I think most overfocused on "4 max interceptors" then basically underestimated every other change except the 300% rebuild times.Mucky wrote:What's everybody complaining about? The changes to the carriers aren't bad, except for the 300% rebuild times.
While I feel it might be "overbuffing", I guess ill accept 200% rebuild times for interceptors. 16 seconds is still a considerable recovery time in mid-battle even if it's a "double interceptor".
As for a 4 max (while having the power of 8), it's with the intentions of minimizing lag while having changes to keep the same power and relative feeling that 8 had.
Usually if W&M slowed down horribly it's either mass zerglings or mass carriers with interceptors. In addition, if you consider that a mothership is ideal with mass carriers and mass cloaking/decloaking generate a lot of slowdown due to interceptors going in/out of cloaking range all the time.
Also double HP/SP have the side bonus of making them more resistant to AoE from turrets.
That won't fix much in the grand scheme of things. Usually what really kills interceptors are mass marines/hydralisks which deals fairly low damage per hit (thus 10 dmg max immortal shields + 1 HP is at their advantage). Most other units are usually better off focusing fire on the carrier itself.Vetraeus wrote:Give Carrier Interceptors immortal shields with 1 HP and make them cost money and have 8 again, Done, GG!