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Re: StarCraft II Official! (Pictures)

Posted: Thu Dec 20, 2007 8:45 am
by Meta
Doctor Doack wrote: Keep in mind most of their art people from sc/diablo are gone. There's Metzen, but I don't think he really does anything with starcraft anymore let alone art. And he's really lost any talent he once had anyway.
Well, Samwise of the art department is still around, but since the graphics guys don't take his art seriously(just check the Stalker concept art on sc2.com and you'll know the huge disparity), I don't think there's much hope.

However, if SC2 can still provide an interesting modding experience, it'll be more than enough for me. And if the game ends up sucking multiplayer-wise, there's always UMS maps and stuff.  :P

Re: StarCraft II Official! (Pictures)

Posted: Thu Dec 20, 2007 12:50 pm
by IskatuMesk
Wc3 has shown me how much blizzard's mapping community completely fails at making ums maps, so I am not really caring about that. I'm mostly worried about modding... but Blizzard will never be open to modders, let alone on the level actually decent companies are (Epic, GPG), so it's probably a lost cause to really hope.

Re: StarCraft II Official! (Pictures)

Posted: Thu Dec 20, 2007 9:38 pm
by Taeradun
Mucky wrote: FUCKING BRIGHT COLORS I HATE THEM AAAARRGH

Re: StarCraft II Official! (Pictures)

Posted: Fri Dec 21, 2007 1:44 am
by Mucky
oh taeradun you're just a fountain of lulz

Re: StarCraft II Official! (Pictures)

Posted: Fri Jan 11, 2008 2:55 pm
by Marine
StarCraft Q&A Batch 25
Karune wrote: Karune: Hope everyone had a wonderful new year and if you haven't seen it already, check out the first episode of our BlizzCast show, interviewing Sam Didier, our StarCraft II Art Director!

BlizzCast Episode #1:
http://www.battle.net/forums/thread.asp ... post248338

Chat with Devs: This week I got a chance to talk to Sam Didier, our StarCraft II Art Director, about some of the feedback weve gotten from our most recent monthly discussion. Over the next few weeks we will be trying out a few things on the upcoming screenshots, including a reduced saturation which will increase the realism of the units and environment. This is just a test, so we will see how it goes afterwards, but we look forward to getting everyones feedback.

Gameplay Blog: With the new year, I thought everyone might enjoy a small new section to the Q&As that will happen periodically, featuring some hands-on feedback of the current builds of StarCraft II at the office. This past week Ive been able to play a few 1 versus 1 skirmish games with our new balance designer, David Kim. Even at this early stage, StarCraft II is shaping up to be an incredibly diverse game in terms of strategy. In addition to many of the original StarCraft strategies (which Ive been tending to stick with), there are several new strategies based on both the newly introduced units, as well as hybrid combinations of legacy and new units. One of the most interesting strategies in our current build is the Nomad rush. Nomads are both effective at supporting an ongoing battle with Auto Turrets (which have building armor) and defending against a raid with rapid deployment, but are surprisingly very effective at raiding as well. Im not talking about minor harassment, kill a probe or two, type of thing. Get four of these Nomads into a mineral line and you can deploy 8 Auto Turrets in no time, wreaking havoc to even a moderately defended position. Each Auto Turret is like having an instant Marine, with rapid fire, and building armor. Could this replace Siege Tank drops? Probably not, but these Auto Turrets dont cost minerals or supply.

As always, feel free to give the Devs and I a w00t if your enjoying these Q&As!

--- StarCraft II Q&A - Batch 25 ---

1. Does the Nomad have all the abilities an SCV has? (Of course it has its own abilities, but it would be interesting to know if you can at least temporarily replace lost SCVs with Nomads in a game.)(broodwar.de)

No, Nomads will not have the abilities of a SCV. The buildings a Nomad will be able to build, will be unique to the Nomad unit. And you cant gather resources with a Nomad.

2. How will damage against Protoss Shields be calculated with the new damage bonus system?(Starcraft-Source.com)

Protoss shields will take up the characteristics of their normal armor type. For example, if a Protoss Zealot with light armor gets shot by a Terran Ghost with plus light armor damage, the Zealots shields will also take that light armor bonus damage. On the same note, if a Protoss Colossus were to be hit by a Protoss Stalker with bonus damage towards armored unit, the shields would also take that additional damage.

3. Artwork and rumors about SCII have shown Terran cities like Augustgrad. Will Starcraft 2 contain building doodads as seen in the original artwork (ie. skyscrappers, homes, etc)? (starcraft.org)

Yes, many of the original iconic doodads will be recreated for StarCraft II.

4.Can the shadow ops contain "one nuke and one drop pod" or "any 2 of nukes and drop pods"? (thewarcenter.net)

Currently, the Shadow Ops can contain both a nuke and a drop pod at the same time, but will not be able to contain two of one type within a single Shadow Ops building. Drop pods can be loaded with 12 infantry units of the players choosing. On certain maps, a fast expanding SCV drop pod strategy may prove highly effective.

5. Will the native resolution of Starcraft 2 be widescreen or 4:3? (gamereplays.org)

The plan is to have both of those resolutions supported, along with everything between 5:4 and 16:9. Larger screens will have slightly more viewable range than a smaller screen, but from our tests, the differences will be very minor. (Source)

---End of Transmission---
Karune
RTS Community Manager | Blizzard Entertainment

Re: StarCraft II Official! (Pictures)

Posted: Fri Jan 11, 2008 5:27 pm
by Thalraxal
Marine 382BB wrote: StarCraft Q&A Batch 25
Karune wrote: 1. Does the Nomad have all the abilities an SCV has? (Of course it has its own abilities, but it would be interesting to know if you can at least temporarily replace lost SCVs with Nomads in a game.)(broodwar.de)

No, Nomads will not have the abilities of a SCV. The buildings a Nomad will be able to build, will be unique to the Nomad unit. And you cant gather resources with a Nomad.
I was wondering if Nomads would be able to repair units like an SCV, but it's the one SCV-ability not mentioned in the interview.  I'm going to guess they can't though. :(

Also: the Nomad's turrets have no mineral cost?  I was expecting cheap, but not free.  I suppose there's building time, but what's going to stop players from spamming the map with Auto-Turrets? (spoken as a person who once covered an entire map in a Free For All with Spider Mines, much to the annoyance of his fellow players)

Re: StarCraft II Official! (Pictures)

Posted: Fri Jan 11, 2008 6:56 pm
by Marine
Ya they better add a cheap price because in melee maps online once people get nomads they're just really gonna mass turrets all over. Well the n00bs will of course.

Re: StarCraft II Official! (Pictures)

Posted: Fri Jan 11, 2008 7:22 pm
by Thalraxal
Maybe there's a mana cost for building the turrets?  That'll slow down the Nomad (more then the build-time alone would anyway).  The other possibility is that they've got a timer like Broodlings (or WC summons) and then self-destruction.  But that would be kinda lame in my opinion.

Re: StarCraft II Official! (Pictures)

Posted: Fri Jan 11, 2008 8:08 pm
by Marine
Or a weird thing like a timer (a long time) that the turret becomes deactivated and a Nomad has to reactivate it, and at that time its completley defenseless except for maybe a small shield.

Re: StarCraft II Official! (Pictures)

Posted: Sat Jan 12, 2008 12:05 pm
by chris
Its tank time

http://www.starcraft2.com/features/terran/siegetank.xml

opinions? I think the new model is a lot better than the one we saw in Korea.

Re: StarCraft II Official! (Pictures)

Posted: Sat Jan 12, 2008 1:48 pm
by Lavarinth
Doesn't look much like a siege tank after in siege mode, more like an artillery cannon.. Yes that's the point, I know. But then again, they toss in the good ol' "it's a new design by a new faction"

Re: StarCraft II Official! (Pictures)

Posted: Sat Jan 12, 2008 4:11 pm
by IskatuMesk
The new siege mode cannon looks even worse then the last one. The green has no place, the design itself is just "wtf?" ... Come on blizzard, just use the old design that actually looked like a cannon from sc1 and stop trying to be gimmicky for a change.

Re: StarCraft II Official! (Pictures)

Posted: Sun Jan 13, 2008 1:49 pm
by JimmyJames
Doctor Doack wrote: Wc3 has shown me how much blizzard's mapping community completely fails at making ums maps, so I am not really caring about that. I'm mostly worried about modding... but Blizzard will never be open to modders, let alone on the level actually decent companies are (Epic, GPG), so it's probably a lost cause to really hope.
Give it a few more games... for the gaming community and for Blizzard's openness to modders. The Blizzard gaming communities are still young and restless. We've only had one game to try and adapt to the greater potentials of a Campaign Editor: StarEdit to WorldEdit...

Re: StarCraft II Official! (Pictures)

Posted: Sun Jan 13, 2008 4:45 pm
by AA7Dragoon
If it still blows the crap out of units I don't care what it looks like.

Re: StarCraft II Official! (Pictures)

Posted: Sun Jan 13, 2008 5:36 pm
by wibod
AA7Dragoon wrote: If it still blows the crap out of units I don't care what it looks like.
I hear you are fond of things blowing the crap out of each other.