Wanderers of Sorceria Dedicated Update Thread

Created by RazorclawX, Wanderers of Sorceria tells an epic length story through multiple chapters and books for WarCraft III.

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NovaLan
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Re: Wanderers of Sorceria Dedicated Update Thread

Post by NovaLan »

I have finished Book 2. I just found some model problems so far.

The camera of Satyr Soulstealer (Coldrazaor and the Dragon Horn carrier) is missing.
The model of Kraken Mizuki summoned in Ch5 of Book 1 and Ch7 of Book 2 should be changed.
The model of Inferno in Ch7 of Book 2 should be updated. ( Ebon's summoned inferno maybe have the same problem, can't remember well)
There's a spiderling (old model) in Ch3 of Book 2's opening cutscenes.
And I don't know if all the pit lords' model should be updated.
I see Asmodyrac's voice in Ch2 of Book2 is removed, is that intentional?
Shyron missed her name in the dialogue when Kosseimaru encountered Night Dragon.

Some words questions
Is 'Dutchy' a place name or means principality or something?
I can't find 'Mastyrial' in any dictionary, does that mean something like 'evil scorpion' ?

Something else
Shizuka's Lolita Doll walking animation is ... very funny.
I think the Ch5 of Book 1 is not annoying at all. Using your clever tricks( block the narrow bridge with Annihilation guards ) is a very easy way to deal with them. Even the Army of the Dead won't hurt me.
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Re: Wanderers of Sorceria Dedicated Update Thread

Post by RazorclawX »

Is 'Dutchy' a place name or means principality or something?
More or less. It's an archaic spelling of 'Duchy', run by a Duke or Duchess.
I can't find 'Mastyrial' in any dictionary, does that mean something like 'evil scorpion' ?
There's no such word in the dictionary. It comes from Dungeons and Dragons (probably not a good idea to be honest) although the two being based on scorpions is practically the only thing they have in common.
I think the Ch5 of Book 1 is not annoying at all. Using your clever tricks( block the narrow bridge with Annihilation guards ) is a very easy way to deal with them.
Well now they can do things like push you into places you can get stuck in or chain stun you.
And I don't know if all the pit lords' model should be updated.
Nope, just him. Makes him stand out a lot.
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Re: Wanderers of Sorceria Dedicated Update Thread

Post by SilverGauntlet »

Book 2 - Chapter 7-2: There is a small typo in the Stinger tooltip.
Book 2 - Epilogue: option to hire mercenaries should be removed, as there are no farm.
Book 3 - Chapter 4: Making the switches Spell Immune or not counted as summoned units is a very bad idea, as Kasumi's Owl cannot destroy them, so I am stuck at the third room - the room where the Owl have to fly through the ceiling hole to destroy the switches and activate the Waygates. Ziel can destroy one switch when given sight though.
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Re: Wanderers of Sorceria Dedicated Update Thread

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SilverGauntlet wrote:Book 3 - Chapter 4: Making the switches Spell Immune or not counted as summoned units is a very bad idea, as Kasumi's Owl cannot destroy them, so I am stuck at the third room - the room where the Owl have to fly through the ceiling hole to destroy the switches and activate the Waygates. Ziel can destroy one switch when given sight though.
This seems to happen every time I make any sort of large scale changes because this happened previously too.
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Re: Wanderers of Sorceria Dedicated Update Thread

Post by RazorclawX »

News for 4/28/19

Wanderers of Sorceria 4th Edition updated with the following changes:

* Fixed Models: Fixed Satyr Overlord missing portrait.
* Updated Abilities: Removed mentions of flying for the Books 1 and 2 versions of Twister Form; Ziel can fly in every other campaign save those two. Chaos Sentinel stats should be more consistent.
* Book 1, 2: Frenzied Ghouls summoned by Kosseimaru can no longer be raised from the dead themselves. Kosseimaru can cast Dark Ritual on his own Frenzied Ghouls. Frenzied Ghouls in general no longer benefit from Coral Blades or Coral Scales upgrades. Fixed summoned Spirit Krakens.
* Book 1, Chapter 3: Fixed Heroic Mode Red Dragon's Flame Wave being accidentally deleted.
* Book 2, General: Shion has Spell Steal instead of Carrion Swarm. He will either have Dispel Magic or Defoliate as an ability, but not both, replacing Raise Dead. Fixed Royal Obelisk Repair time.
* Book 2, Chapter 2: Starting Warmages replaced with Webspinners as intended.
* Book 2, Chapter 3: Caravan Wagons have reduced collision size. Caravan Guard summoned units are now treated as suicide units and will run to the end of the route regardless of where the Caravan is. Fixed model of Nerubian Scout.
* Book 2, Chapter 7: Changed model of Balrog and Meteor Skull summons.
* Book 2, Epilogue: Removed recruitable Mercenaries. Chaos Legion units no longer leave corpses or can be raised from the dead.
* Book 3, General: Chaos Legion units no longer leave unraiseable corpses as in every other campaign.
* Book 3, Chapter 3: Bannon has Wither instead of Cripple.
* Book 3, Chapter 4, 5: Magic Switches once again count as Summoned units for Dispel purposes.
* Book 5, 6: Bannon's Soul summoned by Sazabi now also comes with Wither.


=======================================

The summoned units fix for the Caravan escort seem to have fixed its behavior back to what it should be.

ED: Next update around will include some changes to the graphics for the Nerubian Warrior and Webspinner so they won't blend in together so much; currently their skin contrast is way too low for each other so under most lighting conditions they look identical. The Warriors will remain mostly the same, but the Webspinners will be taking on a much brighter color scheme.

I really don't like to make a whole lot of changes in a row like this, but I don't like leaving critical stuff hanging.
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Re: Wanderers of Sorceria Dedicated Update Thread

Post by SilverGauntlet »

Book 3 - Chapter 5-1: A small typo in the cutscene before the Kagero boss battle. Sazabi said ‘Your cruelty knows know bounds. The spirits compel me to defeat you!’
Book 3 - Chapter 5-2: I do not know if ‘no inhibitions of hurting’ is accurate. Hikaru’s dialogue when he attacks Ziel by the way.
Book 4 - Chapter 3: Sorana’s Chain of Frost create new Scorched Remains beneath its targets, which have its health bars disappear after a few seconds - but not the visual remains. Existing Scorched Remains also have its Health Bars disappears occasionally for some reason, but I suspect because Chain of Frost bounced on it.
ED1: It seems that Hydra Storm also create Scorched Remains, although both skills only create Scorched Remains on certain targets.
ED2: Sorana's Dark Minion have Disruption Web but cannot use it.
And another question out of curiosity: Do Sorana have to have at least one level on Disruption Web to generate Dark Minions?
ED3: Chapter 4-4 have Chaos Judge missing his portrait, and his Shockwave-based ability can push Haunted Gold Mine away. The Acolytes still mine at the same position though.
ED4: It turned out that all enemy buildings (undead) are knocked back.
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Re: Wanderers of Sorceria Dedicated Update Thread

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Book 4 - Chapter 3: Sorana’s Chain of Frost create new Scorched Remains beneath its targets, which have its health bars disappear after a few seconds - but not the visual remains. Existing Scorched Remains also have its Health Bars disappears occasionally for some reason, but I suspect because Chain of Frost bounced on it.
ED1: It seems that Hydra Storm also create Scorched Remains, although both skills only create Scorched Remains on certain targets.
This is unit ID taint. The Scorched Remains have the same unit ID as the dummy unit.
ED2: Sorana's Dark Minion have Disruption Web but cannot use it.
And another question out of curiosity: Do Sorana have to have at least one level on Disruption Web to generate Dark Minions?
Having the Disruption Web ability is the check to see if a Dark Minion is generated. The Dark Minions aren't supposed to be able to cast it, but they are able to generate more Minions if you're quick enough to keep the ball rolling.

At one point she had to kill a unit with Disruption Web to generate a minion, but that just made it so it almost never happened.
ED3: Chapter 4-4 have Chaos Judge missing his portrait, and his Shockwave-based ability can push Haunted Gold Mine away. The Acolytes still mine at the same position though.
ED4: It turned out that all enemy buildings (undead) are knocked back.
It's supposed to damage buildings, but not knock them back. I imagine that looks pretty funny.

Funny enough that guy never makes it to my town whenever I play that level so I never noticed that.
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Re: Wanderers of Sorceria Dedicated Update Thread

Post by SilverGauntlet »

It's supposed to damage buildings, but not knock them back. I imagine that looks pretty funny.

Funny enough that guy never makes it to my town whenever I play that level so I never noticed that.
Well, I set up a front base at the gold mine outside the Satyr base. It does look very funny. I haven't tried unsummoning it when it is not out of gold though.
ED1: Tested Bannon's Wither. The tooltip said that it decreases attack and movement speed, but the attack and movement speed of enemies hit by this is actually increased.
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Re: Wanderers of Sorceria Dedicated Update Thread

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Book 3,Ch 3, Bannon's wither increase enemies speed instead of decreasing.
Book 3,Ch 5, Part 1, in this level the icon of Garanteen and Red Moon Blade should be updated. (in New Game Plus)
Book 3,Ch 6, Part 1, in this level I let Yue Fang have Ziel's sword (in NGP+), But she can't attack air units (she can in other levels). And the loading screen of this level is missing.
In the summoned duels levels (Sister of Shadows and End of Line), no matter what the beast is, the fisrt beast you summoned doesn't have extra ability even their souls are empowered. (the second one and the third one do have) And it seems that catapult scorpion's extra plague bomb doesn't have damage and visual effect in the against Kurumi level.
Book 3, Secret level, should update the Blade Kraken's model. (in Ch6 of Book 1 as well)
Book 4, Ch 3, I guess the Nerubian Warrior's new model files hasn't been imported in this book, and this level is the only one that Nerubian Warrior and Nerubian Lord appear. And Nekurow's sealed model is messed. (a cube with a smile face)

By the way, what does 'Madoshi' mean? Does it mean 'Sorcerer' ?

ED: 1. Book 4, secret 2, Destru's model should be updated.
2. I think the new version fire wall's damage is a little too low, 35 damage per sec even can't kill a broodling...
Last edited by NovaLan on Thu May 02, 2019 7:09 am, edited 1 time in total.
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Re: Wanderers of Sorceria Dedicated Update Thread

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NovaLan wrote:By the way, what does 'Madoshi' mean? Does it mean 'Sorcerer' ?
Yes.
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Re: Wanderers of Sorceria Dedicated Update Thread

Post by RazorclawX »

I finally managed to make a working Zerg Lurker attack. Unfortunately the computer is too stupid to know how to use them, so you won't see any Lurkers anytime soon (at least, not unless you use them. It's entirely the reason why they have Impalers and they don't know how to use those, either. So they ended up with Siege unit Ravagers which isn't entirely what they were made for, but whatever).
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Re: Wanderers of Sorceria Dedicated Update Thread

Post by verb8im »

Is Shizuka supposed to have a walking animation instead of her running animation?
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Re: Wanderers of Sorceria Dedicated Update Thread

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verb8im wrote:Is Shizuka supposed to have a walking animation instead of her running animation?
I suppose you are referring to the Shizuka model that Hikaru fights in Chapter 3 of Book 1. I think that Shizu used a different model and her animation is just walking instead of running.


And I found in Kevin's journey the Shikigami didn't cause damage. It just had visual effect.

ED: This round in the Dragon Wings level (sky) Hikaru can't move and I'm stuck. It seems that he wasn't an air unit?... I don't know if it is because I choose Flame Lord.
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Re: Wanderers of Sorceria Dedicated Update Thread

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verb8im wrote:Is Shizuka supposed to have a walking animation instead of her running animation?
If she's straight-up walking most of the time it's because the Walking speed wasnt set right.
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Re: Wanderers of Sorceria Dedicated Update Thread

Post by RazorclawX »

News for 5/7/19

Wanderers of Sorceria 4th Edition updated with the following changes:

* Updated Models: Nerubian Royal Ziggurat, Nerubian Shrine of Spiders. Changed Nerubian Warrior and Webspinner textures so they are more distinguishable from each other (Warriors now use Black Armor instead of Orange Armor with 'Black' skin; Webspinners will now use the 'Albino' skin instead of 'Orange' skin) while scaling back the team color on the Warrior Armor for both Warriors and Hero Warriors (generally just Spinorak). Death Spiders (also Skithis Bloodfang) now use the Fire Nerubian model. Fixed Chaos Judge missing portrait.
* Updated Abilities: Fixed abilities based on Acid Bomb buffing enemy units instead of debuffing them. Barrier Flood should no longer knockback snared units or buildings.
* General: Fixed certain abilities not working due to Hashtable not being initialized in several maps.
* Book 3, General: Summoner Duels now consistently start as soon as you exist the opening cutscene instead of having to wait for the Leaderboard to appear first. Fixed Soul Empowerment in Summoner Duels not affecting the first summoned beast.
* Book 3, Chapter 4: Fixed campaign items using old data.
* Book 3, Chapter 6: Fixed missing loading screen. Fixed campaign items using old data.
* Book 4, Chapter 3: Fixed Scorched Remains unit taint. Fixed Spider Egg unit taint. Replaced Nerubian Warriors with Crypt Fiends.
* Book 5, Chapter 8, Part 3: Fixed Flame Lord Hikaru being unable to move as a Flying unit. Fixed attack stats of all alternative Hikaru classes to match the attack stats of the original classes for this level.
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