StarCraft II Official! (Pictures)
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- Taeradun
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Re: StarCraft II Official! (Pictures)
Then psi-storm your opponent's ghosts when they need them most 

- Thalraxal
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Re: StarCraft II Official! (Pictures)
That would be the ideal solution. But then I'd be needing my High Templar and they'd get sniped. It's a vicious circle. 
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Re: StarCraft II Official! (Pictures)
Ghosts were absolute pussies in SC1. At least in SC2 they'll actually be able to fight.
- Xenon
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Re: StarCraft II Official! (Pictures)
SC1:
Marine:
Range: 4(5 upg) Damage: 6 Cooldown: 15 (7.5 stim)
DPS: 4 (8 stim)
Ghost:
Range: 7 Damage: 10 concussive Cooldown: 22
DPS: 4.55 (small, or Protoss shield) 2.27 (medium) 1.14 (large)
So yeah, unless you're attacking small units that have superior armor upgrades, SC1 Ghost damage sucks compared to the cheaper Marines.
Apparently snipe deals 150 damage to certain units. If it works on Overlords it could spell big trouble for Zerg.
Marine:
Range: 4(5 upg) Damage: 6 Cooldown: 15 (7.5 stim)
DPS: 4 (8 stim)
Ghost:
Range: 7 Damage: 10 concussive Cooldown: 22
DPS: 4.55 (small, or Protoss shield) 2.27 (medium) 1.14 (large)
So yeah, unless you're attacking small units that have superior armor upgrades, SC1 Ghost damage sucks compared to the cheaper Marines.
Apparently snipe deals 150 damage to certain units. If it works on Overlords it could spell big trouble for Zerg.
- Marine
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Re: StarCraft II Official! (Pictures)
True, the ghosts were pussies except the hero ghosts, the snipe ability will help them in far attacks, I wonder though how far the snipe target range is?
[img]http://img143.imageshack.us/img143/3600/zergsig5smallff5.png[/img]
- Meta
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Re: StarCraft II Official! (Pictures)
From the Terran demo, it seems to have the same range of Nuke and Drop Pod attacks. I think it's the same range of a Guardian or Carrier in SC1, but not entirely sure.Marine 382BB wrote: True, the ghosts were pussies except the hero ghosts, the snipe ability will help them in far attacks, I wonder though how far the snipe target range is?
And let's not theorycraft until we have actually played the game, shall we? Everything is useful and everything has a counter on paper, but when you're actually playing the game there's a huge difference.
The definition of "infantry" is a little tougher, but I'm assuming it's small-sized units other than organic units, otherwise Ghosts might be able to Snipe a Guardian or an Ultralisk, and while those would be interesting sights, I doubt we'll be seeing'em in SC2. But hey, the Snipe ability combined with Drop Pods will make Ghosts much more useful vs both Protoss and Zerg.
Coming back to discussing other units, I loved the ability to customize each Battlecruiser with Yamato or ground lasers. That's a choice that will require skill, based on what your opponent is actually building, so I definitely like it. Apparently the new Motherships are more like Arbiter units as well, performing a tactical support role for other units that can really turn the tides of battle if well employed. That's preferable to "one mothership per player" gayness which doesn't really belong to SC IMO.
Two other units I really, really like are the Stalker(a teleporting Dragoon, enough said) and the Viking for their huge potentials. They're really mobile units - when you have the skill to use them.
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Re: StarCraft II Official! (Pictures)
I can theory craft if I want to, so there!
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Re: StarCraft II Official! (Pictures)
Theorycraft is so lame.
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Re: StarCraft II Official! (Pictures)
Quiet, lavachu!
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Re: StarCraft II Official! (Pictures)
Theorycrafting is the closest thing we can get to playing the game though, so why not?
Not too mention that in theory, my Carrier has interceptors that drop nukes.
Not too mention that in theory, my Carrier has interceptors that drop nukes.
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10,000 kola nuts,
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- Fatburger666
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Re: StarCraft II Official! (Pictures)
Blizz, release more unit info!!!!!
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- Meta
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Re: StarCraft II Official! (Pictures)
Indeed.Fatburger666 wrote: Blizz, release more unit info!!!!!
- Fatburger666
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Re: StarCraft II Official! (Pictures)
Mr.Meta, I like your avy. 
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