If you have aow2, you may be interested in this mod when it's playable.
I am treating this as a side project when I am bored (which is pretty often). I started it a while ago, then it eventually fell off the radar with sc2's release (edit - RELEASE? lerl) and other such things.
Getting graphics for the mod is a very difficult manner. There is only one person in the entire aow2 community who is fluent in converting graphics from games such as WoW to the ILB (similar to grp) format aow2 uses. The process in which this requires is extensive and time-consuming, and it doesn't help the guy is virtually impossible to get a hold of and isn't really active. I did manage to get him to make me an Isador graphic, but that was a while ago; I'm trying to get a hold of him for more graphics.
AoW2 has 15 races. The aim of this conversion is to convert every race to a new race of the 2042 story or other parts of my generally unknown universes that haven't been shown to anyone yet, introduce a plethora of new heroes and wizards, and just generally have fun. Thus, not all of these races are native to LoL, producing a hilarious mishmash of inanity.
Some of the atmosphere is serious, and some is humor-oriented. It somewhat depends on what race you are playing. All of it is fairly light-hearted in the end, though.
Currently, the playable races/conversions are...
Nomads -> Beastmasters (ie Rexxar)
Dark Elves -> Devilwing Dragonflight
Halflings -> Humans (Knight's Guild)
Undead -> Baelificus (Underworld Demons)
Orcs -> Orcs (Underworld Legions)
Shadow Demons -> Deep Hive
Goblins -> Confederacy Mining Operators (MFTG)
Non-playable races I know will eventually be converted...
Archons -> Loladins (and the Ascendants)
Dwarves -> Minotaurs
Elves -> Elven Nation (from a story I never fleshed out past conceptual stages, half-way worked into the LoL universe)
Draconians -> Isadorian Demons/Bloodstone Guard
Races I haven't figured out yet,
Default Humans
Frostlings
Syrons
Tigrans
Additional features -
- Modified spells and abilities
- Heroes are stronger
- Less emphasis on huge defense values; units hit each other much more reliably, Bombard and archery become inheritly stronger, ect.
- Wizards are a little stronger in combat, they aren't completely useless in a big late-game brawl
- A lot of lower-level units have some abilities that make them valuable late-game, such as the Baelificus tier1 Scavenger that has both resurgence, high defense, and life stealing, and strong attacks against cavalry.
- More unique army composition for each races - not everyone has ballistae or catapults for siege weapons, and not everyone has powerful melee units.
Screenshots -
http://img489.imageshack.us/img489/9349/hermanrz1.jpg

(Above) Herman, one of the Confederate wizards.
http://img222.imageshack.us/img222/7893/herman2ew8.jpg

(Above) In Lol:2042, the comps will often spam pioneers and build an absolutely insane number of towns within a very short amount of time. Confederates seem to especially enjoy this. This often results in a symphony of backdooring when attempting to jack them with air units.
http://img214.imageshack.us/img214/40/insanevu8.jpg

(above) An absolutely insane army - one of many similar groups throughout the map owned by the same computer. Bloodseekers are technically level 7 type units (retail only goes up to level 4).
http://img231.imageshack.us/img231/255/image1kl6.jpg

(Above) Balrog, level 5 Baelificus unit. Baelificus are all about huge demonic strength, capitalized in giant melee units. They are the most upfront and basic of the races.
http://img88.imageshack.us/img88/5610/marcusjpgkj4.jpg

(Above) A Baelificus wizard. He is a part of the storyline tying the Elves to the LoL universe.
http://img393.imageshack.us/img393/5047/image7qv4.jpg

(Above) A Devilwing wizard.
http://img57.imageshack.us/img57/56/horusssaf3.jpg

(Above) Defilers, the Hive level 5 unit, and various low-level Devilwing units attacked a higher-class Devilwing base. This is kind of suicidal.
http://img162.imageshack.us/img162/6281/image8iy5.jpg

(Above) Low-level Hive units. The Deep Hive is all about crowd control and using disables to control your enemy. They have very few strong up-front melee, but a lot of faster or extremely dangerous damage-dealing units, including several very powerful flyers.
I am currently looking for decent art for new heroes and wizards, particularily those of the Elves, Humans, Devilwing, and Confeds. I'll post more screenshots as I get them.
LAVARINTH REMOVE THE IMAGE RESIZE ON THE FORUMS RIGHT NOW JESUS HOW MANY TIMES DO I NEED TO TELL YOU ARGAHGERHGAGHRHGARHGRHGHG