Ghosts of the Past Trailer

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UntamedLoli
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Ghosts of the Past Trailer

Post by UntamedLoli » Wed Jul 21, 2010 2:19 pm

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Image

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Lavarinth
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Re: Ghosts of the Past Trailer

Post by Lavarinth » Wed Jul 21, 2010 2:32 pm

I got chills.
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IskatuMesk
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Re: Ghosts of the Past Trailer

Post by IskatuMesk » Wed Jul 21, 2010 2:35 pm

It's as I've been saying - this game can take ridiculous amounts of polies (half or over half of that is ingame). No one listens. Maybe now they will.

Oh, yeah, and Blizzard's CGI consistently beats out hollywood.
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Warning: dialogue contains politically incorrect content. Viewer rearsore may occur.

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Master Jademus Sreg
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Re: Ghosts of the Past Trailer

Post by Master Jademus Sreg » Wed Jul 21, 2010 3:08 pm

Lavarinth wrote: I got chills.
No more humans, please.

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omega20
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Re: Ghosts of the Past Trailer

Post by omega20 » Wed Jul 21, 2010 3:09 pm

Master Jademus Sreg wrote:
Lavarinth wrote: I got chills.
My thoughts exactly.
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Re: Ghosts of the Past Trailer

Post by RazorclawX » Wed Jul 21, 2010 3:51 pm

IskatuMesk wrote: It's as I've been saying - this game can take ridiculous amounts of polies (half or over half of that is ingame). No one listens. Maybe now they will.
And that has to do with the trailer... how?
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Re: Ghosts of the Past Trailer

Post by Marco » Wed Jul 21, 2010 4:00 pm

RazorclawX wrote: And that has to do with the trailer... how?
It's funny because it's true.
The Music of Squad 303  (Celestial Reverie Music by Joel Steudler)

[url=http://files.campaigncreations.org/sc2/celestial/anise.mp3]Anise McConnell[/url]
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[url=http://files.campaigncreations.org/sc2/celestial/issac.mp3]Issac Rangel[/url]
[url=http://files.campaigncreations.org/sc2/celestial/tyson.mp3]Tyson Reznor[/url]

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Re: Ghosts of the Past Trailer

Post by Alevice » Wed Jul 21, 2010 4:06 pm

Half of the trailer is from ingame cinematics, not fmv, which is what is mesk's point. I admit it, I got chills too.
_-|-_

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Re: Ghosts of the Past Trailer

Post by IskatuMesk » Wed Jul 21, 2010 4:08 pm

RazorclawX wrote:
IskatuMesk wrote: It's as I've been saying - this game can take ridiculous amounts of polies (half or over half of that is ingame). No one listens. Maybe now they will.
And that has to do with the trailer... how?
Read the post again. Very carefully this time.
Image~[Gameproc]~Image
Warning: dialogue contains politically incorrect content. Viewer rearsore may occur.

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Re: Ghosts of the Past Trailer

Post by Xenon » Wed Jul 21, 2010 5:30 pm

Are you referring to people who complain that custom model makers create models with "too many polies"?

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Re: Ghosts of the Past Trailer

Post by IskatuMesk » Wed Jul 21, 2010 5:39 pm

Yes.
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Re: Ghosts of the Past Trailer

Post by Thalraxal » Wed Jul 21, 2010 7:21 pm

Spiffy!  Makes me look forward to seeing it all in context.

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Re: Ghosts of the Past Trailer

Post by RazorclawX » Wed Jul 21, 2010 8:12 pm

IskatuMesk wrote: Read the post again. Very carefully this time.
So? Does that mean you're still going to make another campaign that'll only be released on your computer?
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Re: Ghosts of the Past Trailer

Post by IskatuMesk » Wed Jul 21, 2010 9:13 pm

RazorclawX wrote:
IskatuMesk wrote: Read the post again. Very carefully this time.
So? Does that mean you're still going to make another campaign that'll only be released on your computer?
Learn to internet.
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Warning: dialogue contains politically incorrect content. Viewer rearsore may occur.

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Re: Ghosts of the Past Trailer

Post by Frozty » Wed Jul 21, 2010 9:44 pm

Holy Shit.
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