These are maps made in UE4 for D&D played on the dysfunctional roll20 platform. Previously stated limitations of the UE4 camera still apply - no G or D buffer (depth bias alpha, distance-based calculations, post-processing like bloom, stationary lights, etc.) and system RAM limitations (shadow resolution baking) also apply for many of these. These maps were designed with Ortho in mind. Average work time is 2 hours to 10 hours per map.
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AW - Shukensha Arena
A map very hastily slapped together for when Stig killed himself.

SS - Extinguished Osaka -
One of many maps created for a revisit of the A1 final area. This variant has been tickled by the Extinguished Star. The party never visited it to be ambushed.

SS - Throne of Magic -
Tim Sweeny's Paragon assets get turned into the player-driven town center that sees SS' first player death in a duel with a sassy cat man. Note how I have to gut all of the metallic settings because Ortho can't handle it. I also had to gut a fresnel-driven rainbow effect and construct a new one out of world-aligned UVW and then break it up with noise. It turned out pretty well.

AW - Norjar
Much like the rest of AW, extremely hastily constructed and messy as fuck. AW was originally intended to be ISO and use all hand-built maps but that got ditched after the disaster of August 5th. Who knew after the even greater disaster of July 23rd a year later I would be trying to make maps for this game again. Ugh.

AW - Korekuta's Arena
HKS can get himself killed here. The map was even more hastily slapped together than Shukensha's because I thought we might need it just a few hours from when I started planning it out. This map makes use of SilverTM's various skull assets I largely acquired for traumatizing HKS. Note I take heavy advantage of layered additive and transparent planes + ortho to hide the fact the map is really, really simple. The most time consuming part was aligning a long string of bones to hide some intersections mostly obscured by fog. An underbelly of crypts is not visible because the lighting turned out darker in that spot than expected, but I didn't have time to revise it.
