Legacy of the Confederation Q & A Session
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- 1N73RC3P70R
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Re: Legacy of the Confederation Q & A Session
will u make a model for THE ORACLE? or u plan to skip the epic monster part like last time XDXDXD
and if u do plan to make..what will it be like? will it be big or small? or ugly? or shapeshifter?
and if u do plan to make..what will it be like? will it be big or small? or ugly? or shapeshifter?
Last edited by 1N73RC3P70R on Sun Jun 06, 2010 11:43 pm, edited 1 time in total.
F.E.A.R. ME!!!!! THIS IS THE LAST DAY OF THE REST OF YOUR LIFE!!!!!!!!!
- The Oracle
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Re: Legacy of the Confederation Q & A Session
This has yet to be determined.
You haven't lived until you've edited 5,000 recorded .mp3's of dialogue!
- Marco
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Re: Legacy of the Confederation Q & A Session
I'll determine you! Yeah, tell me that doesn't make any sense. I dare you, I DARE YOU!The Oracle wrote: This has yet to be determined.
The Music of Squad 303 (Celestial Reverie Music by Joel Steudler)
[url=http://files.campaigncreations.org/sc2/celestial/anise.mp3]Anise McConnell[/url]
[url=http://files.campaigncreations.org/sc2/celestial/bryce.mp3]Bryce Littlefield[/url]
[url=http://files.campaigncreations.org/sc2/celestial/issac.mp3]Issac Rangel[/url]
[url=http://files.campaigncreations.org/sc2/celestial/tyson.mp3]Tyson Reznor[/url]
"That mutalisk must have seen your stoic beauty glistening in its eye and tried to die looking at an angel in heaven."
-- Bryce Littlefield
[url=http://files.campaigncreations.org/sc2/celestial/anise.mp3]Anise McConnell[/url]
[url=http://files.campaigncreations.org/sc2/celestial/bryce.mp3]Bryce Littlefield[/url]
[url=http://files.campaigncreations.org/sc2/celestial/issac.mp3]Issac Rangel[/url]
[url=http://files.campaigncreations.org/sc2/celestial/tyson.mp3]Tyson Reznor[/url]
"That mutalisk must have seen your stoic beauty glistening in its eye and tried to die looking at an angel in heaven."
-- Bryce Littlefield
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Re: Legacy of the Confederation Q & A Session
Hey Oracle question,when you remake Episode 19, you going to still use the GTA-Style Radio that made that level so gosh darn hilarious? Seriously the humor in LOTC was very well done IMO and that was the best moment in teh whole game IMHO
- The Oracle
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Re: Legacy of the Confederation Q & A Session
@staredcraft
Mission 19 will not have the "Kid Morning" radio thing. I thought about it a lot when I wrote the script for that. In the end, the pacing of the campaign at that point (and the dark tone) would be interrupted. So unfortunately, I can't include that.
Mission 19 will not have the "Kid Morning" radio thing. I thought about it a lot when I wrote the script for that. In the end, the pacing of the campaign at that point (and the dark tone) would be interrupted. So unfortunately, I can't include that.
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Re: Legacy of the Confederation Q & A Session
Here's a question - do you have a ridiculously evil character you need a ridiculously evil voice for?
- Lavarinth
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Re: Legacy of the Confederation Q & A Session
But I can easily imitate himThe Oracle wrote:@staredcraft
Mission 19 will not have the "Kid Morning" radio thing. I thought about it a lot when I wrote the script for that. In the end, the pacing of the campaign at that point (and the dark tone) would be interrupted. So unfortunately, I can't include that.

- - Lavarinth
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Campaign Creations Administrator
- The Oracle
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Re: Legacy of the Confederation Q & A Session
@Mesk: The most ridiculous of the ridiculous have already been voiced 

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Re: Legacy of the Confederation Q & A Session
So, how's work on the campaign going? You wrote before that mapping would be the easiest part of the project. Is it the case?
Also, are the custom portraits going to be animated or will they be 2D? Not that any of us would care (at least, I hope so), but the (painted?) portraits on the website are already damn impressive, plus they seem to fit the in-game portrait template.
Also, are the custom portraits going to be animated or will they be 2D? Not that any of us would care (at least, I hope so), but the (painted?) portraits on the website are already damn impressive, plus they seem to fit the in-game portrait template.
- Maglok
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Re: Legacy of the Confederation Q & A Session
We know you have been messing around with the editor. Are there any things that took you a while to figure out that you can mention that would save others time?
Also, is there anything you just can't seem to get working?
Also, is there anything you just can't seem to get working?
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Re: Legacy of the Confederation Q & A Session
What, and you didn't ask me? So now you're saying my amazing new TGD voice is never going to be used for anything?!The Oracle wrote:@Mesk: The most ridiculous of the ridiculous have already been voiced
Well that's a bucket of gay.
- The Oracle
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Re: Legacy of the Confederation Q & A Session
@Johnnythewolf
So, how's work on the campaign going? You wrote before that mapping would be the easiest part of the project. Is it the case?
**I have not begun any mapping or triggering for the missions yet. I might start terraining in the near future but triggers and unit placement will wait until custom graphics are in. And to answer your question, it's not the easiest but by far is the least time consuming. Auditioning for voice actors, reconciling raw samples to the scripts, script re-writes and dialogue retakes, and master editing of every sound takes much...much longer. I imagine it will take anywhere from 3-5 days to trigger and test a map once the terrain is done, depending on the complexity. If I get a full weekend and don't do it at night after work...maybe just a couple days for a map.**
Also, are the custom portraits going to be animated or will they be 2D? Not that any of us would care (at least, I hope so), but the (painted?) portraits on the website are already damn impressive, plus they seem to fit the in-game portrait template.
**This is not certain yet. 2D for sure though if nothing else.**
@Maglok
We know you have been messing around with the editor. Are there any things that took you a while to figure out that you can mention that would save others time?
Also, is there anything you just can't seem to get working?
**Variables are the key to everything as far as getting units to do what you want them to do. Also, multi-condition triggers save a lot of time and confusion (eliminating the need for switches as they were in the SC1 editor). There is nothing I've needed the map editor to do that I couldn't get working except 'set next scenario.'
So, how's work on the campaign going? You wrote before that mapping would be the easiest part of the project. Is it the case?
**I have not begun any mapping or triggering for the missions yet. I might start terraining in the near future but triggers and unit placement will wait until custom graphics are in. And to answer your question, it's not the easiest but by far is the least time consuming. Auditioning for voice actors, reconciling raw samples to the scripts, script re-writes and dialogue retakes, and master editing of every sound takes much...much longer. I imagine it will take anywhere from 3-5 days to trigger and test a map once the terrain is done, depending on the complexity. If I get a full weekend and don't do it at night after work...maybe just a couple days for a map.**
Also, are the custom portraits going to be animated or will they be 2D? Not that any of us would care (at least, I hope so), but the (painted?) portraits on the website are already damn impressive, plus they seem to fit the in-game portrait template.
**This is not certain yet. 2D for sure though if nothing else.**
@Maglok
We know you have been messing around with the editor. Are there any things that took you a while to figure out that you can mention that would save others time?
Also, is there anything you just can't seem to get working?
**Variables are the key to everything as far as getting units to do what you want them to do. Also, multi-condition triggers save a lot of time and confusion (eliminating the need for switches as they were in the SC1 editor). There is nothing I've needed the map editor to do that I couldn't get working except 'set next scenario.'
- dreamerhorwitz
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Re: Legacy of the Confederation Q & A Session
If this has already been asked, my apologies. Will there be any added storylines to the original campaigns or is the original story going to be preserved and unchanged?
- The Oracle
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Re: Legacy of the Confederation Q & A Session
@dreamer
Some of the story has changed very much; some of it is very much the same.
Some of the story has changed very much; some of it is very much the same.
- dreamerhorwitz
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Re: Legacy of the Confederation Q & A Session
Good to know.The Oracle wrote:@dreamer
Some of the story has changed very much; some of it is very much the same.