October 2014 -
The project was completed as an audiobook.
In early 2012 I had revised many assets and in November 2012 I committed fully to a huge revision project, in which I set out to remaster all old content, update the project to the Rebellion expansion, and set the foundations for new production.
Throughout the later quarter of 2012 and over half of 2013 I focused most of my energy into rebuilding Salvation's assets and bringing them up to the level of quality I expected out of Sins of a Solar Empire. From the particle effects to nearly every ship model, thousands of hours were devoted into cleaning up the mess left behind from Salvation.
Sins work reached a penultimate standstill in October 2013 and the decision was made to switch to the UDK earlier than planned. While success was had in the UDK and several major advancements hallmarked the push into 2014, the individual I had been relying on to start character models continued to express motivational disinterest over a year after he had become involved. Facing inevitable failure, the project was considered indefinitely dormant and UDK work ceased in early February.
The project resumed in late 2014 as an audio-book only creation, which was then released at Campaign Creations.