I hope skies/space or whatever in SC2 aren't just background files - it'd be very interesting if they, too, were 3D. Not only that, they should also be customizable(like that planet in the Space tileset, it'd be interesting if they could be replaced, edited or selected from a list of available planets). Regarding unit portraits, something interesting about them is that they will actually match the transmission's text - now that'll be a really interesting feel.Desler wrote: Speaking of which, the only camera angle we've seen, or I have managed to see, besides the top down view, was briefly in the Terran Demo when the Thor changed modes. If you look, you can briefly see a black backdrop where a 'sky' is supposed to be (like in WC3). I was terribly unimpressed with the skys in WC3, so I really hope they make them a lot better this time. Everything else in the camera-mode view was pretty spot on, I watched that part of the Terran demo several times just to glimpse everything, since that mode is where the heart of in-game cutscenes are going to come from, and we've only seen it once (to my knowledge). I still have a lot of questions, but most are insignificant. Like asking about different unit animations, how portraits will be handled (you saw the big portraits in the Protoss demo, and most of the Terran portraits were still defaulted to that robot woman who communicates with the magistrate), just little stuff like that, stuff no one but campaign makers really think about.
Nice imitation Taeradun, though I don't know if you'd be the Samods equivilant of 'Desler'. =)

Camera view was shown in some fan-recorded Blizzcon videos, I believe you can still find some of them on Youtube. Only the standard WC3ish camera view, but still it was neat.

Something I'm excited about is the new tileset editor. Dustin himself, in a past Q&A, said that SC2 will allow tileset customization in a whole new level - something unseen even in WC3. His words were really generic, but he said something among the lines of "mapmakers will be able to make their own tilesets". Although WC3 allowed tileset editing, Dustin's comment made it clear that SC2 will offer many more possibilities. That's fantastic, each campaign could feature its brand new tileset... well, each map could take place in its own tileset, actually.
Adding the gameplay and atmosphere of SC and the awesomeness of an editor more capable than Worldedit definitely works wonders toward making a great UMS/campaign scene.