PyMS, Mac and Windows compatable Modding Suite

Post Reply
User avatar
Lavarinth
Xel'naga Administrator
Xel'naga Administrator
Posts: 6539
Joined: Wed Aug 16, 2006 5:21 pm
Location: His Ashworld Planet

Re: PyMS, Mac and Windows compatable Modding Suite

Post by Lavarinth »

Niceeee.. Now we're getting closer to the things I modded back in the day, haha.
- - Lavarinth
Campaign Creations Administrator
User avatar
poiuy_qwert
Terran Goliath Dome Polisher
Terran Goliath Dome Polisher
Posts: 116
Joined: Sun Jun 15, 2008 5:06 pm
Contact:

Re: PyMS, Mac and Windows compatable Modding Suite

Post by poiuy_qwert »

lol :P

There is a "not latest version" error in the current version that has been fixed. The download has been updated with no version change, please redownload.
[align=center][url=http://www.modcrafters.com][imgwh 400x75]http://www.modcrafters.com/images/sig_logo.png[/imgwh][/url]
[url=http://www.modcrafters.com/wiki/index.php?title=PyMS]PyMS[/url] ([url=http://www.broodwarai.com/forums/index.php?showforum=40]Forums[/url]/[url=http://www.campaigncreations.org/forum/index.php?topic=877.0]Local[/url]) | [url=http://www.broodwarai.com/forums/index.php?showtopic=709&view=getnewpost]ProTRG[/url] ([url=http://www.campaigncreations.org/forum/index.php?topic=2214.0]Local[/url]) | [url=http://www.staredit.net/topic/4540/]LocUnlock[/url][/align]
User avatar
Hercanic
Protoss Stargate Concierge
Protoss Stargate Concierge
Posts: 1286
Joined: Sat Aug 19, 2006 12:11 am
Contact:

Re: PyMS, Mac and Windows compatable Modding Suite

Post by Hercanic »

PyGRP: Made a new GRP, imported a frame. Imported the same frame four times. This is what it looked like:

Frame 0
Frame 1
Frame 3
Frame 6

I thought it might just be a display error, so I saved and tried to reopen. Said it was corrupt or uncompressed (which it isn't).
User avatar
poiuy_qwert
Terran Goliath Dome Polisher
Terran Goliath Dome Polisher
Posts: 116
Joined: Sun Jun 15, 2008 5:06 pm
Contact:

Re: PyMS, Mac and Windows compatable Modding Suite

Post by poiuy_qwert »

Ah, fixed, thanks! I was adding the new frame count to the old instead of just setting it by accident.
[align=center][url=http://www.modcrafters.com][imgwh 400x75]http://www.modcrafters.com/images/sig_logo.png[/imgwh][/url]
[url=http://www.modcrafters.com/wiki/index.php?title=PyMS]PyMS[/url] ([url=http://www.broodwarai.com/forums/index.php?showforum=40]Forums[/url]/[url=http://www.campaigncreations.org/forum/index.php?topic=877.0]Local[/url]) | [url=http://www.broodwarai.com/forums/index.php?showtopic=709&view=getnewpost]ProTRG[/url] ([url=http://www.campaigncreations.org/forum/index.php?topic=2214.0]Local[/url]) | [url=http://www.staredit.net/topic/4540/]LocUnlock[/url][/align]
User avatar
poiuy_qwert
Terran Goliath Dome Polisher
Terran Goliath Dome Polisher
Posts: 116
Joined: Sun Jun 15, 2008 5:06 pm
Contact:

Re: PyMS, Mac and Windows compatable Modding Suite

Post by poiuy_qwert »

PyMS v1.2.0 has been released. Some highlights from the changes are:

General:
-Totally revamped MPQ and settings handling. This also means no PyMS program should ever hog your MPQ's anymore
-On Windows all resizeable programs now save their maximized state between uses
PyAI:
-PyAI now keeps track of your aiscript.bin and bwscript.bin's file sizes and displays them in the statusbar
-The Script Editor now shows at most 5 of the script ID's (that were selected when it was opened) in its title
PyGRP:
-You can now select multiple bmp's to import instead of being stuck with the "same name" mechanic (which PyGRP uses for the command line bmp to grp conversions)
-Added a "Transparent Index" option (like SFGrpConv) to choose which index in the palette will be used for transparency (can only be changed when a GRP is not open)
-You no longer need to specify if you are loading an uncompressed grp, only if you are saving to one
PyICE:
-The IScript Editor now shows at most 5 of the script ID's (that were selected when it was opened) in its title
-The IScript Entries list now only shows entries that are actually in the file
-Added support for custom IScript ID's greater then the default iscript.bin's highest ID
-Added a new special header extension (like the GRP frames extension from v1.5) to define a custom name for IScript entries
PyLO:
-Updated the previewer, now it is located in the main window, can preview GRP's, and allows drag and drop for changing offsets
PyTBL:
-Added a text previewer
-Added the color list to the main window and removed the colors window
PyTILE:
-Added tile Group, MegaTile, and MiniTile Importing/Exporting to the Tile Palette window

As well as lots of bug fixes. I highly recommend updating!
[align=center][url=http://www.modcrafters.com][imgwh 400x75]http://www.modcrafters.com/images/sig_logo.png[/imgwh][/url]
[url=http://www.modcrafters.com/wiki/index.php?title=PyMS]PyMS[/url] ([url=http://www.broodwarai.com/forums/index.php?showforum=40]Forums[/url]/[url=http://www.campaigncreations.org/forum/index.php?topic=877.0]Local[/url]) | [url=http://www.broodwarai.com/forums/index.php?showtopic=709&view=getnewpost]ProTRG[/url] ([url=http://www.campaigncreations.org/forum/index.php?topic=2214.0]Local[/url]) | [url=http://www.staredit.net/topic/4540/]LocUnlock[/url][/align]
User avatar
Lavarinth
Xel'naga Administrator
Xel'naga Administrator
Posts: 6539
Joined: Wed Aug 16, 2006 5:21 pm
Location: His Ashworld Planet

Re: PyMS, Mac and Windows compatable Modding Suite

Post by Lavarinth »

Biiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiin!
- - Lavarinth
Campaign Creations Administrator
User avatar
poiuy_qwert
Terran Goliath Dome Polisher
Terran Goliath Dome Polisher
Posts: 116
Joined: Sun Jun 15, 2008 5:06 pm
Contact:

Re: PyMS, Mac and Windows compatable Modding Suite

Post by poiuy_qwert »

:P I can already open/save/modify BIN files, its just the GUI that will take time.
[align=center][url=http://www.modcrafters.com][imgwh 400x75]http://www.modcrafters.com/images/sig_logo.png[/imgwh][/url]
[url=http://www.modcrafters.com/wiki/index.php?title=PyMS]PyMS[/url] ([url=http://www.broodwarai.com/forums/index.php?showforum=40]Forums[/url]/[url=http://www.campaigncreations.org/forum/index.php?topic=877.0]Local[/url]) | [url=http://www.broodwarai.com/forums/index.php?showtopic=709&view=getnewpost]ProTRG[/url] ([url=http://www.campaigncreations.org/forum/index.php?topic=2214.0]Local[/url]) | [url=http://www.staredit.net/topic/4540/]LocUnlock[/url][/align]
User avatar
poiuy_qwert
Terran Goliath Dome Polisher
Terran Goliath Dome Polisher
Posts: 116
Joined: Sun Jun 15, 2008 5:06 pm
Contact:

Re: PyMS, Mac and Windows compatable Modding Suite

Post by poiuy_qwert »

If anyone is thinking of making fonts, I created a little program to generate PyFNT compatable BMP's from a TTF. The program is called FNTGen, and it can be downloaded from here (in the PyMS forums). There is no plan to add this feature directly to PyFNT because of its size and some other reasons, but that might change if people want it.
[align=center][url=http://www.modcrafters.com][imgwh 400x75]http://www.modcrafters.com/images/sig_logo.png[/imgwh][/url]
[url=http://www.modcrafters.com/wiki/index.php?title=PyMS]PyMS[/url] ([url=http://www.broodwarai.com/forums/index.php?showforum=40]Forums[/url]/[url=http://www.campaigncreations.org/forum/index.php?topic=877.0]Local[/url]) | [url=http://www.broodwarai.com/forums/index.php?showtopic=709&view=getnewpost]ProTRG[/url] ([url=http://www.campaigncreations.org/forum/index.php?topic=2214.0]Local[/url]) | [url=http://www.staredit.net/topic/4540/]LocUnlock[/url][/align]
User avatar
Lavarinth
Xel'naga Administrator
Xel'naga Administrator
Posts: 6539
Joined: Wed Aug 16, 2006 5:21 pm
Location: His Ashworld Planet

Re: PyMS, Mac and Windows compatable Modding Suite

Post by Lavarinth »

Figure out the font deal?
- - Lavarinth
Campaign Creations Administrator
User avatar
IskatuMesk
Xel'naga World Shaper
Xel'naga World Shaper
Posts: 8328
Joined: Sat Feb 07, 2009 1:40 pm
Location: M͈̙̞͍͞ͅE̹H̨͇̰͈͕͇̫Ì̩̳CO̼̩̤͖͘ జ్ఞ‌ా

Re: PyMS, Mac and Windows compatable Modding Suite

Post by IskatuMesk »

[imgwh 640x480]http://img15.imageshack.us/img15/8379/screen70.jpg[/imgwh]

works pretty good I say

(yes, pink spot on T, can fix it)
User avatar
Lavarinth
Xel'naga Administrator
Xel'naga Administrator
Posts: 6539
Joined: Wed Aug 16, 2006 5:21 pm
Location: His Ashworld Planet

Re: PyMS, Mac and Windows compatable Modding Suite

Post by Lavarinth »

Interesting.
- - Lavarinth
Campaign Creations Administrator
User avatar
poiuy_qwert
Terran Goliath Dome Polisher
Terran Goliath Dome Polisher
Posts: 116
Joined: Sun Jun 15, 2008 5:06 pm
Contact:

Re: PyMS, Mac and Windows compatable Modding Suite

Post by poiuy_qwert »

Here is just a sneak peak at the next program that will make its way into PyMS:
[imgwh 640x505]http://i43.tinypic.com/be7l09.png[/imgwh]

Its still missing stuff but it will have all the features of WinMPQ except for file drag and drop support (I really wish i could have it since it makes things that much easier, but there is just no way to do it). And yes the list does look kinda funny, the reason is there is no native list like what WinMPQ uses in the GUI toolkit I use, so i had to make it myself with limited control.

Comments? Ideas?
[align=center][url=http://www.modcrafters.com][imgwh 400x75]http://www.modcrafters.com/images/sig_logo.png[/imgwh][/url]
[url=http://www.modcrafters.com/wiki/index.php?title=PyMS]PyMS[/url] ([url=http://www.broodwarai.com/forums/index.php?showforum=40]Forums[/url]/[url=http://www.campaigncreations.org/forum/index.php?topic=877.0]Local[/url]) | [url=http://www.broodwarai.com/forums/index.php?showtopic=709&view=getnewpost]ProTRG[/url] ([url=http://www.campaigncreations.org/forum/index.php?topic=2214.0]Local[/url]) | [url=http://www.staredit.net/topic/4540/]LocUnlock[/url][/align]
User avatar
Lavarinth
Xel'naga Administrator
Xel'naga Administrator
Posts: 6539
Joined: Wed Aug 16, 2006 5:21 pm
Location: His Ashworld Planet

Re: PyMS, Mac and Windows compatable Modding Suite

Post by Lavarinth »

Even if it's limited, it gives it its own look and feel.
- - Lavarinth
Campaign Creations Administrator
User avatar
poiuy_qwert
Terran Goliath Dome Polisher
Terran Goliath Dome Polisher
Posts: 116
Joined: Sun Jun 15, 2008 5:06 pm
Contact:

Re: PyMS, Mac and Windows compatable Modding Suite

Post by poiuy_qwert »

Well the list is only limited in the way it looks, it has all the features (sorting ascending or descending by any column).

More:
[imgwh 416x434]http://i42.tinypic.com/xp6h4k.png[/imgwh]
This is the PyICE find window for searching the various lists. Its not only a sweet feature, it is also my test for the tree view (since i had to make it myself out of a text box and some images), which will also make its way into PyDAT for the units list.
[align=center][url=http://www.modcrafters.com][imgwh 400x75]http://www.modcrafters.com/images/sig_logo.png[/imgwh][/url]
[url=http://www.modcrafters.com/wiki/index.php?title=PyMS]PyMS[/url] ([url=http://www.broodwarai.com/forums/index.php?showforum=40]Forums[/url]/[url=http://www.campaigncreations.org/forum/index.php?topic=877.0]Local[/url]) | [url=http://www.broodwarai.com/forums/index.php?showtopic=709&view=getnewpost]ProTRG[/url] ([url=http://www.campaigncreations.org/forum/index.php?topic=2214.0]Local[/url]) | [url=http://www.staredit.net/topic/4540/]LocUnlock[/url][/align]
User avatar
Maglok
Xel'naga World Shaper
Xel'naga World Shaper
Posts: 1312
Joined: Sun May 20, 2007 12:48 pm
Location: The Netherlands

Re: PyMS, Mac and Windows compatable Modding Suite

Post by Maglok »

That is rather sweet indeed. :)
- Maglok
Audio engineer and writer
SC2 campaign dev ranting: The Bunker blog
Post Reply