Why I normally use Flashblock
StarCraft II Official! (Pictures)
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- Taeradun
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Re: StarCraft II Official! (Pictures)
Firefox just sucks with Flash, generally 
Why I normally use Flashblock
Why I normally use Flashblock

- IskatuMesk
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Re: StarCraft II Official! (Pictures)
Yeah, I use that, too.Taeradun wrote: Firefox just sucks with Flash, generally
Why I normally use Flashblock![]()
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Re: StarCraft II Official! (Pictures)
Works just fine with me on FF with Flash.
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Re: StarCraft II Official! (Pictures)
Maybe my versions are just really, really old. I wouldn't be too surprised at this rate.
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Re: StarCraft II Official! (Pictures)
Flash should generally not be used for a website. I've never seen a site that used flash and thought it was better than just tried and true HTML.
First thing I did on the SC2 site was switch to HTML. That design is terrible. Though it didn't crash my browser (Opera ftw!).
First thing I did on the SC2 site was switch to HTML. That design is terrible. Though it didn't crash my browser (Opera ftw!).
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Re: StarCraft II Official! (Pictures)
Blizzard has officially released info for the Colossus.
Cool unit. It is confirmed that their immense size makes them vulnerable to both anti-ground and anti-air defenses. Nevertheless, they can attack on hills by easily taking the high ground to avoid ground melee units.
Cool unit. It is confirmed that their immense size makes them vulnerable to both anti-ground and anti-air defenses. Nevertheless, they can attack on hills by easily taking the high ground to avoid ground melee units.
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Re: StarCraft II Official! (Pictures)
Hehe, their colossus html thing is giving me screenshots of the Phoenix.
edit - Damn, that jungle terrain is awesome. I can't wait to get started making remakes of all of my oldschool FFA maps in giant size.
edit - Damn, that jungle terrain is awesome. I can't wait to get started making remakes of all of my oldschool FFA maps in giant size.
Last edited by Anonymous on Thu Jun 28, 2007 11:36 am, edited 1 time in total.
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Re: StarCraft II Official! (Pictures)
hehehe goliaths using both cannons and missiles at the same time?AA7Dragoon wrote: Blizzard has officially released info for the Colossus.
Cool unit. It is confirmed that their immense size makes them vulnerable to both anti-ground and anti-air defenses. Nevertheless, they can attack on hills by easily taking the high ground to avoid ground melee units.
edit: Acid Spores?
Looking at those screenshots for a split second I was thinking "yay, this means having cliffs that change the elevation by 2 levels instead of just 1 are possible", but then I realised that was already possible in Warcraft III lol. But yeah, I hope it's possible to have cliffs that are like 3, 4 or 10 levels high without having to make "steps" that go up 2 levels at a timeDoctor Doack wrote:Damn, that jungle terrain is awesome. I can't wait to get started making remakes of all of my oldschool FFA maps in giant size.
(although a mega-high cliff could do silly things with the camera when panning around, but it's not like everyone's going to use them all the time everywhere)
Last edited by Taeradun on Thu Jun 28, 2007 10:20 pm, edited 1 time in total.

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Re: StarCraft II Official! (Pictures)
Notice also the tanks in tank mode firing, and the marines without shields (according to a Blizzard rep the shields are a part of a marine upgrade).
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Re: StarCraft II Official! (Pictures)
cool! I wonder when another video will be released...
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campaign creations presents campaign creations starcraft campaign contest
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Re: StarCraft II Official! (Pictures)
I noticed that too Taeradun. It looks like SC2 will evolve beyond two tiers of terrain. Strategery to a whole new level. This is going to make air transports and air units even more important.
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Re: StarCraft II Official! (Pictures)
Tanks look great when they aren't in siege, but look extremely fugly when in siege mode. I'm not a huge fan of shield bearing marines, but the terrain is awesome. Thats cool that both ground and air units can attack the colossus as well.
¯\_(ツ)_/¯
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Re: StarCraft II Official! (Pictures)
SC2 Q&A batch 4: http://www.battle.net/forums/thread.asp ... post196529
this is either gonna be a hit or miss. I'm not too fond of it.
edit: and the SC2 site is really pissing me off.
='(1)Are the yellow minerals shown in the trailers harvestable?
Yes, they will be a harvestable high yield resource, meaning each harvest rotation will result in greater mineral quantities than the standard blue minerals. This gives players more strategic choices when trying to evaluate where they wish to expand. Expand to the high yield but risk easier discovery? Or expand to a safer area but earn fewer resources?
this is either gonna be a hit or miss. I'm not too fond of it.
edit: and the SC2 site is really pissing me off.
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10,000 kola nuts,
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Midnight, behind the box
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I have your cub.
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But that will be expensive...
10,000 kola nuts,
Wrapped in brown paper...
Midnight, behind the box
I'll be the hyena, you'll see.
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Re: StarCraft II Official! (Pictures)
yeah i dunno it might turn out ok hopefully...
probably be a bunch of the default maps won't have yellow minerals... but b.net will likely be flooded from the day the game comes out with 100% yellow BGH maps :\
probably be a bunch of the default maps won't have yellow minerals... but b.net will likely be flooded from the day the game comes out with 100% yellow BGH maps :\

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Re: StarCraft II Official! (Pictures)
Actually, the yellow minerals will help me in designing my FFA maps. I can make certain regions extremely accessible but have rewards if you can control it. Big, open areas that pretty much any area can access. Since they aren't symmetrical, it should be amusing.
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