long-range charge-up beam weapon that deals massive aoe in a targeted region and has no base attack + hardened shields.

And I have no fucking idea how to make that in the editor so you're on your own. I don't plan to play again anyways.
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Re: FFS Event Info & Replays

Post by SaintKerrigan »

Say Ricky, if you don't have time to update the Pictonary music, feel free to send the map over to me and I'll insert some of my own songs in there (I wrote all of them so there's no copyright issues involved).

I can also upload samples if you want to hear those first.
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Re: FFS Event Info and Replays

Post by Alevice »

Just use this song and voila:

http://homestuck.bandcamp.com/track/squiddles
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Re: FFS Event Info and Replays

Post by Lavarinth »

- - Lavarinth
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Re: FFS Event Info and Replays

Post by Ricky_Honejasi »

Btw I do request the replay of that W&M game (which I crashed early on).

As for pictionary sounds, yes, do upload them Kerrigan.

Feel free to suggest more pictionnary music in general guys. Highly prefer non-copyrighted ones due Blizzard's big brother stances.
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Re: FFS Event Info and Replays

Post by SaintKerrigan »

Okay, here's a few of my songs. First one is modern orchestral, second is hard rock, and the third is semi alt/hard rock. All of them are instrumental.

If you want something of a more electronic/techno nature I can get that too, but I figured these three would be fine to start with.
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Re: FFS Event Info and Replays

Post by IskatuMesk »

All attempts to cast the 3 hour Pi replay have failed so far due to corruption crashes at around the 42 minute mark (lol 42). I now request EVWeb's replay to try that one. I've so far tried Bill's and Pheo's and they both crash.

Can't believe they still haven't fixed this stupid shit.
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Re: FFS Event Info and Replays

Post by Krazy »

It's too bad it's 42 minutes, it's not like you need to cast anything after the first hour and a half. If it stopped at like 90 minutes that'd probably be all that's worth casting anyway.
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Re: FFS Event Info and Replays

Post by IskatuMesk »

nah I had an epic finish personally at least but I didn't stay until the end so I still don't know who even won yet.
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Re: FFS Event Info and Replays

Post by IskatuMesk »

also that W&M game you sent me ricky gave me a "Replay desync" dialog box very early in as well, resulting in a crash soon after.

I have a feeling that the rewind thing did that though. I'll try it again after to confirm my theory.
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Re: FFS Event Info and Replays

Post by Ricky_Honejasi »

IskatuMesk wrote:also that W&M game you sent me ricky gave me a "Replay desync" dialog box very early in as well, resulting in a crash soon after.

I have a feeling that the rewind thing did that though. I'll try it again after to confirm my theory.
Ouch. I do find it ridiculous that a replay would actually cause desync and crashing if we exclude modding influences.

EDIT : On a completely unrelated note, I do intend to fuse W&M with Krazy's pi map (as in actually having the pi map file on my drive) and we will see how it goes.

EDIT 2 : Ah yeah, forgot SC2 replays already did crash you before.
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Re: FFS Event Info and Replays

Post by IskatuMesk »

They crash everyone when they crash. I don't know why. I have an inkling that Ravens might be responsible as many crashes seem to occur during long replays with ravens, especially with HSM spam.
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Re: FFS Event Info and Replays

Post by Mucky »

It could be spellcasting in general that causes crashes. Remember that 2 hour replay on super Garden of War? It crashed right when a BC was using yamato. And that space island map that I think was made by Krazy crashed when a raven let loose with an HSM. I didn't watch any recent replays, so I don't know how these other replays crash.
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Re: FFS Event Info and Replays

Post by Ricky_Honejasi »

As I grew closer and closer to release W&M publicly, I was currently poking "publicity" videos to put on Youtube for W&M ...

... then my main computer (with the SC2 maps and so on) stops booting (it powers up but no booting sounds, doesn't reach BIOS and a black screen). I already poked a few things such as removing video card, put out & back RAM, reseting CMOS but nada.

Thus, odds are ill have to bring my computer to techs this Friday (still on warranty) and ill probably won't be able to participate on the next FFS as I don't have any other computer powerful enough to play SC2 any half-reasonably. It will probably means no W&M for next FFS as I still didn't put it on public access.s

As for the map data, I am fairly sure that the HD is fine although I am in a bad spot to reclaim data as only my computer (no longer bootable) and my mother's computer (she constantly use it) can get internal SATA drives attached to. So unless I am forced with a plan D (install it on mother's temporally to get stuff), ill have to have a fixed mobo before doing anything about it.

I do plan to remove the HDD before transporting my computer to them to ensure they don't decide to format it and such especially considering that it is a hardware problem rather than software or the HD itself.
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