Help with mod! Unit sizes, graphics.

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Fatburger666
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Help with mod! Unit sizes, graphics.

Post by Fatburger666 »

i need help, im trying to change units sizes but i cant figure out how, i have all the modding tools downloaded i just dont know how to change sizes please help!!
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Re: Help with mod! Unit sizes, graphics.

Post by Whiplash! »

Your best off asking Doctor Doack, however every year he goes into a few week depressed emo stage, and thats what he is in now. You'll have to wait till he gets out for some help!
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Re: Help with mod! Unit sizes, graphics.

Post by Fatburger666 »

oh ok, thanks, ill ask him
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Re: Help with mod! Unit sizes, graphics.

Post by Lavarinth »

It's not a simple process at all, by the way.
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Re: Help with mod! Unit sizes, graphics.

Post by chris »

Fatburger666 wrote: oh ok, thanks, ill ask him
BTW, your avar intrigues me..... it says high templar....and it looks an awful lot like SC2 animation....you wouldn't happen to be hiding some SC2 info on the high templar would you ;D
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Re: Help with mod! Unit sizes, graphics.

Post by Lavarinth »

No, he stole that from the new PR at the Blizzard forums, it's the guy's avatar.
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Re: Help with mod! Unit sizes, graphics.

Post by UntamedLoli »

Lavarinth wrote: It's not a simple process at all, by the way.
Image
Not simple eh?
Image
Image
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Re: Help with mod! Unit sizes, graphics.

Post by Lavarinth »

It messes up overlay graphics to resize a unit. That's what I meant, like the Marine's gauss rifle as an example.
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Re: Help with mod! Unit sizes, graphics.

Post by Durandal-Thoth »

So what? Just resize the overlays to the same aspect ratio that you did the main GRP.

In my personal opinion, fatburger, Irfanview is the best tool for the job. That and RetroGRP.

Irfanview already has a batch converter/resize tool, so if you just extract the BMP's using RetroGRP, resize them, and re-compile them to a GRP you'll be good to go. I could go in-depth, if you like, but I'm assuming you already have a general idea of what you're doing.

Don't forget to change the unit footprint in DatEdit (As Hunter_Killers displayed) as otherwise it'll just look silly ;)
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Re: Help with mod! Unit sizes, graphics.

Post by IskatuMesk »

Lavarinth wrote: It messes up overlay graphics to resize a unit. That's what I meant, like the Marine's gauss rifle as an example.
Except the marine's gauss rifle isn't an overlay.
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Re: Help with mod! Unit sizes, graphics.

Post by Durandal-Thoth »

It must've been a mis-conception, but the initial statement is true.

Edit- Also, keep in mind the limitations for the GRP format itself. From personal experience I've never been able to go past 360x360, or errors start occuring.
Last edited by Durandal-Thoth on Wed Jul 04, 2007 4:30 pm, edited 1 time in total.
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Re: Help with mod! Unit sizes, graphics.

Post by IskatuMesk »

You can't go past 255x255. 256x256 causes instability and anything bigger crashes retrogrp. I'd love to know how you got 360x360 but I'm pretty sure it still causes instability.
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Re: Help with mod! Unit sizes, graphics.

Post by Durandal-Thoth »

Actually, I believe it was 320 that I got to.

It's been a very long time, let me verify this...
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Re: Help with mod! Unit sizes, graphics.

Post by IskatuMesk »

Unless you are talking specifically about the dat sizes... I think those are in cells or some other estimation rather then pixels, but I know for a fact retrogrp seizures on me when I compile past 256x256. SYC II had a number of 256x256 ships that would randomly crash the game when you switched the view to them while they were moving.
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Re: Help with mod! Unit sizes, graphics.

Post by Durandal-Thoth »

Image

^ Command center graphic resized to 256x320 that works in-game. Don't know much about units, I didn't go past 256x256 with my own Battlecruiser, although I didn't experiment very much. It could be somewhat related to the aspect ratio?
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