StarCraft: Vile Egression [Completed]

(June 6th, 2009 - June 15th, 2009) Completed: July 31st, 2009
Locked
User avatar
Church
Zerg Ultralisk Waste Manager
Zerg Ultralisk Waste Manager
Posts: 697
Joined: Tue Jun 02, 2009 6:48 pm
Location: now here, nowhere

Re: StarCraft: Vile Egression

Post by Church »

Hmm... I noticed this a little while back, but no one seemed to be asking. Why is it that in the movies the bar at the bottom looks normal protoss, while the one in the screens are red? I think the red is cool.
User avatar
omega20
Zerg Ultralisk Waste Manager
Zerg Ultralisk Waste Manager
Posts: 692
Joined: Sun Apr 06, 2008 7:38 am

Re: StarCraft: Vile Egression

Post by omega20 »

Laconius wrote:
omega20 wrote: A question, Laconius: did your campaign has custom music within the maps along the voice effects? If it is so, then I think your maps will be a bit large to download. :P
Of course; I consider voices and music to be crucial for the success of this campaign.  As for the map size... well, let's just that quality has its toll :P
Wow. :o This is the first campaign I see that will have both music and voices. Ambitious. Each time I watch this thread, I like your project more...
[imgwh 400x120]http://www.sigrealm.com/freesigs/178_Starcraft2MultSig.jpg[/imgwh]
User avatar
SaintKerrigan
Terran Nuclear Silo Safety Inspector
Terran Nuclear Silo Safety Inspector
Posts: 231
Joined: Tue Jan 29, 2008 2:08 pm
Location: Char

Re: StarCraft: Vile Egression

Post by SaintKerrigan »

Did you write the music yourself?
Tremble before my wrath!
User avatar
Laconius
Xel'naga World Shaper
Xel'naga World Shaper
Posts: 240
Joined: Thu Apr 16, 2009 10:36 am

Re: StarCraft: Vile Egression

Post by Laconius »

Nope.  I get my musical score from various public domain sources. 
Ours is a thought-tormented age.
User avatar
Maglok
Xel'naga World Shaper
Xel'naga World Shaper
Posts: 1312
Joined: Sun May 20, 2007 12:48 pm
Location: The Netherlands

Re: StarCraft: Vile Egression

Post by Maglok »

Size is nothing nowadays. Years ago campaigns had voices and music and back then 50mb was a lot, these days? Not so much. Don't worry about it.
- Maglok
Audio engineer and writer
SC2 campaign dev ranting: The Bunker blog
User avatar
Marco
Xel'naga Hero
Xel'naga Hero
Posts: 1469
Joined: Fri Aug 25, 2006 5:31 pm
Location: Fort Worth

Re: StarCraft: Vile Egression

Post by Marco »

omega20 wrote: A question, Laconius: did your campaign has custom music within the maps along the voice effects? If it is so, then I think your maps will be a bit large to download. :P
There are still people in this day in age who care about file size still?  Even if it was 1GB, as long as he had the bandwidth to distribute it, I wouldn't think of it as too large.  World changes a lot in 10 years.  I'd say only about a third of all visitors had high speed internet when this site started.  Now its probably something like 95% if I had to guess.
The Music of Squad 303  (Celestial Reverie Music by Joel Steudler)

[url=http://files.campaigncreations.org/sc2/celestial/anise.mp3]Anise McConnell[/url]
[url=http://files.campaigncreations.org/sc2/celestial/bryce.mp3]Bryce Littlefield[/url]
[url=http://files.campaigncreations.org/sc2/celestial/issac.mp3]Issac Rangel[/url]
[url=http://files.campaigncreations.org/sc2/celestial/tyson.mp3]Tyson Reznor[/url]

"That mutalisk must have seen your stoic beauty glistening in its eye and tried to die looking at an angel in heaven."
-- Bryce Littlefield
User avatar
Laconius
Xel'naga World Shaper
Xel'naga World Shaper
Posts: 240
Joined: Thu Apr 16, 2009 10:36 am

Re: StarCraft: Vile Egression

Post by Laconius »

Maglok wrote: Size is nothing nowadays. Years ago campaigns had voices and music and back then 50mb was a lot, these days? Not so much. Don't worry about it.
Desler wrote: There are still people in this day in age who care about file size still?  Even if it was 1GB, as long as he had the bandwidth to distribute it, I wouldn't think of it as too large.  World changes a lot in 10 years.  I'd say only about a third of all visitors had high speed internet when this site started.  Now its probably something like 95% if I had to guess.
In that case, I assume the coast is clear...

[imgwh 640x480]http://i243.photobucket.com/albums/ff13 ... apsize.jpg[/imgwh]
Ours is a thought-tormented age.
User avatar
Lavarinth
Xel'naga Administrator
Xel'naga Administrator
Posts: 6539
Joined: Wed Aug 16, 2006 5:21 pm
Location: His Ashworld Planet

Re: StarCraft: Vile Egression

Post by Lavarinth »

So long as your comfortable uploading that amount, it's not that much of an issue considering people can download that amount within minutes.
- - Lavarinth
Campaign Creations Administrator
User avatar
Maglok
Xel'naga World Shaper
Xel'naga World Shaper
Posts: 1312
Joined: Sun May 20, 2007 12:48 pm
Location: The Netherlands

Re: StarCraft: Vile Egression

Post by Maglok »

These days most webhosts don't care about filesize even, they care about how often it is downloaded (bandwidth).
- Maglok
Audio engineer and writer
SC2 campaign dev ranting: The Bunker blog
User avatar
IskatuMesk
Xel'naga World Shaper
Xel'naga World Shaper
Posts: 8328
Joined: Sat Feb 07, 2009 1:40 pm
Location: M͈̙̞͍͞ͅE̹H̨͇̰͈͕͇̫Ì̩̳CO̼̩̤͖͘ జ్ఞ‌ా

Re: StarCraft: Vile Egression

Post by IskatuMesk »

My AoW2 mod was 4.5gig and no one I know hesitated to download it for testing. Worrying about file size is a thing of the past.
User avatar
Laconius
Xel'naga World Shaper
Xel'naga World Shaper
Posts: 240
Joined: Thu Apr 16, 2009 10:36 am

Re: StarCraft: Vile Egression

Post by Laconius »

After taking nearly two whole hours to upload/process a simple video, Youtube notifies me that my file exceeds their upload width by 2 minutes and forty-three seconds.  Hence, it is my sincere hope that the moderators of Youtube contract the most violent strain of leprosy.

Anyhow, here's another gameplay video.  Enjoy the 140 MB's worth of download; brought to you in part by Youtube's fucking failure.

http://www.sendspace.com/file/tj19nr
Last edited by Laconius on Fri Jun 12, 2009 4:04 pm, edited 1 time in total.
Ours is a thought-tormented age.
User avatar
IskatuMesk
Xel'naga World Shaper
Xel'naga World Shaper
Posts: 8328
Joined: Sat Feb 07, 2009 1:40 pm
Location: M͈̙̞͍͞ͅE̹H̨͇̰͈͕͇̫Ì̩̳CO̼̩̤͖͘ జ్ఞ‌ా

Re: StarCraft: Vile Egression

Post by IskatuMesk »

lol @ self-censoring
User avatar
Laconius
Xel'naga World Shaper
Xel'naga World Shaper
Posts: 240
Joined: Thu Apr 16, 2009 10:36 am

Re: StarCraft: Vile Egression

Post by Laconius »

There are minors present. :)
Ours is a thought-tormented age.
User avatar
IskatuMesk
Xel'naga World Shaper
Xel'naga World Shaper
Posts: 8328
Joined: Sat Feb 07, 2009 1:40 pm
Location: M͈̙̞͍͞ͅE̹H̨͇̰͈͕͇̫Ì̩̳CO̼̩̤͖͘ జ్ఞ‌ా

Re: StarCraft: Vile Egression

Post by IskatuMesk »

So? SC is rated M. If there are minors present, there shouldn't be.

Also I find it hilarious that you of all people would be concerned about "minors".
Last edited by IskatuMesk on Fri Jun 12, 2009 4:05 pm, edited 1 time in total.
User avatar
Laconius
Xel'naga World Shaper
Xel'naga World Shaper
Posts: 240
Joined: Thu Apr 16, 2009 10:36 am

Re: StarCraft: Vile Egression

Post by Laconius »

There, I un-censored it. 


Faggot.
Ours is a thought-tormented age.
Locked