Doctor Doack wrote:
So why the fuck would they fuck with the gas system like this if the entire point behind it (to increase macro difficulty to compensate for MBS) is completely removed by even MORE automation?
The main point is to make strategies more visible. A player using one geyser versus two geysers communicates what they plan to focus on.
Doctor Doack wrote:And why would everyone else who has played said you have to manually move them? Why did browder HIMSELF say you have to move them?
You want the part with Yellow vs Sonkie. At some point Browder will point out the game mechanics. At others you can clearly see workers idling around the red geysers.
Also, Hercanic, it isn't for that reason. It's to try to compensate for MBS because Blizzard is under the impression that MBS is going to kill the game's macro difficulty. Since gas returns are considerably less than in SC1, two geysers do not equate to two geysers like in the first game.
Last edited by Anonymous on Mon Oct 13, 2008 4:28 pm, edited 1 time in total.
currently I believe if you select say, 9 larvae and want to build 9 zerglings, you need to press the zergling button 9 times. Same goes for all other production structures.
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Yeah. They're trying to find a way to keep MBS to keep the casuals happy but they're screwing with it and the gas to try to appease TL/korea. Personally I think they're just going to have to bite the bullet and keep MBS or remove it and just be done with it. These "compromises" are cheap and just making the game annoying.
I think people are WAY overblowing how much MBS is going to impact the game. If they're that worried about it, just add a ton of new production buildings. Sheesh.
Yeah, even some TL'ers admitted that MBS doesn't really bother them that much; of course it means less macro, but the gas mechanic is what sucks the most, it seems.
The thing that currently bothers me is just the damage system: it seems strange to see things such as "Hydras deal 10 (hypothetical numbers) + 5 to air units" or "banelings deal 25 damage plus 50 bonus to buildings"; BW's system seemed better: you get a full number and it's either normal damage, half damage or 1/4 damage; much more intuitive. No bonus damage for the sake of hard-countering or anything.
Yeah, hard counters are going to utterly destroy the game if they keep piling them on like this. The hydra is one of the best examples; it's useless against almost all protoss land units.
The problem is of course Browder who is a C&C designer and C&C is pure hard counters and no intuitive play.
I really think the biggest problem with sc2's design, even worse than the hard counters, is the fact they're trying to make it competitive in the first place. SC1 gave birth to competitive gaming and it was never built with that intention. Even Wc3 which is slow and extremely simple with virtually no macro element still has far more competitive gaming going on than any other non-blizzard RTS in existence.
By trying to make the game competitive and then trying to fuck with the mechanics to make it appealing to "casuals" as they put it (which is an utterly retarded generalization; I'm not a casual player but I don't want the game to be a fucking chore to play) is just making it annoying. The gas mechanic is a prime example of Blizzard's confusion and lack of direction. They need to step back, and say, "Let's not try to make this game competitive. Let's try to make it fun." They're so E-sports conscious they've lost sight of what gaming is really about.
They need to scrap their armor/damage, go back to the classic setup, revert the gas to normal, revert MBS to normal or remove it entirely, and then think completely fresh. They really don't have any developers who know how to play SC1 well (let alone their own game, sc2, as demonstrated by their exceptionally subpar performance in WWI and in blizzcon), and so they're quite lost on how to both balance the game and how the original worked in the first place. Browder throws around the word "classic" when regarding things like expanding to a super yellow mineral base. I mean, what? Who hired this guy in the first place?
I never really had any intention of playing melee to begin with after I saw the Colossus replacing the Reaver, and after hearing the AI is most likely going to be hardcoded I scrapped any plans of even buying it. This really just makes me all the more confused with the lack of direction the game is taking. Beta is on the way and that is pretty much their last chance to pick up the pieces and get their shit in gear. If they shape up the beta and keep stupid shit like DRM out, sc2 could shape up really good. Their graphics are finally starting to head in the right direction so that is one thing to be happy about I guess.
Last edited by Anonymous on Tue Oct 14, 2008 9:29 am, edited 1 time in total.