Enslavers - The Dark Experiment

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omega20
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Enslavers - The Dark Experiment

Post by omega20 »

Hey! I've returned! Long time without seeing you, mates! Surely, the last you heard from me was that I was working in a campaign, isn't it? Well, campaign's story and plot details are finished 100%. All what I need is to finish the maps. But now I don't want to talk more about it. Lately I've been working on a mini-campaign, called Enslavers - The Dark Experiment. If all of it work properly, it may become the prologue for the other campaign I'm working on. A short description about it.
ENSLAVERS - THE DARK EXPERIMENT
No one have heard nothing from Protoss Prelate Zeratul since Raszagal's death. The last one he was seen was on Char's surface, fighting against the relentless broods of the Swarm. Since then, he is missing. Now, after the end of the Brood Wars, with his ragtag fleet defeated by Sarah Louise Kerrigan, the self-proclaimed Queen of Blades, Praetor Artanis decides to investigate where Zeratul is. However, he will soon discover the secret that lies behind Zeratul's disappearance...

First two maps are ready to be downloaded.
[imgwh 400x120]http://www.sigrealm.com/freesigs/178_Starcraft2MultSig.jpg[/imgwh]
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Lavarinth
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Re: Enslavers - The Dark Experiment

Post by Lavarinth »

Finish it. ;)
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Re: Enslavers - The Dark Experiment

Post by Eredalis »

Finish it this time really... ::)
Spoiler
What's next? The successor of the Precursor-Campaign?! In about a month?!
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Re: Enslavers - The Dark Experiment

Post by Legion »

Eredalis wrote: Finish it this time really... ::)
Spoiler
What's next? The successor of the Precursor-Campaign?! In about a month?!
That would be Starcraft, Eredalis. ;)

EDIT:

Cool mission design! I like the first one a lot!

However... In mission two, one of your characters says this....
Spoiler
LARYX:

"After analyzing the disc carefully, we've discovered that Zeratul has not been killed. At least, not in Char."

WTF?!?
Now, aside from the spelling mistake (in=on), this sentence sounds extremely weird. It's almost a contradiction.
Last edited by Anonymous on Sat Jun 06, 2009 1:58 am, edited 1 time in total.
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Re: Enslavers - The Dark Experiment

Post by omega20 »

BadManners! wrote:
Spoiler
LARYX:

"After analyzing the disc carefully, we've discovered that Zeratul has not been killed. At least, not in Char."

WTF?!?
Now, aside from the spelling mistake (in=on), this sentence sounds extremely weird. It's almost a contradiction.
Yeah, I thought that there was something strange on that sentence, but I didn't knew what. I'll have it fixed soon.

Glad to hear you liked the first map. If you liked it, then you'll surely like the 3rd mission design. ;D

By the way, the third mission is 99.999999...% FINISHED. The only thing I need before post it is to get some sounds for the boss battle. :)

EDIT: I've noticed that the briefing of the second mission is unstable (With unstable I mean that with text of 10 seconds the portriat speaks only 5...  :P) Another bug to fix.
Last edited by omega20 on Sat Jun 06, 2009 7:35 am, edited 1 time in total.
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Re: Enslavers - The Dark Experiment

Post by Legion »

omega20 wrote:
BadManners! wrote:
Spoiler
LARYX:

"After analyzing the disc carefully, we've discovered that Zeratul has not been killed. At least, not in Char."

WTF?!?
Now, aside from the spelling mistake (in=on), this sentence sounds extremely weird. It's almost a contradiction.
Yeah, I thought that there was something strange on that sentence, but I didn't knew what. I'll have it fixed soon.

Glad to hear you liked the first map. If you liked it, then you'll surely like the 3rd mission design. ;D

By the way, the third mission is 99.999999...% FINISHED. The only thing I need before post it is to get some sounds for the boss battle. :)

EDIT: I've noticed that the briefing of the second mission is unstable (With unstable I mean that with text of 10 seconds the portriat speaks only 5...  :P) Another bug to fix.
Okay, checked it out some more. Two missions isn't a lot to judge the storyline, so for now I think the only thing that really needs improving is your grammar and spelling. I can't stress this enough - you simply won't be taken seriously if your dialogues are full of mistakes. You seem to have excellent knowledge of Starcraft's (underdeveloped) universe, so that's a big plus!

Keep 'em coming!
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Re: Enslavers - The Dark Experiment

Post by omega20 »

Third mission's ready to download ;)
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Re: Enslavers - The Dark Experiment

Post by Lavarinth »

I applaud you for working on this while considering working on the contest as well.
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Re: Enslavers - The Dark Experiment

Post by Pr0nogo »

On a side note, I'm pretty sure omega20 speaks Spanish primarily, proctor hock the grammar and spelling.
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Re: Enslavers - The Dark Experiment

Post by omega20 »

Lavarinth wrote: I applaud you for working on this while considering working on the contest as well.
Well, I'm yet working on the contest's campaign plot. And I finished this mission before you announced the contestant; I haven't worked on this campaign since then. But I've missions 4 and 5 terrain and unit/doodad placement finished, so this isn't a big problem. ;)
Pronogo wrote: On a side note, I'm pretty sure omega20 speaks Spanish primarily, proctor hock the grammar and spelling.
Yes, you're correct. My primary language is Spanish. But I attempt to do everything I can with the grammar and spelling. :)
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Re: Enslavers - The Dark Experiment

Post by noname »

It was really fun to play. The first mission was quite hard without mobile detection, but it was great!
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Re: Enslavers - The Dark Experiment

Post by Eredalis »

Lavarinth wrote: I applaud you for working on this while considering working on the contest as well.
omega, this campaign here looks really good so far. I hope, you have the time to finish this cool project. No matter, how much time it takes...  8)

Good luck! :D
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Re: Enslavers - The Dark Experiment

Post by noname »

I couldn`t defeat the boss in the end of the 3rd mission. It seems it`s buggy, because the enemy has unlimited (?) ships. And he always have more then I. The reinforcments for arrive only when I lost my total number of ships, while he gets new ships continually.
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Re: Enslavers - The Dark Experiment

Post by omega20 »

Eredalis wrote:
Lavarinth wrote: I applaud you for working on this while considering working on the contest as well.
omega, this campaign here looks really good so far. I hope, you have the time to finish this cool project. No matter, how much time it takes...  8)

Good luck! :D
No doubt I'll finish it... when I've the time to do it, of course. I'm now working on the contest, so you shouldn't expect more stuff from this one at least 'til August. :)
noname wrote: I couldn`t defeat the boss in the end of the 3rd mission. It seems it`s buggy, because the enemy has unlimited (?) ships. And he always have more then I. The reinforcments for arrive only when I lost my total number of ships, while he gets new ships continually.
Well, it work fine for me (of course, I'm the creator, so perhaps it's logical it to be easier for me, as I know how does it works.) Anyways, I'll check it out when I've time. As I said before,  my contestant campaign is first. ;)
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Re: Enslavers - The Dark Experiment

Post by omega20 »

UPDATE July 29th 2009

Screen for one of the last missions

[imgwh 640x480]http://s286.photobucket.com/albums/ll10 ... screen.jpg[/imgwh]

This mission will split in two ways depending on the outcome:
- Killing the Cerebrate will lead to the first outcome.
- Killing the Protoss commander will lead to the second outcome.
Last edited by omega20 on Thu Jul 30, 2009 8:14 am, edited 1 time in total.
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